MoI discussion forum
MoI discussion forum

Full Version: Elephant Repository

Show messages:  1-16  …  277-296  297-316  317-336  337-356  357-376  377-396  397-416  …  497-503

From: bemfarmer
17 Oct 2019   [#337] In reply to [#334]
It appears that the camera is moving, not the target.
The camera can move in many directions, not just revolving around the target.
Edit, As per Pilou, the target can also move:-)

Typo: Save is On or Off, not Own.

Some clarification of how to make an mpeg or avi would be nice.

Frame I understand to be one picture, in camera language, rather than MoI frame, although maybe they are interrelated?

- Brian
From: Frenchy Pilou (PILOU)
17 Oct 2019   [#338] In reply to [#337]
Why not ? You must just drawing something moving...


From: bemfarmer
17 Oct 2019   [#339] In reply to [#338]
Touche'
From: Frenchy Pilou (PILOU)
17 Oct 2019   [#340]
Sections Infos
Curvature Node
English

http://moiscript.weebly.com/infos.html#curvature




From: Frenchy Pilou (PILOU)
17 Oct 2019   [#341]
Section Infos
ShowFrame
English

http://moiscript.weebly.com/infos.html#showframe




From: Frenchy Pilou (PILOU)
17 Oct 2019   [#342]
Section Infos
BoundingBoxes Node
English

http://moiscript.weebly.com/infos.html#boundingboxes




From: Frenchy Pilou (PILOU)
17 Oct 2019   [#343]
Another time need to truncate the result! :)
Maths node has not this function and i don't see how enter inside Maths node another thing than the presets! :(
As soon as I enter another thing it's remplaced by a preset!
PS What is "STL" it's for Print 3D or it's another thing ?

Section Infos
StlVolume
http://moiscript.weebly.com/infos.html#stlvolume




From: bemfarmer
17 Oct 2019   [#344] In reply to [#343]
From 2015, Dinos/Max Calculate volume from Stereolithograpy polygon triangles:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7421.13
https://stackoverflow.com/questions/6518404/how-do-i-calculate-the-volume-of-an-object-stored-in-stl-files

Karsten 2017 Infonodes:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.279

- Brian

Javascript has truncation functions. Maybe place a math node between Volume and Text, and use one of the Javascript truncate or round functions?
There is .toFixed(2)...StackOverflow has brief code to fix up .toFixed...
rounded_number = Math.round(number * 100) / 100 (from Geeks for Geeks)

To truncate an objectlist, I think there must be another node to do the truncation. An array type of node...?

Maybe Stream2Array? There is a "max" input...
From: Frenchy Pilou (PILOU)
18 Oct 2019   [#345] In reply to [#344]
I will exam all that...but i wish only nodes..not want to explore the code ;)
<< Maybe place a math node between Volume and Text
Yes how put materially another thing than the existing presets ???

Stream2Array? There is a "max" input ...what is the use of this Array ?

else

Section Infos
StlAera Node
English

http://moiscript.weebly.com/infos.html#stlaera




From: Frenchy Pilou (PILOU)
18 Oct 2019   [#346]
I suppose that is the same Camera to use than Camera2 Node
(go there for node to load and see animation! ) http://moiscript.weebly.com/r2d3.html#camera2

Section Infos
Camera Node
English
http://moiscript.weebly.com/infos.html#camera



From: Frenchy Pilou (PILOU)
18 Oct 2019   [#347]
Section Import
CSV File Node

http://moiscript.weebly.com/import.html#csvfile




From: Frenchy Pilou (PILOU)
18 Oct 2019   [#348]
Don't know that exists an Importer STL to Moi!!!

Section Import
STL Import Node

http://moiscript.weebly.com/import.html#stlimport


From: Frenchy Pilou (PILOU)
20 Oct 2019   [#349]
Section Objects2
TrimObject
English

http://moiscript.weebly.com/objects2.html#trimobj


From: Frenchy Pilou (PILOU)
20 Oct 2019   [#350]
Section Objects2
ExtractEdges Node
English

http://moiscript.weebly.com/objects2.html#extractedges

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/gif-extract-edges_orig.gif


From: Frenchy Pilou (PILOU)
20 Oct 2019   [#351]
Section Objects2
ExtractPts Node
English

http://moiscript.weebly.com/objects2.html#extractpts




From: Frenchy Pilou (PILOU)
20 Oct 2019   [#352]
Section Objects2
SetStyle Node
English

http://moiscript.weebly.com/objects2.html#setstyle



From: Frenchy Pilou (PILOU)
20 Oct 2019   [#353] In reply to [#352]
Section Objects2
RandomObj Node
English

http://moiscript.weebly.com/objects2.html#randomobj




From: Frenchy Pilou (PILOU)
20 Oct 2019   [#354]
Not sure of the function of the "Pinky Point" of this Node!
Was an headache to use! :)

Section Objects2
ScaleUVW Node
English

http://moiscript.weebly.com/objects2.html#scaleuvw




From: bemfarmer
20 Oct 2019   [#355] In reply to [#354]
Hi Pilou,

Regarding the point input to ScaleUVW:
For example, with your .nod file:
Place a physical MoI point at say (-5, -5, 0 ), for a reference marker.
Wire a point node, set to ( -5, -5, 0 ), to the pink input to ScaleUVW.
Place a circle at the origin, Top View, say radius 0.5.
Have slider vary from 0 to 10.
Select the circle, and Update Selected node.
Run the node.
Vary the slider.

Slider at zero places the circle at ( -5,-5, 0 ) with radius of zero.
Slider set to 1 leaves the circle at the origin, with radius 0.5.
Slider at 2 places the circle at ( 5, 5, 0 ) with radius of 1.
Slider at 3 places the circle at ( 10, 10, 0 ) with radius of 1.5.
etc.

- Brian
From: Frenchy Pilou (PILOU)
21 Oct 2019   [#356] In reply to [#355]
Thx but i have a result a little different!
X & Y are negative at the screen! Does this normal ?
And for slider at 2 I have not your "5,5" but "2,2" :)
if i don't wire the Slider on scaleUVW (UVW regulated at 2 from start) size don't move!

But the big problem is the negative one!

Send the .nod for see if i have a bug inside the function itself...

EDIT: OK I have found : I must don't wire the POINT! :)
So I have exactly your result! :)

Rest only the negative points for the direction of moving : why we must input (-5,-5) and not (5,5) ?


Show messages:  1-16  …  277-296  297-316  317-336  337-356  357-376  377-396  397-416  …  497-503