MoI discussion forum
MoI discussion forum

Full Version: Elephant Repository

Show messages:  1-17  …  418-437  438-457  458-477  478-497  498-503

From: WN
19 Dec 2021   [#478] In reply to [#474]
Hi James .

I also show it that way, but it's easy to fix. The files are different, the difference is only two lines, attached a screenshot. Now everything works well.

Image Attachments:
compare.PNG 


From: James (JFH)
19 Dec 2021   [#479] In reply to [#477]
Barry,

Ahh yes, I've never notice the the info panel does not update properly.
This must be a glitch in the script.

James
https://www.instagram.com/nodeology/

Attachments:
ExtendSrf.js


From: Psygorn (DRILLBIT)
19 Dec 2021   [#480] In reply to [#476]
Hi James,

And thank you. it works fine.
From: WN
19 Dec 2021   [#481] In reply to [#477]
Hi Barry-H.

Now the data will be updated, I added the necessary lines in the script.

Attachments:
randompts.js


From: Barry-H
19 Dec 2021   [#482] In reply to [#481]
Hi Wayne,
thanks works perfect.
Have a good Xmas
Barry
From: Frenchy Pilou (PILOU)
19 Dec 2021   [#483] In reply to [#472]
<< How do you make that ?

@Psygorn
Just launch the James .nod voronoi
Copy / Move /Scale some times the result (half full / voronoi )
Then export as OBJ
and input by Drag and Drop files into the crazzy free SPline! :)
you can make UVs inside Spline
https://spline.design (better than SketchFab because you have a true real 360° on the 3 axes! )
some animations are started by click on the object! ;)
(background & Ground are Spline but of course all can be made inside MOI3D before OBJ exportation)

PS and of course the crazzy textures by the free online Vervette SandBox ! :) http://www.taron.de/Vervette/sandbox/
From: WN
19 Dec 2021   [#484] In reply to [#482]
Hi Barry-H.

Wayne does write good scripts, I just added a few lines.
Perhaps this was done on purpose, when you turn off the input returns the default data.
From: Barry-H
19 Dec 2021   [#485] In reply to [#484]
Hi WN
apologies for name mix up but thanks again for sorting the issue out.
Cheers
Barry
From: Psygorn (DRILLBIT)
15 Jan 2022   [#486]
Hello all,

How could we have constant with Array input?

please take a look at James work here: https://www.instagram.com/p/CYv6vIlP0Zy/

I tried to reconstruct it but I get an Error!

Node file attached

Attachments:
Moebius Strip.nod


From: James (JFH)
16 Jan 2022   [#487] In reply to [#486]
Psygorn

The constant node contains a 2 number array: 0,6.283 (0,2*PI)
See attached NOD file .

James
https://www.instagram.com/nodeology/

Attachments:
moebiusMesh.nod


From: WN
16 Jan 2022   [#488] In reply to [#486]
Hi Psygorn.

Enter the numbers separated by commas, this will be the array later on.
The entry you see on the screenshot is formed when there are more than 16 digits in the input line, including commas and dots.
This is done intentionally so that the node is not stretched because of the large number of digits.
From: Barry-H
20 Jan 2022   [#489]
Hi,
I'm having a problem with the offset node flip option not working below 0.1 .
The offset both sides works perfectly at below 0.1 ?
I searched forum for solution but found nothing.
Any help appreciated.
Barry
From: Frenchy Pilou (PILOU)
20 Jan 2022   [#490] In reply to [#489]
Yes there is something wrong in the node Offset! :(
From: WN
22 Jan 2022   [#491] In reply to [#489]
Hi Barry.

There is a simple solution, look attached screenshots on them in the line 546 there is a value, it is circled, increase it as you need.
This will allow you to work with less indentation, but it will still stop.

Note: the line number may be different in your files because I changed my file.
Look from the line with "//mLoft2".

Image Attachments:
offset_10.PNG  offset_10000.PNG 


From: Barry-H
22 Jan 2022   [#492] In reply to [#491]
Hi WN,
thanks I had already found that line and modified it but not being a coder wasn’t sure I was doing the right thing but it does work.
I increased it to 100.
Is this a pick point position for the offset to know which side to offset ?
Again thanks for having a look.
Cheers
Barry
From: Psygorn (DRILLBIT)
23 Jan 2022   [#493] In reply to [#487]
Thank you, James.

:-)
From: Psygorn (DRILLBIT)
23 Jan 2022   [#494] In reply to [#488]
Thank you, WN.

:-)
From: Barry-H
23 Jan 2022   [#495]
Hi,
I am trying to count the one's in the array is this possible ?
Cheers
Barry


Image Attachments:
Screenshot (681).png 


Message 9476.496 was deleted


From: James (JFH)
23 Jan 2022   [#497] In reply to [#495]
Barry,

You could use Split Node to select only the ones
& then Length Node to give the quantity.

James
https://www.instagram.com/nodeology/


Image Attachments:
sumOnes.jpg 


Show messages:  1-17  …  418-437  438-457  458-477  478-497  498-503