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From: bemfarmer
It appears that the camera is moving, not the target.
The camera can move in many directions, not just revolving around the target.
Edit, As per Pilou, the target can also move:-)
Typo: Save is On or Off, not Own.
Some clarification of how to make an mpeg or avi would be nice.
Frame I understand to be one picture, in camera language, rather than MoI frame, although maybe they are interrelated?
- Brian
From: Frenchy Pilou (PILOU)
Why not ? You must just drawing something moving...
From: bemfarmer
Touche'
From: Frenchy Pilou (PILOU)
Sections Infos
Curvature Node
English
http://moiscript.weebly.com/infos.html#curvature
From: Frenchy Pilou (PILOU)
Section Infos
ShowFrame
English
http://moiscript.weebly.com/infos.html#showframe
From: Frenchy Pilou (PILOU)
Section Infos
BoundingBoxes Node
English
http://moiscript.weebly.com/infos.html#boundingboxes
From: Frenchy Pilou (PILOU)
Another time need to truncate the result! :)
Maths node has not this function and i don't see how enter inside Maths node another thing than the presets! :(
As soon as I enter another thing it's remplaced by a preset!
PS What is "STL" it's for Print 3D or it's another thing ?
Section Infos
StlVolume
http://moiscript.weebly.com/infos.html#stlvolume
From: bemfarmer
From 2015, Dinos/Max Calculate volume from Stereolithograpy polygon triangles:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7421.13
https://stackoverflow.com/questions/6518404/how-do-i-calculate-the-volume-of-an-object-stored-in-stl-files
Karsten 2017 Infonodes:
https://moi3d.com/forum/index.php?webtag=MOI&msg=7777.279
- Brian
Javascript has truncation functions. Maybe place a math node between Volume and Text, and use one of the Javascript truncate or round functions?
There is .toFixed(2)...StackOverflow has brief code to fix up .toFixed...
rounded_number = Math.round(number * 100) / 100 (from Geeks for Geeks)
To truncate an objectlist, I think there must be another node to do the truncation. An array type of node...?
Maybe Stream2Array? There is a "max" input...
From: Frenchy Pilou (PILOU)
I will exam all that...but i wish only nodes..not want to explore the code ;)
<< Maybe place a math node between Volume and Text
Yes how put materially another thing than the existing presets ???
Stream2Array? There is a "max" input ...what is the use of this Array ?
else
Section Infos
StlAera Node
English
http://moiscript.weebly.com/infos.html#stlaera
From: Frenchy Pilou (PILOU)
I suppose that is the same Camera to use than Camera2 Node
(go there for node to load and see animation! )
http://moiscript.weebly.com/r2d3.html#camera2
Section Infos
Camera Node
English
http://moiscript.weebly.com/infos.html#camera
From: Frenchy Pilou (PILOU)
Section Import
CSV File Node
http://moiscript.weebly.com/import.html#csvfile
From: Frenchy Pilou (PILOU)
Don't know that exists an Importer STL to Moi!!!
Section Import
STL Import Node
http://moiscript.weebly.com/import.html#stlimport
From: Frenchy Pilou (PILOU)
Section Objects2
TrimObject
English
http://moiscript.weebly.com/objects2.html#trimobj
From: Frenchy Pilou (PILOU)
Section Objects2
ExtractEdges Node
English
http://moiscript.weebly.com/objects2.html#extractedges
http://moiscript.weebly.com/uploads/3/9/3/8/3938813/gif-extract-edges_orig.gif
From: Frenchy Pilou (PILOU)
Section Objects2
ExtractPts Node
English
http://moiscript.weebly.com/objects2.html#extractpts
From: Frenchy Pilou (PILOU)
Section Objects2
SetStyle Node
English
http://moiscript.weebly.com/objects2.html#setstyle
From: Frenchy Pilou (PILOU)
Section Objects2
RandomObj Node
English
http://moiscript.weebly.com/objects2.html#randomobj
From: Frenchy Pilou (PILOU)
Not sure of the function of the "Pinky Point" of this Node!
Was an headache to use! :)
Section Objects2
ScaleUVW Node
English
http://moiscript.weebly.com/objects2.html#scaleuvw
From: bemfarmer
Hi Pilou,
Regarding the point input to ScaleUVW:
For example, with your .nod file:
Place a physical MoI point at say (-5, -5, 0 ), for a reference marker.
Wire a point node, set to ( -5, -5, 0 ), to the pink input to ScaleUVW.
Place a circle at the origin, Top View, say radius 0.5.
Have slider vary from 0 to 10.
Select the circle, and Update Selected node.
Run the node.
Vary the slider.
Slider at zero places the circle at ( -5,-5, 0 ) with radius of zero.
Slider set to 1 leaves the circle at the origin, with radius 0.5.
Slider at 2 places the circle at ( 5, 5, 0 ) with radius of 1.
Slider at 3 places the circle at ( 10, 10, 0 ) with radius of 1.5.
etc.
- Brian
From: Frenchy Pilou (PILOU)
Thx but i have a result a little different!
X & Y are negative at the screen! Does this normal ?
And for slider at 2 I have not your "5,5" but "2,2" :)
if i don't wire the Slider on scaleUVW (UVW regulated at 2 from start) size don't move!
But the big problem is the negative one!
Send the .nod for see if i have a bug inside the function itself...
EDIT: OK I have found : I must don't wire the POINT! :)
So I have exactly your result! :)
Rest only the negative points for the direction of moving : why we must input (-5,-5) and not (5,5) ?
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