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From: Frenchy Pilou (PILOU)
17 Oct 2019   [#338] In reply to [#337]
Why not ? You must just drawing something moving...


From: bemfarmer
17 Oct 2019   [#339] In reply to [#338]
Touche'
From: Frenchy Pilou (PILOU)
17 Oct 2019   [#340]
Sections Infos
Curvature Node
English

http://moiscript.weebly.com/infos.html#curvature




From: Frenchy Pilou (PILOU)
17 Oct 2019   [#341]
Section Infos
ShowFrame
English

http://moiscript.weebly.com/infos.html#showframe




From: Frenchy Pilou (PILOU)
17 Oct 2019   [#342]
Section Infos
BoundingBoxes Node
English

http://moiscript.weebly.com/infos.html#boundingboxes




From: Frenchy Pilou (PILOU)
17 Oct 2019   [#343]
Another time need to truncate the result! :)
Maths node has not this function and i don't see how enter inside Maths node another thing than the presets! :(
As soon as I enter another thing it's remplaced by a preset!
PS What is "STL" it's for Print 3D or it's another thing ?

Section Infos
StlVolume
http://moiscript.weebly.com/infos.html#stlvolume




From: bemfarmer
17 Oct 2019   [#344] In reply to [#343]
From 2015, Dinos/Max Calculate volume from Stereolithograpy polygon triangles:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7421.13
https://stackoverflow.com/questions/6518404/how-do-i-calculate-the-volume-of-an-object-stored-in-stl-files

Karsten 2017 Infonodes:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.279

- Brian

Javascript has truncation functions. Maybe place a math node between Volume and Text, and use one of the Javascript truncate or round functions?
There is .toFixed(2)...StackOverflow has brief code to fix up .toFixed...
rounded_number = Math.round(number * 100) / 100 (from Geeks for Geeks)

To truncate an objectlist, I think there must be another node to do the truncation. An array type of node...?

Maybe Stream2Array? There is a "max" input...
From: Frenchy Pilou (PILOU)
18 Oct 2019   [#345] In reply to [#344]
I will exam all that...but i wish only nodes..not want to explore the code ;)
<< Maybe place a math node between Volume and Text
Yes how put materially another thing than the existing presets ???

Stream2Array? There is a "max" input ...what is the use of this Array ?

else

Section Infos
StlAera Node
English

http://moiscript.weebly.com/infos.html#stlaera




From: Frenchy Pilou (PILOU)
18 Oct 2019   [#346]
I suppose that is the same Camera to use than Camera2 Node
(go there for node to load and see animation! ) http://moiscript.weebly.com/r2d3.html#camera2

Section Infos
Camera Node
English
http://moiscript.weebly.com/infos.html#camera



From: Frenchy Pilou (PILOU)
18 Oct 2019   [#347]
Section Import
CSV File Node

http://moiscript.weebly.com/import.html#csvfile




From: Frenchy Pilou (PILOU)
18 Oct 2019   [#348]
Don't know that exists an Importer STL to Moi!!!

Section Import
STL Import Node

http://moiscript.weebly.com/import.html#stlimport


From: Frenchy Pilou (PILOU)
20 Oct 2019   [#349]
Section Objects2
TrimObject
English

http://moiscript.weebly.com/objects2.html#trimobj


From: Frenchy Pilou (PILOU)
20 Oct 2019   [#350]
Section Objects2
ExtractEdges Node
English

http://moiscript.weebly.com/objects2.html#extractedges

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/gif-extract-edges_orig.gif


From: Frenchy Pilou (PILOU)
20 Oct 2019   [#351]
Section Objects2
ExtractPts Node
English

http://moiscript.weebly.com/objects2.html#extractpts




From: Frenchy Pilou (PILOU)
20 Oct 2019   [#352]
Section Objects2
SetStyle Node
English

http://moiscript.weebly.com/objects2.html#setstyle



From: Frenchy Pilou (PILOU)
20 Oct 2019   [#353] In reply to [#352]
Section Objects2
RandomObj Node
English

http://moiscript.weebly.com/objects2.html#randomobj




From: Frenchy Pilou (PILOU)
20 Oct 2019   [#354]
Not sure of the function of the "Pinky Point" of this Node!
Was an headache to use! :)

Section Objects2
ScaleUVW Node
English

http://moiscript.weebly.com/objects2.html#scaleuvw




From: bemfarmer
20 Oct 2019   [#355] In reply to [#354]
Hi Pilou,

Regarding the point input to ScaleUVW:
For example, with your .nod file:
Place a physical MoI point at say (-5, -5, 0 ), for a reference marker.
Wire a point node, set to ( -5, -5, 0 ), to the pink input to ScaleUVW.
Place a circle at the origin, Top View, say radius 0.5.
Have slider vary from 0 to 10.
Select the circle, and Update Selected node.
Run the node.
Vary the slider.

Slider at zero places the circle at ( -5,-5, 0 ) with radius of zero.
Slider set to 1 leaves the circle at the origin, with radius 0.5.
Slider at 2 places the circle at ( 5, 5, 0 ) with radius of 1.
Slider at 3 places the circle at ( 10, 10, 0 ) with radius of 1.5.
etc.

- Brian
From: Frenchy Pilou (PILOU)
21 Oct 2019   [#356] In reply to [#355]
Thx but i have a result a little different!
X & Y are negative at the screen! Does this normal ?
And for slider at 2 I have not your "5,5" but "2,2" :)
if i don't wire the Slider on scaleUVW (UVW regulated at 2 from start) size don't move!

But the big problem is the negative one!

Send the .nod for see if i have a bug inside the function itself...

EDIT: OK I have found : I must don't wire the POINT! :)
So I have exactly your result! :)

Rest only the negative points for the direction of moving : why we must input (-5,-5) and not (5,5) ?


From: Frenchy Pilou (PILOU)
21 Oct 2019   [#357]
In fact seems Point is a sort of action Point...
playing only with this Point + Move we can obtain a sort of Mirror! (and of course ScaleUVW)
(but always headaches for find directly the good result! :)


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