MoI discussion forum
MoI discussion forum

Full Version: Node Wish List

Show messages:  1-18  …  39-58  59-78  79-98  99-118  119-138  139-158  159-178  …  419-425

From: Rainydaylover (DIMITRI)
20 Dec 2019   [#99]
Ok Pilou will look at your repository. And... merry Christmas to you too! Merry Christmas to all people here! : - )
From: wayne hill (WAYNEHILL5202)
29 Dec 2019   [#100]
Updated ImgSampler node.

https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.57

Now able to have more than one ImgSampler nodes on a form. Added point array to output.

Wayne
From: mkdm
30 Dec 2019   [#101] In reply to [#100]
A-W-E-S-O-M-E !!!
From: James (JFH)
1 Jan 2020   [#102] In reply to [#101]
Happy New Year Everyone,

Here's another proposal for a new node:
Noise Generator Node



There are lots of applications for a 2D Perlin Noise fields for natural forms;
for example ocean wave simulation : http://www.alexlorman.com/oceanwavesimulation
Also it would be useful for random transformation the transition smoothly.

Of course 2D Noise fields could be imported as images into ImgSampler, however if they could be generated in NE
there would allow greater control and possibility of animation

Here is interest blog post on Perlin Noise in JavaScript
http://asserttrue.blogspot.com/2011/12/perlin-noise-in-javascript_31.html

An online 2D peril noise generator
http://www.kitfox.com/projects/perlinNoiseMaker/index.html

James
https://www.instagram.com/nodeology/

Image Attachments:
NoiseGen.jpg 


Message 9581.103 was deleted


From: Frenchy Pilou (PILOU)
1 Jan 2020   [#104] In reply to [#102]
I believe that this new year about Elephant will be some laborious for me! :)

Happy new year!

PS some ideas of nodes! (look this free prog: JsPlacement) https://windmillart.net/?p=jsplacement
From: wayne hill (WAYNEHILL5202)
7 Jan 2020   [#105]
New Perlin Noise Node release

This node uses Ken Perlin's routine for generating PerlinNoise(c) data points.

Copy the PerlinNoise.js and perlinnoisefn.js function to this directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions

I would like to thanks James for helping out with testing.

Wayne

Ref:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.102

Updated node. Jan 9 2020
From: AlexPolo
9 Jan 2020   [#106]
Hi All,

Just putting up a NODE wish using the new image sampler would it be possible to create a node that can generate this sort of image based on input lines like supplied. Using MAX's FATLINES to create variable width lines based on those 2 variables linework overlaid by image.

Thanks Alex


Image Attachments:
HEX PATTERN.jpg 


From: James (JFH)
9 Jan 2020   [#107] In reply to [#106]
FatLines Node

The proposed node would be analogous to Max's Fatlines script:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7594.31



James
https://www.instagram.com/nodeology/

Image Attachments:
fatLinesNode.jpg 


From: James (JFH)
10 Jan 2020   [#108]
Since there is an elevated interest in voronoi3d at the moment,
http://moi3d.com/forum/index.php?webtag=MOI&msg=7177.177
I thought it would be worth adding it to the wishlist.

Voronoi3d Node



James
https://www.instagram.com/nodeology/

Image Attachments:
voronoi3D.jpg 


Message 9581.109 was deleted


From: wayne hill (WAYNEHILL5202)
19 Jan 2020   [#110]
Updated ImgSampler

http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.57


Wayne
From: wayne hill (WAYNEHILL5202)
19 Jan 2020   [#111]
Max Smirnov's Voronoi for the Node Editor
Based on his Voronoi script located at:
http://moi.maxsm.net/files/scripts/

Moi discussion reference:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=7177.1

Save voronoi.js file to this directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions

I would like to thanks James for helping out with testing

Wayne



From: Frenchy Pilou (PILOU)
19 Jan 2020   [#112] In reply to [#111]
Excellent and all ready made for the Repository! Bravo!
Hyper cool!

From: Frenchy Pilou (PILOU)
23 Jan 2020   [#113]
Does the ImageSampler has limitations ?
Format JPG, PNG ...?
Colors, Grey Levels, B&W, ...?
Size x,y ?
...

Does it possible to put a Version's Number of Extension, or a date...?
Because it's a mess for know what is the last one! :)


in the title for example (Titre = Title Fr / Eng ;)


I don't see PerlinNoise, PerlinNoiseFn ...
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.105

...in the Updated NodeEditor ?
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1
From: James (JFH)
23 Jan 2020   [#114]
RoundCrns Node

This is quite self-explanatory: the proposed node would apply rounding to corners of closed polylines/n-gons. (if it also worked on open polylines, that would be a bonus) This is different to "DelCorners" script as these corners would have a user determined radius.

I often use 2 x Construct2/offset nodes in sequence to achieve this result by offsetting inwards then offsetting outwards with "rounded" mode. Although this is mostly a workable solution it fails with small shapes and is not multiprocessing.

A great weekend to all
James

Image Attachments:
rndCrns.jpg 


From: wayne hill (WAYNEHILL5202)
23 Jan 2020   [#115] In reply to [#113]
Pilou,

The ImgSampler is limited by the processing time and memory it takes to make really large images.

It works with JPG, BMP, PNG, GIF and possibly other formats not tested.
All image colors are converted to grayscale during the processing. Size capacity was not tested. It is capable of very large renderings and will take time and memory to process them.

The latest version has the Crvs output and the image size below. Version numbering would be a good idea because of all the update improvements and more in the future.

PerlinNoiseFn is the function library for PerlinNoise. It does not show in the menu.

Wayne
From: Frenchy Pilou (PILOU)
23 Jan 2020   [#116] In reply to [#115]
THX for infos!
From: mkdm
23 Jan 2020   [#117] In reply to [#114]
Hi James :)

Well...I'm very happy to see that since when (years ago) I started talking about Moi as a "2D workflows" tool, I'm very happy to see that with the AWESOME Node Editor and with your wonderful job now Moi is becoming a very very powerful 2D editor. A very specialized one indeed.

Now, I think that what is still really missing, is an easy and friendly UX.

For example: I need to round the corners of a closed poly line using that particular N.E. script? Ok. All I have to do is to push a BUTTON in the UI or fire a key shortcut, and that's it.

Unfortunately at present, i have to 1) open the N.E. Editor, 2) Load a particular script 3) Select the proper objects 4) Run the script 5) Close the N.E. UI


It could be awesome if N.E. would be much more tightly integrated with Moi's environment.

But I guess that for this update only Max would put his hands on it :)
From: wayne hill (WAYNEHILL5202)
25 Jan 2020   [#118]
New Random Point Node

This point generator creates random points in 3D space. On the surface of an Ellipsoid. Or inside an ellipsoid.

Either X,Y, or Z values can be set to zero for a plane point area or a line of random points.

Wayne


Show messages:  1-18  …  39-58  59-78  79-98  99-118  119-138  139-158  159-178  …  419-425