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Full Version: Moi <> Blender !

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From: Talik
13 Oct   [#55] In reply to [#37]

Absolutely love OD_Copypaste tool.
In Moi3D after pasting object, it is always in the center of the scene. Sometimes the scale is changing in relation to the model exported from other applications. How can this be fixed and objects keep position in the scene and proper scale?


From: Michael Gibson
13 Oct   [#56] In reply to [#55]
Hi Talik,

re:
> Absolutely love OD_Copypaste tool.
> In Moi3D after pasting object, it is always in the center of the scene. Sometimes the
> scale is changing in relation to the model exported from other applications. How can
> this be fixed and objects keep position in the scene and proper scale?

It looks like it's based off of Max's OBJ Import script, you can pass in a parameter "exact" to the paste script to disable the resizing and repositioning.

So go to the keyboard shortcut that you use for the paste, and set up the command part like this:

ODPasteFromExternal exact


- Michael
From: MajorGrubert (CARLOSFERREIRAPINTO)
13 Oct   [#57]
Hello, its working fine in Moi 5 beta and Blender 4.2.2 except the scale, but i dont understand how to do the 'exact' thing : )
Michael, can you elaborate? I've got 2 new icons and don't use a shortkey. Thanks.
From: Michael Gibson
13 Oct   [#58] In reply to [#57]
Hi Carlos,

re:
> Michael, can you elaborate? I've got 2 new icons and don't use a shortkey. Thanks.

Do you remember how you set up the icons?

- Michael
From: MajorGrubert (CARLOSFERREIRAPINTO)
13 Oct   [#59]
Hello Michael,

I just followed the instructions - https://github.com/Flowgun/BMOI_Connector/tree/master - and the 2 icons showed up.

Thanks a lot.
From: Michael Gibson
13 Oct   [#60] In reply to [#59]
Hi Carlos, so go to c:\Users\<username>\AppData\Roaming\Moi\startup and there should be a file there named "97 BMoi.js", replace it with the one attached here.

This one has the "exact" parameter added in to the import button's command.

Does that work?

- Michael

Attachments:
97 BMoi.js


From: MajorGrubert (CARLOSFERREIRAPINTO)
13 Oct   [#61]
Yes, its working! Thanks a lot, Michael.
From: Talik
15 Oct   [#62] In reply to [#56]
It works. Thanks!

I leave here a link to updated OD_copypaste script for Zbrush that will work fine with newer Zbrush versions. For users that would like to use Moi3D and Zbrush connection. The script is in comments below.
https://www.zbrushcentral.com/t/useful-tool-to-copy-and-paste-geometry-between-zbrush-and-other-3d-editors/408590
From: Metin (METIN_SEVEN)
15 Oct   [#63] In reply to [#60]
Hey, that's useful, thanks Michael!
From: MajorGrubert (CARLOSFERREIRAPINTO)
15 Oct   [#64]
Hi Michael, will it work on a Mac Intel? Thanks.
From: Michael Gibson
15 Oct   [#65] In reply to [#64]
Hi Carlos,

re:
> Hi Michael, will it work on a Mac Intel? Thanks.

Are you asking about this one you linked earlier? :
https://github.com/Flowgun/BMOI_Connector/tree/master

It looks like it's all done with script so I think it should work on Mac as well. But looks like there aren't any install instructions for Mac.

On Mac the MOI appdata folder is located at ~/Library/Application Support/Moi

- Michael
From: MajorGrubert (CARLOSFERREIRAPINTO)
15 Oct   [#66]
Yes, its working nicely. Thank you so much.
From: MajorGrubert (CARLOSFERREIRAPINTO)
15 Oct   [#67]
This script will save me time in my workflow, maybe a couple of hours per month.
Thanks to everyone involved: Michael, TitusLVR, Flowgun and Max Smirnov.
Agree with Nameless about "export curves from MoI and turn them into bezier curves in Blender".
Carlos
From: Frenchy Pilou (PILOU)
25 Oct   [#68]

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