MoI discussion forum
MoI discussion forum

Full Version: The Globes and the Dimples

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From: karlos2323
16 May 2011   [#39] In reply to [#1]
Hi! please help me...im new at blender and im kinda stupid... where do i put the link you are giving so i can use a MoI3D file into blender...please help me i dont know anything about scripts and i can't seem to find where to put the link you give
From: Michael Gibson
16 May 2011   [#40] In reply to [#39]
Hi karlos, to install the script, you copy the import_moi.py file into Blender's script folder, which by default will be here I think:
C:\Program Files\Blender Foundation\Blender\.blender\scripts

Once that import_moi.py file is in Blender's script folder, the next time you start it up it will have a new entry on its File > Import menu that says "MoI with Normals (.lwo)".

Note that this is for Blender version 2.49 only, the script will not work on the newer Blender 2.5 versions.

- Michael
From: NightCabbage
17 May 2011   [#41]
Hey

Anthony also made a 2.5 version, which can be located here:

http://chronosphere.home.comcast.net/~chronosphere/true-normals.htm
From: jweber (WEBER151)
16 Jan 2020   [#42] In reply to [#41]
Hi All,

Just wondering if there's still a blender importer out there for MoI?

Thanks!
From: Frenchy Pilou (PILOU)
16 Jan 2020   [#43] In reply to [#42]
Import a Blender file inside MOi ?
you can use directly OBJ files with the Max Smirnov _importOBJ or the new native Transform / SubD

You can also use FreeShip to export in IGES format, the "subdivision surfaces" made with Blender.
I believe that Blender has not yet Nurbs Volumes!
From: Michael Gibson
16 Jan 2020   [#44] In reply to [#42]
Hi jweber, if you mean importing files made in MoI into Blender, it used to be the case a long time ago that a special importer was needed to have vertex normals come through. But Blender's default .obj file importer has been improved a lot since then so now there is no need to use any special importer, just use .obj format for transferring into Blender.

- Michael

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