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Full Version: Blend and flip command

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From: Michael Gibson
6 Nov 2020   [#21] In reply to [#20]
Hi Pilou, sorry I'm not understanding quite what you're trying to do.

Are you getting a crossing surface that you do not want, or are you not getting it and want to know how to make the crossing type result?

- Michael
From: Frenchy Pilou (PILOU)
7 Nov 2020   [#22] In reply to [#21]
I will remake the bottom left figure! (with the Blend function)
That was easy with the Moi 1.0 :)
Now you said that we can do the same with the Adjust Blend Parameters of the Beta V4 but How ? :)
Seems I have one success by hasard but losted the process!


From: Michael Gibson
7 Nov 2020   [#23] In reply to [#22]
Hi Pilou,

re:
> Now you said that we can do the same with the Adjust Blend Parameters of the Beta V4 but How ? :)

Just click on one of the edges you are blending between before you exit the Blend command. That will flip the edge direction that is being used for the blend construction.

That is set up so if the automatic twist reduction fails for some reason there is a way for you to correct it manually.

- Michael
From: Frenchy Pilou (PILOU)
7 Nov 2020   [#24] In reply to [#23]
Sorry when i click again on one edge before valid the Blend command
my surface disapears and calcul failled!

I must miss something! :)


From: Frenchy Pilou (PILOU)
7 Nov 2020   [#25]
Edit :) I must use the Add Sync Points!
But drawing on a same vertical! (And not on the vertical middle of the edges or vertical extremities! )
Validate (Enter or Right Click but not Done) then click click on the Edge... for cross uncross!

All that was not so evident! :)


From: bemfarmer
7 Nov 2020   [#26] In reply to [#25]
Hi Pilou,

Limited results here with parallel shelves.

Try rotating one of your shelf planes on an axis passing through its blending edge, before the blend.
No sync points.

- Brian

Or rotate one shelf about its center... So the blending edges are not parallel, nor parallel in top view...
From: Frenchy Pilou (PILOU)
7 Nov 2020   [#27]
@ Bemfarmer ...you right that is infinite crossing with rotating the planes! :)


Else funny Blending!
Result is a solid after Join
The Big "blended corner" is just increasing the Bulge out of reasonable limit! :)


From: Michael Gibson
7 Nov 2020   [#28] In reply to [#24]
Hi Pilou, so it looks like in the particular symmetrical case you have there, the self-intersection in the twisted version confuses the blend construction mechanism.

If you move one of your planes a little bit then you should be able to click on an edge and make the twisted version.

- Michael
From: Frenchy Pilou (PILOU)
7 Nov 2020   [#29] In reply to [#28]
So a little bug! ;)

Else effectly works if move or rotate :)


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