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From: Psygorn (DRILLBIT)
Hello all,
How could we have constant with Array input?
please take a look at James work here:
https://www.instagram.com/p/CYv6vIlP0Zy/
I tried to reconstruct it but I get an Error!
Node file attached
Attachments:
Moebius Strip.nod
From: James (JFH)
Psygorn
The constant node contains a 2 number array: 0,6.283 (0,2*PI)
See attached NOD file .
James
https://www.instagram.com/nodeology/Attachments:
moebiusMesh.nod
From: WN
Hi Psygorn.
Enter the numbers separated by commas, this will be the array later on.
The entry you see on the screenshot is formed when there are more than 16 digits in the input line, including commas and dots.
This is done intentionally so that the node is not stretched because of the large number of digits.
From: Barry-H
Hi,
I'm having a problem with the offset node flip option not working below 0.1 .
The offset both sides works perfectly at below 0.1 ?
I searched forum for solution but found nothing.
Any help appreciated.
Barry
From: Frenchy Pilou (PILOU)
Yes there is something wrong in the node Offset! :(
From: WN
Hi Barry.
There is a simple solution, look attached screenshots on them in the line 546 there is a value, it is circled, increase it as you need.
This will allow you to work with less indentation, but it will still stop.
Note: the line number may be different in your files because I changed my file.
Look from the line with "//mLoft2".
Image Attachments:
offset_10.PNG
offset_10000.PNG
From: Barry-H
Hi WN,
thanks I had already found that line and modified it but not being a coder wasn’t sure I was doing the right thing but it does work.
I increased it to 100.
Is this a pick point position for the offset to know which side to offset ?
Again thanks for having a look.
Cheers
Barry
From: Psygorn (DRILLBIT)
Thank you, James.
:-)
From: Psygorn (DRILLBIT)
Thank you, WN.
:-)
From: Barry-H
Hi,
I am trying to count the one's in the array is this possible ?
Cheers
Barry
Image Attachments:
Screenshot (681).png
Message 9476.496 was deleted
From: James (JFH)
Barry,
You could use Split Node to select only the ones
& then Length Node to give the quantity.
James
https://www.instagram.com/nodeology/
Image Attachments:
sumOnes.jpg
From: Barry-H
Thanks James,
work great.
Cheers
Barry
From: Psygorn (DRILLBIT)
Hello All,
It seems I cannot find "Clone ToPts" Where should I look for it?
From: wayne hill (WAYNEHILL5202)
Hi Psygorn,
CloneToPts is in the points menu.
Wayne
Image Attachments:
CloneToPts.PNG
From: Psygorn (DRILLBIT)
Hi wayne hill (WAYNEHILL5202),
Thank you so much.
From: Psygorn (DRILLBIT)
Hello James,
I tried to recreate what you have created here:
https://www.instagram.com/p/CarUhPAPopQ/
(Explode Move)
I can see a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node just like u used) my output says "12" not "320". What am I doing wrong?
Node file is attached.
Attachments:
ExplodeMove.nod
From: James (JFH)
Psygorn
quote:
a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node
Yes the more objects elements, the slower the animation due the increased computational load;
so I sped up playback of output animation in post-production (iMovie).
Try these values in Basic/Quartz:
Start 0
End 5
Step 0.1
Mode Tic-tac
Have a great weekend
James
https://www.instagram.com/nodeology/
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