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From: WN
19 Dec 2021   [#484] In reply to [#482]
Hi Barry-H.

Wayne does write good scripts, I just added a few lines.
Perhaps this was done on purpose, when you turn off the input returns the default data.
From: Barry-H
19 Dec 2021   [#485] In reply to [#484]
Hi WN
apologies for name mix up but thanks again for sorting the issue out.
Cheers
Barry
From: Psygorn (DRILLBIT)
15 Jan 2022   [#486]
Hello all,

How could we have constant with Array input?

please take a look at James work here: https://www.instagram.com/p/CYv6vIlP0Zy/

I tried to reconstruct it but I get an Error!

Node file attached

Attachments:
Moebius Strip.nod


From: James (JFH)
15 Jan 2022   [#487] In reply to [#486]
Psygorn

The constant node contains a 2 number array: 0,6.283 (0,2*PI)
See attached NOD file .

James
https://www.instagram.com/nodeology/

Attachments:
moebiusMesh.nod


From: WN
16 Jan 2022   [#488] In reply to [#486]
Hi Psygorn.

Enter the numbers separated by commas, this will be the array later on.
The entry you see on the screenshot is formed when there are more than 16 digits in the input line, including commas and dots.
This is done intentionally so that the node is not stretched because of the large number of digits.
From: Barry-H
20 Jan 2022   [#489]
Hi,
I'm having a problem with the offset node flip option not working below 0.1 .
The offset both sides works perfectly at below 0.1 ?
I searched forum for solution but found nothing.
Any help appreciated.
Barry
From: Frenchy Pilou (PILOU)
20 Jan 2022   [#490] In reply to [#489]
Yes there is something wrong in the node Offset! :(
From: WN
22 Jan 2022   [#491] In reply to [#489]
Hi Barry.

There is a simple solution, look attached screenshots on them in the line 546 there is a value, it is circled, increase it as you need.
This will allow you to work with less indentation, but it will still stop.

Note: the line number may be different in your files because I changed my file.
Look from the line with "//mLoft2".

Image Attachments:
offset_10.PNG  offset_10000.PNG 


From: Barry-H
22 Jan 2022   [#492] In reply to [#491]
Hi WN,
thanks I had already found that line and modified it but not being a coder wasn’t sure I was doing the right thing but it does work.
I increased it to 100.
Is this a pick point position for the offset to know which side to offset ?
Again thanks for having a look.
Cheers
Barry
From: Psygorn (DRILLBIT)
23 Jan 2022   [#493] In reply to [#487]
Thank you, James.

:-)
From: Psygorn (DRILLBIT)
23 Jan 2022   [#494] In reply to [#488]
Thank you, WN.

:-)
From: Barry-H
23 Jan 2022   [#495]
Hi,
I am trying to count the one's in the array is this possible ?
Cheers
Barry


Image Attachments:
Screenshot (681).png 


Message 9476.496 was deleted


From: James (JFH)
23 Jan 2022   [#497] In reply to [#495]
Barry,

You could use Split Node to select only the ones
& then Length Node to give the quantity.

James
https://www.instagram.com/nodeology/


Image Attachments:
sumOnes.jpg 


From: Barry-H
23 Jan 2022   [#498] In reply to [#497]
Thanks James,
work great.
Cheers
Barry
From: Psygorn (DRILLBIT)
28 Feb 2022   [#499]
Hello All,

It seems I cannot find "Clone ToPts" Where should I look for it?
From: wayne hill (WAYNEHILL5202)
28 Feb 2022   [#500] In reply to [#499]
Hi Psygorn,

CloneToPts is in the points menu.

Wayne

Image Attachments:
CloneToPts.PNG 


From: Psygorn (DRILLBIT)
28 Feb 2022   [#501] In reply to [#500]
Hi wayne hill (WAYNEHILL5202),

Thank you so much.
From: Psygorn (DRILLBIT)
4 Mar 2022   [#502]
Hello James,

I tried to recreate what you have created here: https://www.instagram.com/p/CarUhPAPopQ/
(Explode Move)

I can see a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node just like u used) my output says "12" not "320". What am I doing wrong?

Node file is attached.

Attachments:
ExplodeMove.nod


From: James (JFH)
4 Mar 2022   [#503] In reply to [#502]
Psygorn
quote:
a much simpler shape on Moi3D view ports and it does no move! (it is not dynamic although I used Quartz node

Yes the more objects elements, the slower the animation due the increased computational load;
so I sped up playback of output animation in post-production (iMovie).

Try these values in Basic/Quartz:

Start 0
End 5
Step 0.1
Mode Tic-tac

Have a great weekend
James
https://www.instagram.com/nodeology/

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