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From: bemfarmer
Found a couple of papers on Canal (Channel) surfaces, from spheres of varying radii, which look promising...depending upon the math load.
So more study to come...
Some mention is made of rolling ball blends and the R4, 4th dimension...
- Brian
From: Michael Gibson
Hi Brian, maybe something related in this previous thread? :
http://moi3d.com/forum/index.php?webtag=MOI&msg=8430.1
- Michael
From: bemfarmer
Thank you Michael.
Yes, it is related.
I still remember doing experiments with booleans and "jaggies":-)
I found papers with the needed math...
- Brian
From: bemfarmer
Attached is a spheroform uniform width, symmetric tetrahedroid. [See next post for update.]
Despite being very careful, somehow the corners get out of wack. So the model does not appear to be quite perfect.
There seems to be a problem with a very slight lack of symmetry with maybe the circular array command, or something.
The canal surface "wedges" were made with loft of only 21 numpoints.
Using a Vee trimming tool object on the 4 master spheres, and the wedges, enabled the joining of the parts.
A script which arrays objects in a tetrahedral layout would be helpful.
- Brian.
Message 9722.21 was deleted
Message 9722.22 was deleted
From: bemfarmer
A cleaner version of the uniform width, symmetric spheroform tetrahedron, starting with the 4 corner points of a tetrahedron of edge-length 2√2 from wikipedia. Later scaling to edge-length 1. Trimming the 4 spheres was laborious, whereas previously it was near onestep. The orientationn of the spheres must matter a lot. Added one canal wedge trimmed with angle Vee. Lots of trimming. Used Orient Line/Line multiple times, which generally placed surfaces with correct orientation, without resorting to cplane.
- Brian
Attachments:
SpheroformTetrahedron20.7z
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