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Full Version: V4 released!

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From: WN
3 Feb 2021   [#80]
Hi, Michael.
Look at the file, it has a Loft for two figures.
I used a rectangle star and a Loft.

Attachments:
loft.3dm

Image Attachments:
2021.02.04-13.58.51-[Front].png 


From: Michael Gibson
3 Feb 2021   [#81] In reply to [#80]
Hi WN, it seems that there is a slightly different result with one surface malformed depending on the ordering of the profile selection.

In the one on the left if you click on the rectangle first and then click on the star and then do the loft, it generates an ok result. If you click on the star first and then the rectangle second then there is one piece that isn't formed properly.

But in general a loft between curves with a different number of segments with sharp corners will not make a very good result, it's usually better to loft between smaller pieces to control which curve segments will match together. Or split pieces up so that the curves you are lofting between have the same number of segments so they can be matched segment to segment.

So in your case, maybe a reasonable approach would be to set up connections like this:


Then split the rectangle up, and join the pieces together. Then with t here being the same number of segments in each curve they will match segment-to-segment giving this result:


- Michael

Attachments:
loft_profiles_split.3dm

Image Attachments:
wn_loft1.jpg  wn_loft2.jpg 


From: WN
3 Feb 2021   [#82] In reply to [#81]
Michael, it was spontaneous. I thought if this is a bug, you might need it for analysis.
The pair where norm works equally well regardless of the choice, but I copied them individually.
Probably in the future, this should be ignored and achieve a good result by other means. For example, on your advice.
Thanks for the answer.
From: Michael Gibson
3 Feb 2021   [#83] In reply to [#82]
Thanks WN, I've got a fix for it prepared for v5 now.

- Michael
From: Michael Gibson
3 Feb 2021   [#84] In reply to [#82]
@WN - the bug there is in the face splitting mechanism in the geometry library. I can avoid the bug by handling dividing it at creases while it is still a surface before it becomes a face with trimming boundary topology.

- MIchael
From: blackd3er77
16 Feb 2021   [#85]
MoI is a very great tool. The MoI forum is simple, but the people supporting it are very friendly. Thanks for programming this great stuff. I love programming. I love MoI.
Keep working guy... Of course I bought MoI :)
From: Michael Gibson
16 Feb 2021   [#86] In reply to [#85]
> MoI is a very great tool. The MoI forum is simple, but the people supporting it are very friendly.
> Thanks for programming this great stuff. I love programming. I love MoI.
> Keep working guy... Of course I bought MoI :)

Thank you!

- Michael
From: jabber (JABBERMACY)
20 Mar 2021   [#87]
https://i.imgur.com/YnMUFg8.png

yeah loft does have some odd behaviour
From: Michael Gibson
20 Mar 2021   [#88] In reply to [#87]
Hi jabber,

re:
> https://i.imgur.com/YnMUFg8.png
>
> yeah loft does have some odd behaviour

Can you please post the .3dm model file with the curves in it that you are lofting? Then I will be able to check if your case is also already fixed for v5 as well.

- Michael
From: jabber (JABBERMACY)
21 Mar 2021   [#89] In reply to [#88]
Attached, 5 side star is main offender

Attachments:
l1.3dm

Image Attachments:
MoI_2021-03-21_10-04-54.png 


From: Michael Gibson
21 Mar 2021   [#90] In reply to [#89]
Hi jabber,

re:
> Attached, 5 side star is main offender

Thanks - yes this one is also fixed up for the first v5 beta. That shouldn't be too far off I need to wrap up some experiments before it's ready.

- Michael
From: Rudl
21 Mar 2021   [#91]
Welcome, first V5 Beta
From: Larry Fahnoe (FAHNOE)
21 Mar 2021   [#92] In reply to [#90]
> for the first v5 beta. That shouldn't be too far off I need to wrap up some experiments before it's ready.

Good heavens man, you've barely had time to catch your breath after you finished the wonderful V4 release! I wasn't expecting to see a beta for quite some time, but will now look forward to the V5 beta series. Best wishes for a smooth and satisfying development process!!

--Larry
From: Michael Gibson
21 Mar 2021   [#93] In reply to [#92]
Hi Larry, well for V4 to V5 there isn't going to be a big internal restructuring like there was from V3 to V4. So the v5 betas will start just as soon as I have some actual useful new stuff working.

- Michael
From: Fredrik (FREDRIKW)
25 Mar 2021   [#94]
Great work with v4 Michael! It runs very smoothly as always.
- Is the lama mode still there? Or is it me who cant remember the shortcut?

:)
From: Frenchy Pilou (PILOU)
25 Mar 2021   [#95] In reply to [#94]
Rotating lamas always existing! :)
a Toggle function !
Shift + CTRL on the Options' button! ;)
From: Fredrik (FREDRIKW)
25 Mar 2021   [#96] In reply to [#95]
Thanks Pilou!
I haven't used Moi in many years! Good old lama mode!
From: wastzzz
13 Apr 2021   [#97]
Hi Michael. Anyone noticed some slowdowns on 4K resolutions? I am experiencing very sluggish behavior when moving objects, even in empty scenes.
This is not happening on my Macbook Pro (M1), and was better on my old PC monitor.

Massimo.
From: Michael Gibson
13 Apr 2021   [#98] In reply to [#97]
Hi Massimo, what machine is the one where you're seeing the sluggish behavior?

Do you have MoI v3 set up on it? Does v3 behave differently?

- Michael
From: wastzzz
16 Apr 2021   [#99] In reply to [#98]
Hi Michael, thanks for getting back at me.
I have an AMD Ryzen 3950X 16-Core + 32GB RAM + Nvidia GTX 1070.

The thing is, all my colleagues even with a 1080p display, noticed this "sluggish" feedback overall, especially when you are dragging/moving objects.

I have installed the v3 now, and it does not present this issue.

It's becoming quite difficult to work for me, the v4 lags a bit too much.

Best,
Massimo

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