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Full Version: Blend and flip command

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From: Frenchy Pilou (PILOU)
7 Nov 2020   [#25]
Edit :) I must use the Add Sync Points!
But drawing on a same vertical! (And not on the vertical middle of the edges or vertical extremities! )
Validate (Enter or Right Click but not Done) then click click on the Edge... for cross uncross!

All that was not so evident! :)


From: bemfarmer
7 Nov 2020   [#26] In reply to [#25]
Hi Pilou,

Limited results here with parallel shelves.

Try rotating one of your shelf planes on an axis passing through its blending edge, before the blend.
No sync points.

- Brian

Or rotate one shelf about its center... So the blending edges are not parallel, nor parallel in top view...
From: Frenchy Pilou (PILOU)
7 Nov 2020   [#27]
@ Bemfarmer ...you right that is infinite crossing with rotating the planes! :)


Else funny Blending!
Result is a solid after Join
The Big "blended corner" is just increasing the Bulge out of reasonable limit! :)


From: Michael Gibson
7 Nov 2020   [#28] In reply to [#24]
Hi Pilou, so it looks like in the particular symmetrical case you have there, the self-intersection in the twisted version confuses the blend construction mechanism.

If you move one of your planes a little bit then you should be able to click on an edge and make the twisted version.

- Michael
From: Frenchy Pilou (PILOU)
7 Nov 2020   [#29] In reply to [#28]
So a little bug! ;)

Else effectly works if move or rotate :)


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