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Full Version: The Globes and the Dimples

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From: NightCabbage
8 Jul 2010   [#35]
Haha, you made me a very happy Cabbage :D

Also, not that I really know what I'm talking about, but I believe you can use the following function that's sitting in the import_scene_obj.py script:

def BPyMesh_ngon(from_data, indices, PREF_FIX_LOOPS= True)

Should be the same as the original, I think? The author had to copy & paste it, as the bpymesh module is no longer present.



You have made my life much easier thanks to this <3
From: NightCabbage
8 Jul 2010   [#36]
Hmm, just a quick question...

So when I select an object in Blender, I normally get an outline in orange of the object - like in the picture below, on the left.



However, when I select an object imported via the moi lwo script, I don't see the orange outline - just a little orange rectangle at the origin.

Is there any way to fix this?

It's not a huge deal - but it would be nice to see what I've got selected when I'm putting materials on them, etc. (the little tank thing in that picture is made up of 6 objects, but nothing visually changes when I select different parts)

Cheers!!

Image Attachments:
blender.png 


From: anthony
9 Jul 2010   [#37] In reply to [#36]
I'm glad you like it.

I did see the BPyMesh_ngon function, but didn't have time to experiment with it. I don't know about the outline, but it does show up after exiting edit mode. I'll have look into it when I get some free time.
From: NightCabbage
9 Jul 2010   [#38]
Thank Anthony :D

Much love!
From: karlos2323
16 May 2011   [#39] In reply to [#1]
Hi! please help me...im new at blender and im kinda stupid... where do i put the link you are giving so i can use a MoI3D file into blender...please help me i dont know anything about scripts and i can't seem to find where to put the link you give
From: Michael Gibson
16 May 2011   [#40] In reply to [#39]
Hi karlos, to install the script, you copy the import_moi.py file into Blender's script folder, which by default will be here I think:
C:\Program Files\Blender Foundation\Blender\.blender\scripts

Once that import_moi.py file is in Blender's script folder, the next time you start it up it will have a new entry on its File > Import menu that says "MoI with Normals (.lwo)".

Note that this is for Blender version 2.49 only, the script will not work on the newer Blender 2.5 versions.

- Michael
From: NightCabbage
17 May 2011   [#41]
Hey

Anthony also made a 2.5 version, which can be located here:

http://chronosphere.home.comcast.net/~chronosphere/true-normals.htm
From: jweber (WEBER151)
16 Jan 2020   [#42] In reply to [#41]
Hi All,

Just wondering if there's still a blender importer out there for MoI?

Thanks!
From: Frenchy Pilou (PILOU)
16 Jan 2020   [#43] In reply to [#42]
Import a Blender file inside MOi ?
you can use directly OBJ files with the Max Smirnov _importOBJ or the new native Transform / SubD

You can also use FreeShip to export in IGES format, the "subdivision surfaces" made with Blender.
I believe that Blender has not yet Nurbs Volumes!
From: Michael Gibson
16 Jan 2020   [#44] In reply to [#42]
Hi jweber, if you mean importing files made in MoI into Blender, it used to be the case a long time ago that a special importer was needed to have vertex normals come through. But Blender's default .obj file importer has been improved a lot since then so now there is no need to use any special importer, just use .obj format for transferring into Blender.

- Michael

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