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From: Rainydaylover (DIMITRI)
Ok Pilou will look at your repository. And... merry Christmas to you too! Merry Christmas to all people here! : - )
From: wayne hill (WAYNEHILL5202)
Updated ImgSampler node.
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.57
Now able to have more than one ImgSampler nodes on a form. Added point array to output.
Wayne
From: mkdm
A-W-E-S-O-M-E !!!
From: James (JFH)
Happy New Year Everyone,
Here's another proposal for a new node:
Noise Generator Node
There are lots of applications for a 2D Perlin Noise fields for natural forms;
for example ocean wave simulation :
http://www.alexlorman.com/oceanwavesimulation
Also it would be useful for random transformation the transition smoothly.
Of course 2D Noise fields could be imported as images into ImgSampler, however if they could be generated in NE
there would allow greater control and possibility of animation
Here is interest blog post on Perlin Noise in JavaScript
http://asserttrue.blogspot.com/2011/12/perlin-noise-in-javascript_31.html
An online 2D peril noise generator
http://www.kitfox.com/projects/perlinNoiseMaker/index.html
James
https://www.instagram.com/nodeology/Image Attachments:
NoiseGen.jpg
Message 9581.103 was deleted
From: Frenchy Pilou (PILOU)
I believe that this new year about Elephant will be some laborious for me! :)
Happy new year!
PS some ideas of nodes! (look this free prog: JsPlacement)
https://windmillart.net/?p=jsplacement
From: wayne hill (WAYNEHILL5202)
New Perlin Noise Node release
This node uses Ken Perlin's routine for generating PerlinNoise(c) data points.
Copy the PerlinNoise.js and perlinnoisefn.js function to this directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions
I would like to thanks James for helping out with testing.
Wayne
Ref:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.102
Updated node. Jan 9 2020
From: AlexPolo
Hi All,
Just putting up a NODE wish using the new image sampler would it be possible to create a node that can generate this sort of image based on input lines like supplied. Using MAX's FATLINES to create variable width lines based on those 2 variables linework overlaid by image.
Thanks Alex
![](get_attachment.php?webtag=MOI&hash=bf81e697b4c773ea342a728ef7b02224&filename=HEX PATTERN.jpg)
Image Attachments:
HEX PATTERN.jpg
From: James (JFH)
FatLines Node
The proposed node would be analogous to Max's Fatlines script:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7594.31
James
https://www.instagram.com/nodeology/Image Attachments:
fatLinesNode.jpg
From: James (JFH)
Since there is an elevated interest in voronoi3d at the moment,
http://moi3d.com/forum/index.php?webtag=MOI&msg=7177.177
I thought it would be worth adding it to the wishlist.
Voronoi3d Node
James
https://www.instagram.com/nodeology/Image Attachments:
voronoi3D.jpg
Message 9581.109 was deleted
From: wayne hill (WAYNEHILL5202)
Updated ImgSampler
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.57
Wayne
From: wayne hill (WAYNEHILL5202)
Max Smirnov's Voronoi for the Node Editor
Based on his Voronoi script located at:
http://moi.maxsm.net/files/scripts/
Moi discussion reference:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.5
http://moi3d.com/forum/index.php?webtag=MOI&msg=7177.1
Save voronoi.js file to this directory:
C:\Users\<UserName>\AppData\Roaming\Moi\nodeeditor\nodes\extensions
I would like to thanks James for helping out with testing
Wayne
From: Frenchy Pilou (PILOU)
Excellent and all ready made for the Repository! Bravo!
Hyper cool!
From: Frenchy Pilou (PILOU)
Does the ImageSampler has limitations ?
Format JPG, PNG ...?
Colors, Grey Levels, B&W, ...?
Size x,y ?
...
Does it possible to put a Version's Number of Extension, or a date...?
Because it's a mess for know what is the last one! :)
in the title for example (Titre = Title Fr / Eng ;)
I don't see PerlinNoise, PerlinNoiseFn ...
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.105
...in the Updated NodeEditor ?
http://moi3d.com/forum/index.php?webtag=MOI&msg=9358.1
From: James (JFH)
RoundCrns Node
This is quite self-explanatory: the proposed node would apply rounding to corners of closed polylines/n-gons. (if it also worked on open polylines, that would be a bonus) This is different to "DelCorners" script as these corners would have a user determined radius.
I often use 2 x Construct2/offset nodes in sequence to achieve this result by offsetting inwards then offsetting outwards with "rounded" mode. Although this is mostly a workable solution it fails with small shapes and is not multiprocessing.
A great weekend to all
James
![](get_attachment.php?webtag=MOI&hash=82371f9b1c969902055000e9358eb8e2&filename=rndCrns.jpg)
Image Attachments:
rndCrns.jpg
From: wayne hill (WAYNEHILL5202)
Pilou,
The ImgSampler is limited by the processing time and memory it takes to make really large images.
It works with JPG, BMP, PNG, GIF and possibly other formats not tested.
All image colors are converted to grayscale during the processing. Size capacity was not tested. It is capable of very large renderings and will take time and memory to process them.
The latest version has the Crvs output and the image size below. Version numbering would be a good idea because of all the update improvements and more in the future.
PerlinNoiseFn is the function library for PerlinNoise. It does not show in the menu.
Wayne
From: Frenchy Pilou (PILOU)
THX for infos!
From: mkdm
Hi James :)
Well...I'm very happy to see that since when (years ago) I started talking about Moi as a "2D workflows" tool, I'm very happy to see that with the AWESOME Node Editor and with your wonderful job now Moi is becoming a very very powerful 2D editor. A very specialized one indeed.
Now, I think that what is still really missing, is an easy and friendly UX.
For example: I need to round the corners of a closed poly line using that particular N.E. script? Ok. All I have to do is to push a BUTTON in the UI or fire a key shortcut, and that's it.
Unfortunately at present, i have to 1) open the N.E. Editor, 2) Load a particular script 3) Select the proper objects 4) Run the script 5) Close the N.E. UI
It could be awesome if N.E. would be much more tightly integrated with Moi's environment.
But I guess that for this update only Max would put his hands on it :)
From: wayne hill (WAYNEHILL5202)
New Random Point Node
This point generator creates random points in 3D space. On the surface of an Ellipsoid. Or inside an ellipsoid.
Either X,Y, or Z values can be set to zero for a plane point area or a line of random points.
Wayne
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