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From: Frenchy Pilou (PILOU)
Section r2d3
Selectededges Node
English
http://moiscript.weebly.com/r2d3.html#selectededges
From: Frenchy Pilou (PILOU)
Section r2d3
Fillet2 Node
English
http://moiscript.weebly.com/r2d3.html#fillet2
From: Frenchy Pilou (PILOU)
Section SubD
PolyLoft Node
English
http://moiscript.weebly.com/subd2.html#polyloft
From: Frenchy Pilou (PILOU)
Section SubD
ConvertCurveToPoly
English
http://moiscript.weebly.com/subd2.html#convertcurvetopoly
From: Frenchy Pilou (PILOU)
I have some perplexity about Import/ STLImport Node !
What put between it and the OuPut ? Direct link don't work! :(
From: Karsten (KMRQUS)
Hello Pilou,
stl-import works only with ASCII stl-files. 
Sometimes there are some other problems also. 
Please check it. 
Have a nice weekend
Karsten
From: Frenchy Pilou (PILOU)
I will study that :)
From: Frenchy Pilou (PILOU)
Section SubD
Join Node
English
http://moiscript.weebly.com/subd2.html#join
Join several Curves in only One! 
At the end run this ShortCut for have directly normal selection because it's not enabled at the end of the Nodes!
script: var objs = moi.geometryDatabase.getObjects(); for ( var i = 0; i < objs.length; ++i ) { var obj = objs.item(i); obj.setHitTest( true ); }
From: Frenchy Pilou (PILOU)
Section SubD
The Simple Bridge is not so simple!
Accept not faces but surfaces ??? and i am sucked again with this simplicity! :)
Normally that must make that I suppose...
but...
From: Frenchy Pilou (PILOU)
Section SubD
Same problem for Connection Node... :(
From: Frenchy Pilou (PILOU)
Section SubD
SelCenterPlane
English
http://moiscript.weebly.com/subd2.html#selcenterplane
From: Frenchy Pilou (PILOU)
Section SubD
SubD node
English
http://moiscript.weebly.com/subd2.html#subd
From: Frenchy Pilou (PILOU)
Display texts + Values resolved with another headaches !:) 
Was not so evident!
And now i must find something more elaborated for the mirror! A new fight with the Frame in perspective :)
For the moment it's only one orientation refexion so a little lite! :)
And as I took symmetric objects mirror is not remarquable! <:0)
so here a more understandable!
Section Transform2
Mirror Node English
http://moiscript.weebly.com/transform2.html#mirror
From: Frenchy Pilou (PILOU)
Section Transform2
StereoProject Node
English
http://moiscript.weebly.com/transform2.html#stereoproject
From: Frenchy Pilou (PILOU)
Not hyper ergonomic ...i am discovering all that ...but... :)
Mirror Node again 
http://moiscript.weebly.com/transform2.html#mirror
From: Frenchy Pilou (PILOU)
Something i don't find : how import from a file some words directly for this sort of node ?
Not a big deal because i can make a copy past but...
Section r2d3
Text2 Node
English
http://moiscript.weebly.com/r2d3.html#text2
With the free TwinMotion
From: bemfarmer
Just a thought.
Can there be a node which shows or creates dimensions?
Are there methods in MoI to access the dimensions?
- Brian
From: Michael Gibson
Hi Brian, yes dimensions can be created by a script.
There are 8 new factories for that: dimhorizontal, dimvertical, dimaligned, dimradius, dimangle, leader, annotationtext, arrow3d.
dimhorizontal, dimvertical,  and dimaligned all create a linear dimension object, and they all have 3 inputs:
0: Frame - base plane for dimension with origin at first point
1: Point - end point
2: Point - location point
dimradius has 4 inputs:
0: Object - arc or circle curve
1: String - type of radial dimension, either "Radius" or "Diameter"
2: Point - arrow point on curve
3: Point - text point
dimangle  has 4 inputs:
0: Frame - center of angle
1: Point - start point
2: Point -  end point
3: Point - location point
leader has 2 fixed inputs:
0: Frame - plane with origin at arrow point
1: String - text
2+ : Point inputs added
annotationtext:
0: Base frame
1: Text
arrow3d - creates a leader with 2 points with the "rotate arrow towards viewer" property set on it, this is for James to use in the node editor for a vector direction display. It automatically creates a plane for the leader given 2 points.
0: start point
1: end point
Here's an example using arrow3d:
 code:
	var startpt = moi.vectorMath.createPoint(5,5,5);
	var endpt = moi.vectorMath.createPoint(10,10,10);
	var f = moi.command.createFactory( 'arrow3d' );
	f.setInput( 0, startpt );
	f.setInput( 1, endpt );
	var arrow = f.calculate().item(0);
	moi.geometryDatabase.addObject( arrow );
	f.cancel();
     - Michael
From: bemfarmer
Thank you Michael.
- Brian
From: Frenchy Pilou (PILOU)
So new nodes in perspective! :)
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