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Full Version: modelling question

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From: Frenchy Pilou (PILOU)
19 Jun 2020   [#11]
Corchet recycled model ;)


From: Finema
19 Jun 2020   [#12] In reply to [#10]
and a little render
From: steve3d2020
19 Jun 2020   [#13]
Wow - thank you so much for all replies! - I will work on this later today - now I have a new understanding…
From: Michael Gibson
19 Jun 2020   [#14] In reply to [#1]
Hi Steve, also check out this previous thread for some good tips on how to apply some bending:
http://moi3d.com/forum/index.php?webtag=MOI&msg=4471.1

- Michael
From: corchet
19 Jun 2020   [#15] In reply to [#1]









something more organic

1 draw a close curve ... apply Rebuild
2 extrude a little bit... delete the cap face ... select the border
3 apply a script named Blendcap

the max value seems to be 2.5 but you can exceed the number ( here i wrote 12 ) to obtain a rounder shape

if the border of the blend is splitted ( red line ) use the Blend command

blend is better in some case ( the cut line to split the border can be placed where you want to generate various shapes )

blend surface need to be closed by Planar command ... select the 2 faces join ... it's solid and can be " booleanized " ;)

la booléanisation du schmilblick ;)
From: Mauro (M-DYNAMICS)
20 Jun 2020   [#16] In reply to [#14]
@Michael

...indeed... :) :)

M
From: ed (EDDYF)
21 Jun 2020   [#17] In reply to [#1]
I modeled these sunglasses based on images from an eyeware store on the web.

The modeling concept is basically the same used by Mauro and Michael, except I didn't use Flow to curve the frame.

I wanted to keep the two stubs that support the hinges at 90 degrees to the frame as the drawing specified. Curving the entire frame would change that angle, although I could have made stubs separately and Boolean them in place after Flowing the frame.

The method I used was to make two cutting surfaces (curved in two directions) from Sweeps using curved Profiles: One with the nose rest profile for the back of the frame (orange), and one to cut the face of the frame (magenta). The orange surface was Extruded forward, then Boolean Diff with the magenta surface.

The temples (arms) were made in one go from a two-rail Sweep using three profiles. No Booleans, fillets, or flow.

I like doing these little modeling exercises as I learn something new every time :)

Ed Ferguson








From: Mauro (M-DYNAMICS)
22 Jun 2020   [#18] In reply to [#17]
@Ed
Cool glasses and material you applied to render

I readed my old post... after 10 years we are still here...Great!
From: ed (EDDYF)
22 Jun 2020   [#19] In reply to [#18]
Mauro -

10 years ago I was learning how to sweep an oval around a circle to make a simple ring :) So I didn't give much attention to many of the postings of advanced techniques back then.

Now I search for topics and find some amazing information from the past! I started my own "Reference Book of Moi" in MS Word a few years ago by pasting text and images from various postings, sorted by subject.

Ed Ferguson

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