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From: Michael Gibson
Hi Pilou,
> Yep but not so practical than the variable fillets when you have tones of "segments" so means
> save a version of each segments fillets project yet defined if you want change this and not
> this one... ;)
From what I could tell it does not seem like this model would have tons of different radius zones like that or need to use variable radius filleting at all.
- Michael
From: Frenchy Pilou (PILOU)
Of course yes...it was for the concept! :)
See the video above...
else does it normal that a volume "subdivided" even with a low subdivision can't be filleted ?
(even Separated / Joined)
From: Michael Gibson
Hi Pilou,
re:
> Of course yes...it was for the concept! :)
Ok, but this discussion thread is about this specific model.
> else does it normal that a volume "subdivided" even with a low subdivision
> can't be filleted ?
It's normal that you can't place an edge fillet along an edge that is already smooth between the 2 surfaces that it belongs to.
That control is not for controlling the amount of subdivision, it's for controlling a weighting effect. In a case like you show there with a value of 6 the surfaces are still smooth where they meet, their curvature is just more tightly bunched into a smaller area. If you zoom in closely on a corner or an edge you should see that it still has a rounded shape there (with a kind of bump and valley), just contained in a much smaller area.
You can only apply fillets to areas of a model that are sharp, not on edges that are already smooth.
Here's what you should see if you zoom in on your object:
- Michael
Image Attachments:
pilou_subdiv1.jpg
pilou_subdiv2.jpg
From: Frenchy Pilou (PILOU)
Ok that is more clear!
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