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From: Michael Gibson
Hi James, for the display check out here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1620
That 'arrow3d' factory will make an annotation leader object with the property set on it for rotating the arrowhead plane so it's always facing the viewer. Should be good for a vector direction display.
re:
> Another useful feature would be the inclusion of the facility to unify normals across a polysurface.
This should happen automatically - when surfaces are joined together they should evaluate normals on a consistent side which will be to the exterior if it's a solid.
- Michael
From: James (JFH)
Michael, thank you for your reply.
quote:
This should happen automatically - when surfaces are joined together
Yes I misspoke, I should have said selected surfaces from separated polysurfaces.
Is there a way to ensure that faces remain unified after separating a solid object?
If you look at example below: the half the faces flip after Dodecahedron is separated as demonstrated by the direction of extrusions.
James
https://www.instagram.com/nodeology/
From: Michael Gibson
Hi James,
re:
> Is there a way to ensure that faces remain unified after separating a solid object?
I think that is supposed to be happening automatically already, can you please post your Dodecahedron so I can take a look?
- Michael
From: James (JFH)
Sorry Michael, again I got that wrong. The extrude node was set to "Long"; while the extrusion works as expected in "Union" mode.
However, the issue I have had previously, as it turns out, is not with the maintenance of face normals after separation but rather it seems, a limitation of extrude factory.
If you apply extrude to attached polyhedron (regardless whether separated or not) the extrusions does not conform to face normals, instead they're unidirectional.
I am hoping that the facility to show normals in NodeEditor may be step towards solving this issue.
Sorry again, I should have looked deeper before claiming that the issue was related to surface normals.
Great job with the latest BETA,
James
https://www.instagram.com/nodeology/Attachments:
truncIcosohedron.3dm
From: Michael Gibson
Hi James,
re:
> If you apply extrude to attached polyhedron (regardless whether separated or not) the
> extrusions does not conform to face normals, instead they unidirectional.
It's because the surfaces are not planar. They are degree 1 surfaces with 4 corner points but the 4 points are not all on one plane.
You could do something like evaluate a surface normal at the middle of parameter space and use that as the extrusion direction, but the regular Extrude command will only extrude each piece along a separate individual direction if the piece that's being extruded is planar.
- Michael
From: James (JFH)
Thanks Michael,
quote:
You could do something like evaluate a surface normal at the middle of parameter space and use that as the extrusion direction
Yes this is exactly the method I desire to recreate with nodes, and the principal reason for "NODE PROPOSAL: srfNormals" above.
Thanks for clarifying this.
James
https://www.instagram.com/nodeology/
From: MO (MO_TE)
I studied the links James posted earlier.
There is something I couldn't understand:
"face.evaluateNormal( uv )" function returns the surface normal on given "uv" value, right?
According to :
https://moi3d.com/forum/lmessages.php?webtag=MOI&msg=9547.25
There is no function that returns the surface "uv" value,
So I don't know what "uv" value should look like.
what is "uv" parameter type?
I tried to set the "uv" value with array numbers [0.5,0.5],also I tried to set points as "uv", but that didn't work either.
With "face.planarFrame" property I managed to get normals of planar surfaces
This property uses the "untrimmed" version of the surface
And normal appears on the corner of the "untrimmed" surface.
From: Michael Gibson
Hi MO, the uv can be any object that has .x and .y properties on it. You can use a 3D point for it where you've just stored the x and y values, the z value will just be ignored.
The actual x and y (usually referred to as u and v when being used in parameter space) values you use should be in the uv rectangle for the surface's parameter range.
The lower left corner of the surface's parameter range is on a .domainMin property on the face, and the upper right corner of the surface's parameter range is on a .domainMax property on the face. Each of those face.domainMin and face.domainMax properties will give back a 2d point object with x and y values.
If you want something in the center of the parameter range you could do x = (face.domainMin.x + face.domainMax.x)/2 and y = (face.domainMin.y + face.domainMax.y)/2 .
- Michael
From: MO (MO_TE)
Thank you for your helpful answer Michael
I wasn't aware that "evaluateNormal()" function returns direction of the normal, not the normal itself.
This was the tricky part.
I took James' idea and took it further.
The results are satisfying. :)
Although, I had a problem on some extruded surfaces.
I extruded an "S shape" curve, and this is the result:
After rebuilding the surface with the network command problem solved.
From: Michael Gibson
Hi Mo,
re:
> Although, I had a problem on some extruded surfaces.
> I extruded an "S shape" curve, and this is the result:
Stepping by even distance amounts in parameter space does not necessarily yield even distances in 3D space, the parameter space may be squished or stretched in relation to 3D space. For an extrusion if you had uneven spacing in the control points of the curve being extruded that will have that type of squishing or stretching in it.
A rebuilt curve will have what is called an "arc length parameterization" which means the parameter space is in sync with 3D distances. The Network solved it because it implicitly does a rebuild on its input curves. If you ran Rebuild on your curve before extruding it that would also do it.
- Michael
From: MO (MO_TE)
Thank you
you are right, rebuilding the curves solves the problem as well.
From: Frenchy Pilou (PILOU)
You have also some info about orientation of a surface(s) in Dispersion Script(s) by Max Smirnov! ;)
http://moi3d.com/forum/index.php?webtag=MOI&msg=6486.1
https://moi3d.com/download/scripts/max/vSpray.v.1.1.2014.01.27.zip
https://moi3d.com/download/scripts/max/vSeed.v.1.2.2014.02.05.zip
https://moi3d.com/download/scripts/max/vDrop.v.1.0.2014.01.28.zip
https://moi3d.com/download/scripts/max/vOrientFast.v.1.0.2014.01.28.zip
https://moi3d.com/download/scripts/max/vOrient.v.1.0.2014.01.28.zip
https://moi3d.com/download/scripts/max/vClone.v.1.0.2014.01.26.zip
Only surface by surface!
From: wayne hill (WAYNEHILL5202)
Hi Mo,
Nice progress on the Normals Node. I attempted it a while back with no success. Will be watching for updates.
Wayne
From: MO (MO_TE)
Hi Wayne
It's almost done, although I couldn't figure out some problems. (Like Invert mode)
I'll be happy if you or someone else can improve it. :)
I'll post it soon.
From: BurrMan
Hi Mo,
Heavy! Nice results!!!
“Inverse mode”?
Not that i can do what you are doing, but just a heads up. MoI uses “Flip” as the normal direction modifier.
Flip.js????
From: MO (MO_TE)
Hi BurrMan
Thanks, I couldn't make it work with "Flip" factory, But somehow managed to do it.
It's not perfect but it works ! :)
From: MO (MO_TE)
"surfaceNormals" node
Outputs the normals of the surfaces in 2 methods.
method 1: Faster, better flow ==> by using normal output
method 2: Slower, more reliable ==> by using "Dir" and "Base" outputs
"Dir" and "Base" can match with "vector/LinebyVec" node and "Points2/GetCrvSFrame" node to generate normals.
inputs:
surface/surfaces
u and v divisions
outputs:
Dir: direction of the normal.
Base: points on the surface.
Normal: surface normals
address:
Points/SurfaceNormals
updates :
Unified Normals option added
Rebuild Surface option added
Invert mode added
Small improvements :)
Instruction file attached
Attachments:
SurfaceNormals.js
SurfaceNormals_Instruction.nod
From: Barry-H
Hi Mo,
I can't run your instruction nod because I don't have the Box Center nod.
Can you please post the js file that contains it please.
Cheers
Barry
From: James (JFH)
Thanks MO for surfaceNormals node and instructional NOD file.
I have been experimenting and have found a possible bug with displaying normals of poly loft surfaces (NOD file attached).
Similarly if you use "Base" pts for locating objects (eg a sphere) the result is spheres bunched up in the same plane as the normal arrows.
Initially I thought it may be that all the facet were untrimmed surfaces, but this did not turn out to be the case.
I'm not sure what it could be...
Any thoughts?
James
https://www.instagram.com/nodeology/Attachments:
SurfNorm.nod
Image Attachments:
SurfNormPolyloft.jpg
From: MO (MO_TE)
Hi Barry
See attached file :)
James
It's interesting.
I extracted edges of a surface and made a new surface with network command and it worked.
I need to check that more.
Attachments:
wnSolids.js
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