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Full Version: V5 Wish List

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From: Michael Gibson
25 Mar 2021   [#91] In reply to [#89]
Hi mdesign,

re:
> What about only position/align parts with face-face way with given offset value:

Do you mean as a transform tool or as a constraint in a constraint solving system like in the vid you linked?

You can do it as a transform tool currently using the Transform > Orient command. To get your offset value, before you pick the base point type in r0,0,offset (like r0,0,5 for offset of 5) and that will alter the base point to be at +5 along the base face's surface normal.

Here's an example orienting 2 parts by face-face picks with offset value of 25:



- Michael
From: Michael Gibson
25 Mar 2021   [#92] In reply to [#90]
Hi mdesign,

re:
> @Michael: one more thing :) I`ve thought also about adding something to show naked edges as built-in solution (button)
> not external script. I think it would be easier for newbies for tracing geometry errors.

There is a built in function for it in v4 currently, under the detailed object properties dialog.

It gives a report in there on the number of joined and naked edges in an object and all of the labels in the report are clickable, if you click on any of them it will select the corresponding objects.



In v5 there will be another way to do it as well using the Scene Browser. There will be various sub types like you'll be able to go under Edges and use the entry for Naked edges to target them.

- Michael
From: mdesign
25 Mar 2021   [#93]
Double wow :). Thanks Michael. I haven`t known about those features. Thank you so much for showing me those movies :) I like both very much.
From: Mauro (M-DYNAMICS)
25 Mar 2021   [#94] In reply to [#87]
@Beanworks

Mechanical animation and motion constraints in Blender (free but... :) :) )
Universal joint:made in Moi,export FBX to Blender
Mechanically correct,it works in realty ;)









Image Attachments:
UNIVERSAL JOINT.gif  UNIVERSAL JOINT.jpg 


From: Frenchy Pilou (PILOU)
25 Mar 2021   [#95]
And why not the Elephant nodal system inside Moi itself ? ;)

By R2D3 http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.799




The general system


The "Macro" ;)

From: mdesign
25 Mar 2021   [#96] In reply to [#94]
Very nice. Was it hard to do it? Have you used some additional plugin for that or only pure Blender?
From: mdesign
25 Mar 2021   [#97] In reply to [#95]
I like it much but it looks very complicated to build from scratch, especially in French :)

I look for similar solution for making mechanical animations/simulations like that but I would like to see it more straightforward for "sunday" mechanical animator where buttons help you choose presets and leads you to the goal without braining too much ;).
https://www.youtube.com/watch?v=kWtekHNl894
From: ed (EDDYF)
25 Mar 2021   [#98] In reply to [#85]
I like the suggestion by mdesign above to use Folders as a grouping mechanism. Seems like it would fit in well with the existing UI.

For example, I'm currently modeling a car in MoI. Each wheel has 56 spokes, a rim, a hub, a cap and a tire. Sixty objects, currently assigned to 5 colors.

Would be great to group those into a Folder called Wheel. Ability to Lock/Unlock & Hide/Unhide as usual. If un-locked, any Alignment Tool applied to the Folder would automatically default to "Move as Group".

If we had sub-folders, each of the 4 wheel folders could be in a folder called Wheels.

And as mdesign suggested, folders would be great for consolidating and holding extrusion curves, cutting objects, trimming curves, etc.

Ed Ferguson
From: Mauro (M-DYNAMICS)
25 Mar 2021   [#99] In reply to [#96]
100% Blender, no plug in or add-ons
No bones ik, just constraints

From: Frenchy Pilou (PILOU)
25 Mar 2021   [#100]
As we have SKP format export inside Moi...
Last version of a powerful free Version of SKetchUp is the 2017 Make!

You have a cool animation Plugin inside Sketchup! ;)
Animator by a French guy Fredo6 ;)
Some rustic UI but very efficient!


From: mdesign
25 Mar 2021   [#101] In reply to [#99]
Thank you for letting me know.

Cheers!!!
From: Zooen
26 Mar 2021   [#102] In reply to [#82]
@Pilou >You have yet the solution to make a little text file list with any function
then Copy Past the function that you want after the Press TAB! ;)

Rustic but efficient :)
And no problem of memory headache :)


Touche(s) de raccourci :shortcut keys ???! hotkeys, Short!,
The goal is short and quick.

-Zooen
From: Frenchy Pilou (PILOU)
26 Mar 2021   [#103] In reply to [#102]
Yes shortcuts win some times but put all functions in a shortcut is not valid for old brain! ;)
Over 6 shortcuts is a limite for me! :)
From: Rudl
26 Mar 2021   [#104]
What is your count of shortcuts in Blender?
From: Frenchy Pilou (PILOU)
26 Mar 2021   [#105] In reply to [#104]
I am not genetically modified for Blender! :)
From: Cemortan_Tudor
26 Mar 2021   [#106]
previs of boolean difference, amount of cut
From: mdesign
1 Apr 2021   [#107] In reply to [#91]
In Rhino forum one guy posted script for mating: https://discourse.mcneel.com/t/how-to-align-two-objects/121132/32 You can see also how it works in video here.
It`s quite short and simple script. Your method is wonderful I`m only sharing it because it`s in same topic as we talked previously. Maybe it will help somebody to write similar script for MoI (if it will be needed of course).

Cheers!!!
From: Frenchy Pilou (PILOU)
1 Apr 2021   [#108] In reply to [#107]
You have the same with native Transform / Orient / Orient or Line Line ! ;)
May fbeew clickc more but...
From: mdesign
1 Apr 2021   [#109] In reply to [#108]
What is line-line? Have you meant line-line drag and drop constraint?
From: Frenchy Pilou (PILOU)
1 Apr 2021   [#110] In reply to [#109]
Yes with only 2 Points as Start and 2 Points as Target + Helpers lines you can make anything you want with the fabulous Line-Line !
( + some parameters if you want Uniform, Stretch, None) , Copy or not )


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