Hi Barry, can you post the .obj file? And maybe also the modified ImportObj script you're using too?
One guess is maybe the issue is if you have n-gons in the mesh. You might see if you can process any n-gons in Blender into triangles before making the .obj file out from Blender.
Note that it's generally not advisable to convert a dense polygon mesh file into CAD as an individual trimmed surface for every separate poly face like the ImportObj script is doing. That's why it's not part of the default import options.
Hi Michael,
I export to blender with n-gons no problem.
Sometimes I import the models back to Moi after some mod in Blender.
Perhaps that's the issue (n-gons) will try to change export from blender with triangles.
Will let you know the if that resolves my issue.
Cheers
Barry
I wonder how realistic it is to create a bridge between the MOI and a blender of the same type as the plasticity one (in terms of functionality)?
What I saw is impressive in its capabilities...
Seems to work fine on quad models but but not on ngons as I get this error as mentioned earlier in the thread.
With this plugin I can not export my MOI models to Blender for some finessing or retopo via Quad-Remesher and then via the Blender-3DCoat plugin into 3DC for uv mapping and texturing.
Cool and many thanks...
Now if only there was a Sketchup to MOI script (fingers crossed and 100 Hail Marys already prayed)....
Absolutely love OD_Copypaste tool.
In Moi3D after pasting object, it is always in the center of the scene. Sometimes the scale is changing in relation to the model exported from other applications. How can this be fixed and objects keep position in the scene and proper scale?
re:
> Absolutely love OD_Copypaste tool.
> In Moi3D after pasting object, it is always in the center of the scene. Sometimes the
> scale is changing in relation to the model exported from other applications. How can
> this be fixed and objects keep position in the scene and proper scale?
It looks like it's based off of Max's OBJ Import script, you can pass in a parameter "exact" to the paste script to disable the resizing and repositioning.
So go to the keyboard shortcut that you use for the paste, and set up the command part like this:
Hello, its working fine in Moi 5 beta and Blender 4.2.2 except the scale, but i dont understand how to do the 'exact' thing : )
Michael, can you elaborate? I've got 2 new icons and don't use a shortkey. Thanks.
Hi Carlos, so go to c:\Users\<username>\AppData\Roaming\Moi\startup and there should be a file there named "97 BMoi.js", replace it with the one attached here.
This one has the "exact" parameter added in to the import button's command.
This script will save me time in my workflow, maybe a couple of hours per month.
Thanks to everyone involved: Michael, TitusLVR, Flowgun and Max Smirnov.
Agree with Nameless about "export curves from MoI and turn them into bezier curves in Blender".
Carlos