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MoI discussion forum

Full Version: V4 released!

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From: Mike K4ICY (MAJIKMIKE)
5 Jan 2021   [#49]
Thank you so very much Michael!!!

Got me upgrade! :-)

Moi V4's platform upgrade, speed and memory is certainly worth the upgrade alone.

So I generally only lurk on the forum these days but Moi is my meat and potatoes for work when clients need 3D graphics and type. [Actually, they don't need it, I just give them 3D and they like it!] Moi lends itself to imprinted apparel art well. It's also my go-to planner/designer for all my 'maker' needs.

I've been a heavy Blender user for the last year or so which came about because Thea Render's development focus became myopic. It only took a decade and a major UI change to finally get into it! Yes, "anything" can be made in a major poly modeler, but no, only if I wish to take the Rube Goldberg/Faustian Bargain route to creation... the two programs are different animals as we know, like bread vs butter, so Blender is basically used as my photography studio and showroom setup for my awesome Moi creations.

I honestly now greatly appreciate the simplicity and careful thoughtfulness you've put into the workflow and UI!

I'm glad to hear V5 may see more creation features improvements. I vote for an ultra all-in-one Blend+Nsided hybrid that allows for intuitive tangency control for each edge... oh, how I've dreamed. ;-)


Michael, you deserve a good vacation now (somewhere socially distanced) - stay safe!
From: Michael Gibson
5 Jan 2021   [#50] In reply to [#49]
Thanks Mike, good to hear from you!

- Michael
From: Frenchy Pilou (PILOU)
5 Jan 2021   [#51] In reply to [#49]
Hello MajikMike and your fabulous tutorials! ;)
From: Rich (-RB-)
6 Jan 2021   [#52]
Thanks once again Michael for the slow-cook. The time taken is more than made up for in the thousands of man hours saved hunting through menus to find buggy features that then take hours to figure out / complain on forums about to deaf ears (for sure!!). Always refreshing.

- Rich
From: none (EVALON)
6 Jan 2021   [#53]
Hi all & not least Michael ...

I just happened to come around the Moi3D webpages and noticed the V4 release. Sounds great indeed! ...

As it is I still consider Moi3D to likely be the best program I've ever bought - not least because of its intuitive GUI and the superb help offered by Michael & other people here should something prove difficult. So I do really look forward to trying out the V4 in not too long!

Many thanks, Michael, for making this program possible ;-)

Cheers,

Jesper
From: chippwalters
6 Jan 2021   [#54]
Finally! Congratulations Michael-- you're the gold standard on how to treat customers. Thank-you for this wonderful new product!
From: mkdm
7 Jan 2021   [#55] In reply to [#1]
Hello Michael and everyone!

I hope you are all keeping safe.

Well...just purchased the updrage to V4.

Even if I almost ditched any 3D related stuff in the last two and a half years (I'm much more interested in freehand 2D digital painting actually), I decided anyway to purchase the upgrade because I've always loved Moi 3D and its amazing forum and the huge effort of its creator :)

Like many other users out there I only hope that next upgrades will be MUCH MUCH MUCH faster and will be focused on NEW FEATURES rather than only platform related things.

So, goof luck everyone ad Good bless you.

Ciao :)
From: Cemortan_Tudor
9 Jan 2021   [#56]
grats !
From: coi (MARCO)
11 Jan 2021   [#57]
Great update, instant purchase, won't miss that V5 beta periode ;)

One tiny thing:

I had a bit of a 'Norman Door' moment, when i was trying to grab the scrollbars thumb in the object properties window.



... because both Microsoft and Apple are using the darker colour/shade for the thumb in their OS UIs since forever, i instantly went for that.



I noticed some jumps to top/bottom but didn't quite make the connection at that time, so i kept on grabbing the 'thumb', which in fact was the trough, over and over again. I figured it out in the end, but it was really weird.
From: Michael Gibson
11 Jan 2021   [#58] In reply to [#57]
Hi Marco, currently the scroll bar appearance comes from the Qt "fusion" style:

You can modify it though to suit you better. To do that you'll need to edit moi.css which is in the ui sub-folder in the program install.

Add this to the bottom of moi.css :

code:
::-webkit-scrollbar {
    width: 10pt;
    height: 10pt;
}

::-webkit-scrollbar-track {
	background:rgb(230, 230, 230);
	border:1px solid rgb(200,200,200);
}

::-webkit-scrollbar-thumb {
	border-radius:5pt;
	background:rgb(170,170,170);
	border: 1px solid rgb(150,150,150);
}

::-webkit-scrollbar-thumb:hover {
	background:rgb(180,180,180);
}


- Michael
From: Rudl
12 Jan 2021   [#59]
I purchased it. Now V5 beta can begin. But no hurry.
From: bemfarmer
12 Jan 2021   [#60]
Does Windows 10 "game mode" have any deleterious effects on performance of MoI?

- Brian
(An article on "game mode" popped up on my tablet this morning.)
From: Michael Gibson
12 Jan 2021   [#61] In reply to [#60]
Hi Brian,

re:
> Does Windows 10 "game mode" have any deleterious effects on performance of MoI?

I wouldn't think it should. It might give a slight increase to performance. I'm not sure though, it would need some testing to find out.

- Michael
From: danperk (SBEECH)
13 Jan 2021   [#62]
Congratulations Michael on the V4 release!
From: WN
18 Jan 2021   [#63]
Hi, Michael.

In the Moi Wiki, the hotkeys section, it says:
1) On a scene browser color swatch, Ctrl+Shift+Left click will assign the selection to that style without altering the visibility or locked state of the objects to match the current style.
2) Clicking on the name part of a scene browser item is used for selection, if you hold down Ctrl while clicking on it it will work for deselection instead of selection,
and if you hold down Shift while clicking on it it will only select currently visible objects instead of selecting and showing all objects that belong to that slot.

Does not work. Or do I not understand something?

Beta version from December 21, 2020.
From: Michael Gibson
18 Jan 2021   [#64] In reply to [#63]
Hi WN, those are out of date, they applied to MoI version 2. The scene browser in MoI v2 did not have a selection dot indicator on the right-hand side of the scene browser item. Instead you could click the text to select or deselect. When the selection dot was added in v3 then selecting by clicking on the text was removed.

Also in version 2 if you clicked on a swatch where all the current objects assigned there were hidden, it would hide the objects. This behavior wasn't too good though and so that was changed in v3 as well to not alter the visibility state of objects when assigning to a style.

I'll update the wiki to remove those obsolete hotkeys.


Thanks,
- Michael
From: WN
18 Jan 2021   [#65] In reply to [#64]
Now everything is clear, thank you!
From: Perttu
21 Jan 2021   [#66] In reply to [#65]
Hi

Does the old v3 scripts work also on v4?

Thanks
Perttu
From: Michael Gibson
21 Jan 2021   [#67] In reply to [#66]
Hi Perttu,

re:
> Does the old v3 scripts work also on v4?

Yes most of them do. A small number needed minor updates because the newer script engine in v4 will throw an error on invalid script code that was silently ignored in the old v3 version.

- Michael
From: Perttu
22 Jan 2021   [#68] In reply to [#67]
Thanks

just one silly question ..

Can I still keep the version 3 on my computer
and use both if needed

Thanks
Perttu

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