MoI discussion forum
MoI discussion forum

Full Version: Node Wish List

Show messages:  1-3  …  64-83  84-103  104-123  124-143  144-163  164-183  184-203  …  424-425

From: mkdm
26 Jan 2020   [#124] In reply to [#121]
Hello Max! Great to hear you again :)

That new feature could be very very useful!

Thanks a lot Max!

Waiting for this welcome update :)

Let us know when it's about to be released, thanks.

Ciao!
From: Max Smirnov (SMIRNOV)
26 Jan 2020   [#125] In reply to [#124]
Hi Marco,

In nearest future (maybe next week), I will release a minor update. Few bugfixes and a couple of interface features. Nothing special.
Of course I'll add more url parameters, as you asked. I implemented this feature yesterday, everything works well, but I need some time to prepare the current wip version for release.

As I can see, everything goes as I planned. I made an engine core, community make nodes.
I will continue developing NE core. At the moment I try to find a best way to implement a Loop feature. I think it will be useful for fractal generating and many other things.

P.S. And yes, I'm waiting for v4 release :)
From: mkdm
26 Jan 2020   [#126] In reply to [#125]
Thanks a lot Max for your kind reply :)
It's great to hear that you keep on working on this "magical" piece of code :)

Great news to hear that you did this new "url parameters"!

Yes, the community is doing a SUPER, SUPERB job in creating very powerful and "exotic" nodes!

Waiting for your next release with some UX enhancements (very needed now)


Ciao and thanks!
From: mkdm
26 Jan 2020   [#127] In reply to [#122]
Hello James!

I write here a reply for your latest post on the "Current NODE EDITOR folder", because I don't know where I can write my thanks to you :)

@You: "...I will replace as new revisions are made to node editor and
as new extension nodes are added, so that the most
current NE folder can always be found here..."


THIS IS A HUGE SUPER USEFUL SERVICE for the whole community here!!!

Thanks a lot!


Keep on doing this very good behavior :)

You know that this, is one of my most wanted "good behavior" in this community :)

P.S.

I've lost my actual latest version of the working N.E for the "old" version of Moi (v3)
Could you please provide that N.E. package also for the V3?


Thanks a lot again.

Ciao!
From: AlexPolo
27 Jan 2020   [#128] In reply to [#122]
Hi James,
Could this be developed into a CIRCLE PACKING NODE?


Image Attachments:
circle packing.JPG 


From: Frenchy Pilou (PILOU)
27 Jan 2020   [#129]
@ James
Have you a web site different than Instagram because access is limited when visitor has no Instagram account!
From: James (JFH)
27 Jan 2020   [#130] In reply to [#129]
Marco,

>> Could you please provide that N.E. package also for the V3? <<

I've always believed that NE was the same for both v3 & v4,
but if it doesn't work for you with v3, then perhaps not.

I have not used v3 for at least a couple of years,
& sorry, do not have a v3 version of NE to upload.

Pilou,

.>> Have you a web site different than Instagram because access is limited when visitor has no Instagram account! <<

Yes, I have a website: www.jameshargraves.com ,however doesn't show any examples of nodeEditor experimentation. As far as limitation on Instagram, IFAIK you don't need to be registered to view post. I only started using it because the swiping of multiple images seemed like a good way of showing node circuitry, which tend to extend horizontally.

Alex,

.>> Circle Packing <<

Yes I will add this as a node proposal. I first need to contemplate how it might best be implemented.

Thanks
James
https://www.instagram.com/nodeology/
From: Frenchy Pilou (PILOU)
27 Jan 2020   [#131] In reply to [#130]
@James
We can see the 36 last images with the Node Editor on Instagram before to be blocked! :)
Better than nothing! :)
From: James (JFH)
27 Jan 2020   [#132] In reply to [#128]
As requested by Alex above http://moi3d.com/forum/index.php?webtag=MOI here is a new node proposal for the wishlist.

GeoPack Node

This proposed node would take a field of points and calculate radii of close packing circles at each point. These outputs would serve as inputs for "circle" node, or alternatively "polygon" node. Obviously shapes other than circles will not truly close pack, so a "scale" input is included to adjust sizing of individual elements. I have included a pointArray output, however it may be removed, as the point source output would serve similar function.

I have shown here the "GeoPack" node paired with "Dither" node (proposed earlier: http://moi3d.com/forum/index.php?webtag=MOI&msg=9581.122 ) to create an image based circle packing illustration.

James
https://www.instagram.com/nodeology/

Image Attachments:
circPack.jpg 


From: Frenchy Pilou (PILOU)
27 Jan 2020   [#133] In reply to [#132]
@ James
I am fan of Daniel Shiffman (I have seen all its videos! ... Yes i am maybe a little addict... :D

Free Processing (Java) & now Javascript Online (P5*Js) are truelly amazing coding progs!
Processing speeds * 3 than P5*Js for critical projects...
Alas not yet free times for play with them! :(

my little one :) (Drag & Drop an PNG image with a transparent bakground - best if it's 1024* 512 maxi)
https://editor.p5js.org/Pilou/full/y1GHaBqyT
another little one :)

From: AlexPolo
28 Jan 2020   [#134] In reply to [#132]
Thanks James thats great - is it possible to put a node in to control spacing between circles and maximum and minimum hole size this could be a very valuable tool in the creation of laser cut screens. Regards Alex. Here is a job I completed several years ago I used Grasshopper to achieve similar results.








Image Attachments:
20131216_173203.jpg  20140328_104456.jpg 


From: Frenchy Pilou (PILOU)
28 Jan 2020   [#135]
Nice result! What was the material ? (Metal, wood, cement...)
From: James (JFH)
28 Jan 2020   [#136] In reply to [#134]
Alex,

Just to be clear, my post for proposal of "geoPack" node, was just a proposal, not the contribution of a new node. That would be the task of someone more skilled in coding than I.

But to answer your question: the node for controlling min & max radii would be ArrayExt/reRange node (as it happens, this is one of the few nodes that I have actually contributed).

However to achieve a result similar to the images shown, with equi-spaced holes of various sizes, you would simply link you close-packed circle pattern to construct2/offset & apply the desired offset to each circle.

James
https://www.instagram.com/nodeology/

PS The screen looks great BTW.
What is this building? In Sydney? it's OK i found it
From: Michael Gibson
28 Jan 2020   [#137] In reply to [#134]
That's some really cool artwork Alex!

- Michael
From: Michael Gibson
28 Jan 2020   [#138] In reply to [#130]
Hi James,

Re:
> I've always believed that NE was the same for both v3 & v4,
> but if it doesn't work for you with v3, then perhaps not.

I seem to remember that there is one thing that doesn't work in v3 which is Macros. I think it's something like it assumes it's installed in the appdata folder but v3 doesn't have the appdata support for that.

It's this one here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1494

Hopefully Max will see this to take a look.

- Michael
From: Frenchy Pilou (PILOU)
30 Jan 2020   [#139]
Sometimes i have this mysterious 16 who appears ! ?
who seems the same than the PerlinNoise Node ?




From: wayne hill (WAYNEHILL5202)
30 Jan 2020   [#140] In reply to [#139]
Pilou,

It was a minor coding error on the original release. It was discovered and quickly fixed hoping nobody noticed :-) Missing one bracket...
Download the latest files from this link.

https://moi3d.com/forum/index.php?webtag=MOI&msg=9581.105

I am sorry about that. The programs are usually tested before release into the wild. That one got away.

Wayne
From: Frenchy Pilou (PILOU)
30 Jan 2020   [#141] In reply to [#140]
No problem! :)
From: James (JFH)
31 Jan 2020   [#142]
There has be some recent discussion regarding chamfering in NE: http://moi3d.com/forum/index.php?webtag=MOI&msg=9666.1 , so it would seem opportune to propose a new node:

Chamfer Node

The proposed node is analogous to Chamfer UI tool. Michael has outlined the chamfer factory inputs here: http://moi3d.com/forum/index.php?webtag=MOI&msg=9666.11

The node would be input with a polyline and output with Chamfers applied.
The "ptSel" input would operate similarly to "Mask"input on Logic/Split node, so that alternate points are selected by inputting 1,0 or 0,1. Entering 1 would select all points.

Moreover, the "ptSel" input could be any combination of 1s & 0s, as that in the example of a 5 pointed star, may be a string of 10 comma separated numbers of any order (eg 1,1,1,0,0,1,0,1,0,0)

"Dist1" and "Dist2" are the chamfer ends offsets from point. Of course, in many instances "Dist1" and "Dist2" will have the same input.

Have a great weekend

James
https://www.instagram.com/nodeology/

Image Attachments:
ChamferNode.gif 


From: bemfarmer
31 Jan 2020   [#143] In reply to [#142]
Perhaps a version for breps (solids), and a version for edges, and the curve version...
Or maybe one version can do it all. Input would be an objectlist, not limited to breps...

- Brian

Show messages:  1-3  …  64-83  84-103  104-123  124-143  144-163  164-183  184-203  …  424-425