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From: James (JFH)
23 Jan 2022   [#497] In reply to [#495]
Barry,

You could use Split Node to select only the ones
& then Length Node to give the quantity.

James
https://www.instagram.com/nodeology/


Image Attachments:
sumOnes.jpg 


From: Barry-H
23 Jan 2022   [#498] In reply to [#497]
Thanks James,
work great.
Cheers
Barry
From: Psygorn (DRILLBIT)
28 Feb 2022   [#499]
Hello All,

It seems I cannot find "Clone ToPts" Where should I look for it?
From: wayne hill (WAYNEHILL5202)
28 Feb 2022   [#500] In reply to [#499]
Hi Psygorn,

CloneToPts is in the points menu.

Wayne

Image Attachments:
CloneToPts.PNG 


From: Psygorn (DRILLBIT)
28 Feb 2022   [#501] In reply to [#500]
Hi wayne hill (WAYNEHILL5202),

Thank you so much.
From: Psygorn (DRILLBIT)
4 Mar 2022   [#502]
Hello James,

I tried to recreate what you have created here: https://www.instagram.com/p/CarUhPAPopQ/
(Explode Move)

I can see a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node just like u used) my output says "12" not "320". What am I doing wrong?

Node file is attached.

Attachments:
ExplodeMove.nod


From: James (JFH)
4 Mar 2022   [#503] In reply to [#502]
Psygorn
quote:
a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node

Yes the more objects elements, the slower the animation due the increased computational load;
so I sped up playback of output animation in post-production (iMovie).

Try these values in Basic/Quartz:

Start 0
End 5
Step 0.1
Mode Tic-tac

Have a great weekend
James
https://www.instagram.com/nodeology/

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