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From: Psygorn (DRILLBIT)
Thank you bemfarmer :-)
From: Psygorn (DRILLBIT)
Where is "ExtendSrf.js" to be found?
From: WN
Hi Psygorn.
Attachments:
ExtendSrf.js
From: Psygorn (DRILLBIT)
Hi WN,
Thank you.
I cannot find "Loft2.js" as well. Where can I find it?
From: bemfarmer
Maybe try a search for +mLoft2 ?
From: Psygorn (DRILLBIT)
Hello bemfarmer,
I am sorry I thought mLoft2 is different from Loft2, my bad!
your reply helped me :-) thank you.
From: Psygorn (DRILLBIT)
Helloo bemfarmer,
I ran into a problem:
What should I do now?
I looked for vector3D.js and I did not find it!
From: bemfarmer
Vector3d.js should be in the extension folder (?)
https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.217
Program of WayneHill.
- Brian
Attachments:
Vector3d.js
From: Psygorn (DRILLBIT)
Thank you,
But I ran into a new error!
Which makes me confused! I thought it should be working by now!
I have qhull3d.js in extensions folder of nodeeditor.
What should I do now?
From: bemfarmer
Strange results...
Note that the number of points input to the qhull need to be 3 or more, and should be an integer, (not
having a decimal point.) Otherwise, on two computer systems, home and work, the slider behaved weirdly, with mouse motion above or below the slider,
the slider would move, and weird exceptions occured. With 3+ integer number of points, the slider works fine.
So set the slider minimum to 3, and have no decimals, in its info box.
Getting your error sounds strange.
- Brian
From: Psygorn (DRILLBIT)
Hi Brian,
I asked James directly about the problem however, I'd be happy if you take a look at it too.
you can find the .nod file here:
https://moi3d.com/forum/index.php?webtag=MOI&msg=9476.466
From: wayne hill (WAYNEHILL5202)
Here are my latest versions. Yes, the original Voronoi conversion was limited to 100 objects. Updated to 1000.
Wayne Hill
Attachments:
qhull3d.js
randompts.js
Vector3d.js
voronoi.js
_qhull3d.js
From: Psygorn (DRILLBIT)
Hello all,
Could we have a search ability within Nodeeditor? (like blender when we press F3 a search window pops up)
Also when doing right-click to find a node could we have the opened windows open until we click on empty space?
From: WN
"Could we have a search ability within Nodeeditor?"
That's all that's implemented.
Image Attachments:
1.png
From: Psygorn (DRILLBIT)
Dear WN,
Yes I have already seen that but I meant something like search ability inside blender3D ( I don't know if you have seen it or not)
Inside Blender3D if you press F3 (a default hotkey for search within Blender3D) I meant something like that! (And I know it may sound a bit odd but somehow I miss that ability when I work with Nodeeditor)
From: WN
Psygorn, I agree with you but there is no such thing in this program.
From: Psygorn (DRILLBIT)
ok, :-)
But could it be made for it? because this thread is called "Node Wish List"
From: Michael Gibson
Hi Psygorn,
re:
> But could it be made for it?
I would think that it's possible if someone dedicates a lot of time and effort on it.
At the moment it's not really being actively developed by anyone so it's not too likely though.
- Michael
From: Michael Gibson
If you like the node approach to making geometry you might want to check out the Grasshopper system in Rhino, it's more mature and has more dedicated development resources on it.
- Michael
From: Psygorn (DRILLBIT)
Yes Node approach is interesting :-)
However, I do not have Rhino at the moment and I love MOI over other CAD modelling tools. So, I think I will wait (for developers to develop more features on Nodeeditor)
And thank you for your reply.
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