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From: Barry-H
Hi,
I'm having a problem with the offset node flip option not working below 0.1 .
The offset both sides works perfectly at below 0.1 ?
I searched forum for solution but found nothing.
Any help appreciated.
Barry
From: Frenchy Pilou (PILOU)
Yes there is something wrong in the node Offset! :(
From: WN
Hi Barry.
There is a simple solution, look attached screenshots on them in the line 546 there is a value, it is circled, increase it as you need.
This will allow you to work with less indentation, but it will still stop.
Note: the line number may be different in your files because I changed my file.
Look from the line with "//mLoft2".
Image Attachments:
offset_10.PNG
offset_10000.PNG
From: Barry-H
Hi WN,
thanks I had already found that line and modified it but not being a coder wasn’t sure I was doing the right thing but it does work.
I increased it to 100.
Is this a pick point position for the offset to know which side to offset ?
Again thanks for having a look.
Cheers
Barry
From: Psygorn (DRILLBIT)
Thank you, James.
:-)
From: Psygorn (DRILLBIT)
Thank you, WN.
:-)
From: Barry-H
Hi,
I am trying to count the one's in the array is this possible ?
Cheers
Barry
Image Attachments:
Screenshot (681).png
Message 9476.496 was deleted
From: James (JFH)
Barry,
You could use Split Node to select only the ones
& then Length Node to give the quantity.
James
https://www.instagram.com/nodeology/
Image Attachments:
sumOnes.jpg
From: Barry-H
Thanks James,
work great.
Cheers
Barry
From: Psygorn (DRILLBIT)
Hello All,
It seems I cannot find "Clone ToPts" Where should I look for it?
From: wayne hill (WAYNEHILL5202)
Hi Psygorn,
CloneToPts is in the points menu.
Wayne
Image Attachments:
CloneToPts.PNG
From: Psygorn (DRILLBIT)
Hi wayne hill (WAYNEHILL5202),
Thank you so much.
From: Psygorn (DRILLBIT)
Hello James,
I tried to recreate what you have created here:
https://www.instagram.com/p/CarUhPAPopQ/
(Explode Move)
I can see a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node just like u used) my output says "12" not "320". What am I doing wrong?
Node file is attached.
Attachments:
ExplodeMove.nod
From: James (JFH)
Psygorn
quote:
a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node
Yes the more objects elements, the slower the animation due the increased computational load;
so I sped up playback of output animation in post-production (iMovie).
Try these values in Basic/Quartz:
Start 0
End 5
Step 0.1
Mode Tic-tac
Have a great weekend
James
https://www.instagram.com/nodeology/
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