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From: Barry-H
Hi James,
yes my mistake hadn't closed moi your new voronoi node works thank you.
Do you have the same issue with the randompts not updating in the panel ?
Many thanks
Barry
From: James (JFH)
Barry,
quote:
Do you have the same issue with the randompts not updating in the panel ?
I'm not sure what you mean.
Hasn't the issue of unpatterned half torus been solved?
James
https://www.instagram.com/nodeology/
From: Psygorn (DRILLBIT)
Hello again James,
I'd be happy if you guide me here as well. :-)
Happy weekend :-)
From: James (JFH)
Psygorn,
Replace voronoi.js file in app support/Moi/nodeeditor/nodes/extensions/
with file attached.
James
https://www.instagram.com/nodeology/Attachments:
voronoi.js
From: Barry-H
Hi James,
yes the torus node works perfectly.
My query is the randompts inputs do not update in the info panel but updates correctly in the model.
See photo.
Also could you upload the extendsrf nod please Wayne as removed it.
Again many thanks.
Cheers
Barry
Image Attachments:
Screenshot (670).png
From: WN
Hi James .
I also show it that way, but it's easy to fix. The files are different, the difference is only two lines, attached a screenshot. Now everything works well.
Image Attachments:
compare.PNG
From: James (JFH)
Barry,
Ahh yes, I've never notice the the info panel does not update properly.
This must be a glitch in the script.
James
https://www.instagram.com/nodeology/Attachments:
ExtendSrf.js
From: Psygorn (DRILLBIT)
Hi James,
And thank you. it works fine.
From: WN
Hi Barry-H.
Now the data will be updated, I added the necessary lines in the script.
Attachments:
randompts.js
From: Barry-H
Hi Wayne,
thanks works perfect.
Have a good Xmas
Barry
From: Frenchy Pilou (PILOU)
<< How do you make that ?
@Psygorn
Just launch the James .nod voronoi
Copy / Move /Scale some times the result (half full / voronoi )
Then export as OBJ
and input by Drag and Drop files into the crazzy free SPline! :)
you can make UVs inside Spline
https://spline.design (better than SketchFab because you have a true real 360° on the 3 axes! )
some animations are started by click on the object! ;)
(background & Ground are Spline but of course all can be made inside MOI3D before OBJ exportation)
PS and of course the crazzy textures by the free online Vervette SandBox ! :)
http://www.taron.de/Vervette/sandbox/
From: WN
Hi Barry-H.
Wayne does write good scripts, I just added a few lines.
Perhaps this was done on purpose, when you turn off the input returns the default data.
From: Barry-H
Hi WN
apologies for name mix up but thanks again for sorting the issue out.
Cheers
Barry
From: Psygorn (DRILLBIT)
Hello all,
How could we have constant with Array input?
please take a look at James work here:
https://www.instagram.com/p/CYv6vIlP0Zy/
I tried to reconstruct it but I get an Error!
Node file attached
Attachments:
Moebius Strip.nod
From: James (JFH)
Psygorn
The constant node contains a 2 number array: 0,6.283 (0,2*PI)
See attached NOD file .
James
https://www.instagram.com/nodeology/Attachments:
moebiusMesh.nod
From: WN
Hi Psygorn.
Enter the numbers separated by commas, this will be the array later on.
The entry you see on the screenshot is formed when there are more than 16 digits in the input line, including commas and dots.
This is done intentionally so that the node is not stretched because of the large number of digits.
From: Barry-H
Hi,
I'm having a problem with the offset node flip option not working below 0.1 .
The offset both sides works perfectly at below 0.1 ?
I searched forum for solution but found nothing.
Any help appreciated.
Barry
From: Frenchy Pilou (PILOU)
Yes there is something wrong in the node Offset! :(
From: WN
Hi Barry.
There is a simple solution, look attached screenshots on them in the line 546 there is a value, it is circled, increase it as you need.
This will allow you to work with less indentation, but it will still stop.
Note: the line number may be different in your files because I changed my file.
Look from the line with "//mLoft2".
Image Attachments:
offset_10.PNG
offset_10000.PNG
From: Barry-H
Hi WN,
thanks I had already found that line and modified it but not being a coder wasn’t sure I was doing the right thing but it does work.
I increased it to 100.
Is this a pick point position for the offset to know which side to offset ?
Again thanks for having a look.
Cheers
Barry
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