MoI discussion forum
MoI discussion forum

Full Version: V5 Wish List

Show messages:  1-16  …  457-476  477-496  497-516  517-529

From: Rainydaylover (DIMITRI)
6 Feb 2023   [#517]
A cage deforming tool. It is the tool I am waiting to see in a coming version for buying the upgrade from v.3.
From: Psygorn (DRILLBIT)
7 Feb 2023   [#518]
Hi Michael,

I hope you are doing well.

I want to request a feature! ( I don't know if it is already exists or if it is asked by someone else and I hope it will not turn out to be dumb request)

Is it possible to be able to save MOI scene in different modes? I mean for example can one save MOI scene in different c-plane modes or if different Zooms? so, there would be c-plane-1, c-plane_2 etc. Zoom_1, Zoom_2. I think it could be useful if one could save MOI scene in different c-plans modes so s/he could quickly toggle between these modes and could see the model from different angles.

Best,
Psygorn
From: pressure (PEER)
7 Feb 2023   [#519] In reply to [#518]
Hi Psygorn,

Have you tried the ViewManager script? http://moi3d.com/forum/lmessages.php?webtag=MOI&msg=10028.1

For saving c-planes it works pretty well to add an alignment feature like a little plane or 2 lines at right angles so that the orientation picker of the c-plane command can be snapped back to where it was.

- Peer
From: Psygorn (DRILLBIT)
7 Feb 2023   [#520] In reply to [#519]
Hi Peer,

I didn't know about it!

Thanks :-)
From: christian (CHRI)
7 Feb 2023   [#521] In reply to [#519]
hi Peer

Thanks for sharing this script
it works fine

christian
From: pressure (PEER)
27 May 2023   [#522]
Hi Michael,

Please add some functionality to Delete where if I select some naked edges and hit Delete then the surfaces get extended, intersected, trimmed, and joined. Like if I delete a fillet chain and then select all the naked edges left behind and hit Delete, I’ll get a sharp-edged surface/solid that’s all joined up. Or if I delete the faces of a pocket that's at the junction of a few faces (not necessarily an inner loop), select the naked edges, and hit Delete then the pocket basically gets filled in.

I think there might be some "remove face" or defeaturing stuff in ACIS.

- Peer
From: pressure (PEER)
13 Jun 2023   [#523]
Hi Michael,

Please add typographical points (1/72 of an inch) as a unit system. Right now it is cumbersome to deal with text and with lines that have width since both are generally defined in terms of points. This will also probably help with the output of make2d since that seems to be in points.

- Peer
From: Michael Gibson
13 Jun 2023   [#524] In reply to [#523]
Hi Peer, unfortunately typographic points are not commonly used as a unit system in CAD software. So adding that would trigger some compatibility issues around data transfer.

- Michael
From: pressure (PEER)
13 Jun 2023   [#525] In reply to [#524]
Thanks for explaining Michael. Hadn't thought of that.

- Peer
From: Mindset (IGNITER)
16 Jun 2023   [#526]
Hey Michael,

Any chance to get transparency options (ie. translucency) for solids (and surfaces)?
I am needing to place objects into a hollow part and am finding it challenging.

MindSet
From: pressure (PEER)
16 Jun 2023   [#527] In reply to [#526]
Hi MindSet,

What about checking the box under View that says "Display hidden lines"? That basically makes everything translucent like in the attached image.

If you're placing a shape that doesn't have many edges, like a sphere, you can select that shape and do Construct > Curve > Silhou to see its silhouette.

- Peer

Image Attachments:
hidden_lines.png 


From: Mindset (IGNITER)
16 Jun 2023   [#528] In reply to [#527]
Yo Peer,

Yep, that does seem to work in most instances and is sufficient in the current case.
Thanks!! You helped make this an even better day for me.

This community is as wonderful as the software itself.
I am very appreciative on both counts.
- MindSet
From: Rich (-RB-)
7 Mar   [#529]
I'd go in for a camera snap to ?ortho axis? in the 3D viewport when orbiting by holding down shiift, I find this a huge benefit/workflow enhancement in ZBrush.

Cheers

// Rich

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