Here's another proposal for a new node: Noise Generator Node
There are lots of applications for a 2D Perlin Noise fields for natural forms;
for example ocean wave simulation : http://www.alexlorman.com/oceanwavesimulation
Also it would be useful for random transformation the transition smoothly.
Of course 2D Noise fields could be imported as images into ImgSampler, however if they could be generated in NE
there would allow greater control and possibility of animation
Just putting up a NODE wish using the new image sampler would it be possible to create a node that can generate this sort of image based on input lines like supplied. Using MAX's FATLINES to create variable width lines based on those 2 variables linework overlaid by image.
This is quite self-explanatory: the proposed node would apply rounding to corners of closed polylines/n-gons. (if it also worked on open polylines, that would be a bonus) This is different to "DelCorners" script as these corners would have a user determined radius.
I often use 2 x Construct2/offset nodes in sequence to achieve this result by offsetting inwards then offsetting outwards with "rounded" mode. Although this is mostly a workable solution it fails with small shapes and is not multiprocessing.
The ImgSampler is limited by the processing time and memory it takes to make really large images.
It works with JPG, BMP, PNG, GIF and possibly other formats not tested.
All image colors are converted to grayscale during the processing. Size capacity was not tested. It is capable of very large renderings and will take time and memory to process them.
The latest version has the Crvs output and the image size below. Version numbering would be a good idea because of all the update improvements and more in the future.
PerlinNoiseFn is the function library for PerlinNoise. It does not show in the menu.
Well...I'm very happy to see that since when (years ago) I started talking about Moi as a "2D workflows" tool, I'm very happy to see that with the AWESOME Node Editor and with your wonderful job now Moi is becoming a very very powerful 2D editor. A very specialized one indeed.
Now, I think that what is still really missing, is an easy and friendly UX.
For example: I need to round the corners of a closed poly line using that particular N.E. script? Ok. All I have to do is to push a BUTTON in the UI or fire a key shortcut, and that's it.
Unfortunately at present, i have to 1) open the N.E. Editor, 2) Load a particular script 3) Select the proper objects 4) Run the script 5) Close the N.E. UI
It could be awesome if N.E. would be much more tightly integrated with Moi's environment.
But I guess that for this update only Max would put his hands on it :)