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From: James (JFH)
18 Dec 2021   [#469] In reply to [#468]
Thanks Barry,

quote:
I think its the voronoi node I can only generate in a rectangle up to 100 x 100.


Actually that rings a bell.
Try replacing your voronoi.js file in extensions folder with the one attached.
It is possible that mine is an updated version
See how this works with my first version of NOD file

James
https://www.instagram.com/nodeology/

Attachments:
voronoi.js


From: Barry-H
18 Dec 2021   [#470] In reply to [#469]
Hi James,
no go with that voronoi node.
Your original nod file works by reducing the X & Y constants to X 35 Y 50 plus reducing the voronoi space to 0.5.
Cheers
Barry

Attachments:
James Voronoi Torus.nod


From: James (JFH)
18 Dec 2021   [#471] In reply to [#470]
Barry,

That's odd!
If you look at attached image, you can see that the dimensions of generated voronoi are well over 100 units.
Did you shut down Moi3d.app & restart before reloading NOD file?

James

https://www.instagram.com/nodeology/

Image Attachments:
voronoiDimensions.jpg 


From: Psygorn (DRILLBIT)
18 Dec 2021   [#472] In reply to [#461]
Hi Pilou,

And how did you do that?
From: Barry-H
18 Dec 2021   [#473] In reply to [#471]
Hi James,
yes my mistake hadn't closed moi your new voronoi node works thank you.
Do you have the same issue with the randompts not updating in the panel ?
Many thanks
Barry
From: James (JFH)
18 Dec 2021   [#474] In reply to [#473]
Barry,
quote:
Do you have the same issue with the randompts not updating in the panel ?

I'm not sure what you mean.
Hasn't the issue of unpatterned half torus been solved?

James
https://www.instagram.com/nodeology/
From: Psygorn (DRILLBIT)
18 Dec 2021   [#475] In reply to [#466]
Hello again James,

I'd be happy if you guide me here as well. :-)

Happy weekend :-)
From: James (JFH)
18 Dec 2021   [#476] In reply to [#475]
Psygorn,

Replace voronoi.js file in app support/Moi/nodeeditor/nodes/extensions/
with file attached.
James
https://www.instagram.com/nodeology/

Attachments:
voronoi.js


From: Barry-H
19 Dec 2021   [#477] In reply to [#474]
Hi James,
yes the torus node works perfectly.
My query is the randompts inputs do not update in the info panel but updates correctly in the model.
See photo.
Also could you upload the extendsrf nod please Wayne as removed it.
Again many thanks.
Cheers
Barry


Image Attachments:
Screenshot (670).png 


From: WN
19 Dec 2021   [#478] In reply to [#474]
Hi James .

I also show it that way, but it's easy to fix. The files are different, the difference is only two lines, attached a screenshot. Now everything works well.

Image Attachments:
compare.PNG 


From: James (JFH)
19 Dec 2021   [#479] In reply to [#477]
Barry,

Ahh yes, I've never notice the the info panel does not update properly.
This must be a glitch in the script.

James
https://www.instagram.com/nodeology/

Attachments:
ExtendSrf.js


From: Psygorn (DRILLBIT)
19 Dec 2021   [#480] In reply to [#476]
Hi James,

And thank you. it works fine.
From: WN
19 Dec 2021   [#481] In reply to [#477]
Hi Barry-H.

Now the data will be updated, I added the necessary lines in the script.

Attachments:
randompts.js


From: Barry-H
19 Dec 2021   [#482] In reply to [#481]
Hi Wayne,
thanks works perfect.
Have a good Xmas
Barry
From: Frenchy Pilou (PILOU)
19 Dec 2021   [#483] In reply to [#472]
<< How do you make that ?

@Psygorn
Just launch the James .nod voronoi
Copy / Move /Scale some times the result (half full / voronoi )
Then export as OBJ
and input by Drag and Drop files into the crazzy free SPline! :)
you can make UVs inside Spline
https://spline.design (better than SketchFab because you have a true real 360° on the 3 axes! )
some animations are started by click on the object! ;)
(background & Ground are Spline but of course all can be made inside MOI3D before OBJ exportation)

PS and of course the crazzy textures by the free online Vervette SandBox ! :) http://www.taron.de/Vervette/sandbox/
From: WN
19 Dec 2021   [#484] In reply to [#482]
Hi Barry-H.

Wayne does write good scripts, I just added a few lines.
Perhaps this was done on purpose, when you turn off the input returns the default data.
From: Barry-H
19 Dec 2021   [#485] In reply to [#484]
Hi WN
apologies for name mix up but thanks again for sorting the issue out.
Cheers
Barry
From: Psygorn (DRILLBIT)
15 Jan 2022   [#486]
Hello all,

How could we have constant with Array input?

please take a look at James work here: https://www.instagram.com/p/CYv6vIlP0Zy/

I tried to reconstruct it but I get an Error!

Node file attached

Attachments:
Moebius Strip.nod


From: James (JFH)
16 Jan 2022   [#487] In reply to [#486]
Psygorn

The constant node contains a 2 number array: 0,6.283 (0,2*PI)
See attached NOD file .

James
https://www.instagram.com/nodeology/

Attachments:
moebiusMesh.nod


From: WN
16 Jan 2022   [#488] In reply to [#486]
Hi Psygorn.

Enter the numbers separated by commas, this will be the array later on.
The entry you see on the screenshot is formed when there are more than 16 digits in the input line, including commas and dots.
This is done intentionally so that the node is not stretched because of the large number of digits.

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