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From: Psygorn (DRILLBIT)
Hi Brian,
I got confused and need help here:
ArrayGem_node.js is a different file from ArrayGem.js.
and MOI shows an error message I showed in my previous reply.
- Psygorn
From: Michael Gibson
HI Psygorn, the one that Brian posted above is the one you need, the attachment ArrayGem_node.txt here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.415
So delete your ArrayGem.js that is giving the "invalid character #" message, download ArrayGem_node.txt from Brian's post above and rename it ArrayGem.js and put it into the node editor extensions folder.
- Michael
From: Psygorn (DRILLBIT)
Thank you Michael.
-Psygorn
From: Barry-H
Just a question.
I have been playing with r2d3 text node it as a input for text
but I can’t find away of using the input other than with numbers
or directly inputting text within the node.
Could a node that carries text be created that could be plugged into the
Text node ?
Cheers Barry
From: MO (MO_TE)
Hi Barry
Currently, Nodeeditor doesn't support the "string" type.
I'm working on adding some extra features into it, including strings. :)
Image Attachments:
StringType_Nodeeditor.png
From: Barry-H
Hi Mo,
Looks good.
Cheers
Barry
From: Barry-H
Hi,
I have a pointarray of 3x by 6y as an example.
I want to select every other line in the Y. and move them in the X.
ie: lines 2/4/6
Any ideas welcome.
Cheers
Barry
From: MO (MO_TE)
Hi Barry
One way is to use the "Split" node to split the points with a 0-1 mask. (.nod file attached)
You can achieve the same result with the "Pattern select" node.
Attachments:
Split_PointArray.nod
From: Barry-H
Thanks Mo,
Have got a result by using 2 point array nodes but not that elegant.
Will try your method.
Many thanks
Barry
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