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Full Version: V5 Wish List

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From: Michael Gibson
30 May 2022   [#401] In reply to [#399]
Hi pafurijaz,

re:
> Maybe the possibility to crate shortcuts commands like in Autocad or Rhinoceros?
> e.g.
>
> OF --> space bar = offset
> BEV --> space bar = Bevel
> BOO --> space bar = boolean
> BOU --> space bar = boolean union
> BOD --> space bar = boolean difference

The method that I was referring to was about using multiple keys in sequence without needing to push Enter or Space, like:

BD = Boolean difference
BU = Boolean union

The way you're talking about isn't so much a keyboard shortcut, it's a "command alias". You can make those
right now in MoI if you want, in moi.ini set:
[UI]
CommandLineTypeTextEntry=y
TreatSpaceAsEnter=y

The first one will make your keystrokes go into the XYZ input without needing to push Tab first and the second one
makes the space work the same as Enter.

Then create a script file of your alias name like if you want OF + space bar = offset to work, make a file named
of.js inside the MoI appdata commands folder and put this inside it:

moi.command.execCommand( 'offset' );

With that in place then you can type of + space bar to run the offset command just as you are describing.

- Michael
From: pafurijaz
31 May 2022   [#402] In reply to [#401]
OK Micheal, thanks, I've already done a command with moi like what you suggested, but there is a way to make only one file with these alias without making many separated files?
Greetings
From: Michael Gibson
31 May 2022   [#403] In reply to [#402]
Hi pafurijaz,

> OK Micheal, thanks, I've already done a command with moi like what you suggested,
> but there is a way to make only one file with these alias without making many separated files?

No currently you would need to make a separate file for each alias.

- Michael
From: Zooen
31 May 2022   [#404] In reply to [#401]
Hi,
I'm glad to see that my request is going through! (shortcuts with two letters)

http://moi3d.com/forum/index.php?webtag=MOI&msg=10114.81

-Zooen
From: pafurijaz
1 Jun 2022   [#405]
Hi Micheal, for now I think is also great the option to have the possibility to use two consecutive keys, this can give us a lot of possibility.
Greetings
From: Psygorn (DRILLBIT)
28 Jul 2022   [#406]
Hi Michael,

I hope your are doing well :-)

I've got a quick question for you, is there a way to have filled 2D shapes as a PDF when one saves as PDF? I mean I want to have filled 2D shapes on my PDF file and not just outlines.
Or Moi 3D already has this ability and I am not aware of?

Best,
Psygorn
From: Michael Gibson
28 Jul 2022   [#407] In reply to [#406]
Hi Psygorn, some of the parts of dimensions like arrowheads and text will be filled shapes in the exported PDF file but there isn't currently a way set up for a regular drawn curve to be filled. If you make a surface out of a closed curve, it will have a background image underneath though.

- Michael
From: Psygorn (DRILLBIT)
29 Jul 2022   [#408] In reply to [#407]
Hi Michael,

Can I make a wish for such ability :-) ?

Best,
Psygorn
From: Michael Gibson
29 Jul 2022   [#409] In reply to [#408]
Hi Psygorn,

re:
> Can I make a wish for such ability :-) ?

Certainly, but it probably isn't going to happen in the near time frame.

- Michael
From: Tgoy (TGOY99)
30 Jul 2022   [#410]
I need a simple 2D kinematic simulator to determine the interference of a moving parts to be machined from aluminum. Moi had a tutorial, a simulation of car following a path that seems more complex than a 2D simulator.
Here is a link, similar to what I have in mind: https://oluchukwu96.github.io/Kinematic-Simulator/. This is not meant to be plagerized.


Tgoy99
From: Michael Gibson
30 Jul 2022   [#411] In reply to [#410]
Hi Tgoy99,

re: 2D kinematic simulator - you might take a look at Working Model: http://www.design-simulation.com/wm2d/

Also I think Blender has some physics simulation but it's more oriented for games.

Maybe Fusion360.

- Michael
From: bemfarmer
30 Jul 2022   [#412] In reply to [#410]
https://github.com/Oluchukwu96/Kinematic-Simulator
The downloadable code is nearly all Javascript. Basic and very pretty javascript code running on a Canvas. Did not see much physics.
Did not see any licensing information.

PhET has simulation software, but only for Teachers. Seems to be free, with many packages. Hard to tell what it could be used for.
Saw their statement that for $100,000 they will work on a new package.

Working Model 2D looked professional, and pricey, with annual fees.

And while doing other searches, encountered some malware of some short. Seem to be pushing antivirus with popups. Hard to tell these days.

- Brian
From: Frenchy Pilou (PILOU)
30 Jul 2022   [#413]
@ Tgoy
A very fun & easy 2D free simulator (a true gem) : Algodoo ;) But you must all build! ;)
http://www.algodoo.com
I can answer to some questions about it! :) (only direct first level - not scripts! ;)





Look the videos of this guy following! ;) https://www.youtube.com/channel/UClUIgNQOH-8WRms_awU-47A/videos





From: christian (CHRI)
31 Jul 2022   [#414] In reply to [#410]
Hi

You can also use LINKAGE SIMULATOR

https://blog.rectorsquid.com/linkage-mechanism-designer-and-simulator/

chri

Image Attachments:
LINKAGE SIMULATOR.gif 


From: bemfarmer
31 Jul 2022   [#415]
Geogebra has some simulation:
https://www.geogebra.org/m/BWmpFD2P
- Brian
From: MarkBTomlinson
7 Aug 2022   [#416]
Hi Micheal,

I didn't see this so hope it isn't a repeat.

I would like to see shortcuts tool tip on hover over tools, sometimes I forget them and also to check that the shortcut isn't in use, I am daft enough set one twice.

Not sure how practicle it would be but it would be cool, for new users in particular.

Thanks!
From: Michael Gibson
7 Aug 2022   [#417] In reply to [#416]
Hi Mark, the way MoI is set up there are very few shortcuts defined by default, just very standard ones for stuff like New, Open, Save, Delete, Undo/Redo.

Then you can set ones you want for things that you use frequently. If you're not using it frequently enough to remember it then probably you don't need to have that shortcut and should just use the button instead.

- Michael
From: MarkBTomlinson
7 Aug 2022   [#418] In reply to [#417]
Thanks Michael,
Yes I understand that.
I set a lot of the them and remember most, but swapping between apps and not using Moi for a while seems to be the thing for me.
Anyway just a suggestion, all the best with the new beta.
From: pressure (PEER)
14 Aug 2022   [#419]
Michael,

Is there a reason that View > Image > Add places the image on the active cplane, but make2D and File > Import place on the x-y plane of world coordinates regardless of the active cplane?
From: Michael Gibson
14 Aug 2022   [#420] In reply to [#419]
Hi Peer,

re:
> Is there a reason that View > Image > Add places the image on the active cplane, but
> make2D and File > Import place on the x-y plane of world coordinates regardless of
> the active cplane?

I guess the main reason is that View > Image > Add is an interactive drawing command where you pick inside a specific viewport with the mouse and so at that point it picks up not just the active cplane but also a particular view.

Neither Make2D nor File > Import involve picking a point so the difference stems primarily from that.

For import if you right click on the File > Import button it will launch the "ImportPart" command instead of regular Import and ImportPart lets you pick a placement and orientation of the imported object so that will adapt to the current cplane.

- Michael

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