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From: bemfarmer
A Macro CreateFrame could be useful?
- Brian
From: bemfarmer
Hi Karsten,
I am getting an assert failure when doing "apply". After Ignore All, the two vectors cannot be deleted from MoI.
Perhaps unrelated, closing MoI with large nodeeditor canvas, and reopening MoI4beta and nodeeditor results in a large canvas with white top area hidden, and the canvas cannot be moved, unless the canvas is side dragged to be skinnier. (Cannot reproduce this effect...)
I'm trying to understand the frames.
Max incorporated Frames into the PointArray datatype. There is an old post that he made about this accomplishment.
Regarding FrameByVecs:
Adding ConvertPts and Output to the point output of FrameByVecs shows that its output Frame is located as a point at the common beginning point of the two vector inputs,
xdir and ydir.
xdir input establishes the x direction of the output frame. The ydir input does not have to be in the y direction of MoI.
Orthogonality to xdir doesn't seem to matter, as long as ydir has a nonzero value for y or z arrow point of the second input vector.
Karsten's example node uses z = 5 for the ydir vector, but y = 5 would also work, as well as other combinations of z and y.
The axis labels are still not showing up in MoI4 beta.
The addition of 3 outputs to the three vector definition points shows the 3 points to be at the three arrow tips of the 3 Line2Vec nodes.
-Brian
From: Frenchy Pilou (PILOU)
Section Curves2
Helix Node
English
http://moiscript.weebly.com/curves2.html#helix
From: Frenchy Pilou (PILOU)
@ karsten : i have resolved my headache! :)
So simple! :)
From: Frenchy Pilou (PILOU)
Section Curves2
CurveFillet Node
English
http://moiscript.weebly.com/curves2.html#curvefillet
From: Frenchy Pilou (PILOU)
Section Curves2
CurveBlend Fillet Node
English
http://moiscript.weebly.com/curves2.html#curveblend
From: Frenchy Pilou (PILOU)
Section Curves2
RebuildCurve Node
English
http://moiscript.weebly.com/curves2.html#reconstructcurve
From: Frenchy Pilou (PILOU)
Section Curves2
RebuildCurve Node
English
http://moiscript.weebly.com/curves2.html#rebuildcurve
From: Frenchy Pilou (PILOU)
Section Curves2
Flip Node
English
http://moiscript.weebly.com/curves2.html#flipcurve can maybe more smaller :)
From: Frenchy Pilou (PILOU)
Section Curves2
Extend Node
English
http://moiscript.weebly.com/curves2.html#extend
From: Frenchy Pilou (PILOU)
Section Curves2
UnwrapCurve Node
English
http://moiscript.weebly.com/curves2.html#unwrapcurve
From: Frenchy Pilou (PILOU)
Section r2d3
Selectededges Node
English
http://moiscript.weebly.com/r2d3.html#selectededges
From: Frenchy Pilou (PILOU)
Section r2d3
Fillet2 Node
English
http://moiscript.weebly.com/r2d3.html#fillet2
From: Frenchy Pilou (PILOU)
Section SubD
PolyLoft Node
English
http://moiscript.weebly.com/subd2.html#polyloft
From: Frenchy Pilou (PILOU)
Section SubD
ConvertCurveToPoly
English
http://moiscript.weebly.com/subd2.html#convertcurvetopoly
From: Frenchy Pilou (PILOU)
I have some perplexity about Import/ STLImport Node !
What put between it and the OuPut ? Direct link don't work! :(
From: Karsten (KMRQUS)
Hello Pilou,
stl-import works only with ASCII stl-files.
Sometimes there are some other problems also.
Please check it.
Have a nice weekend
Karsten
From: Frenchy Pilou (PILOU)
I will study that :)
From: Frenchy Pilou (PILOU)
Section SubD
Join Node
English
http://moiscript.weebly.com/subd2.html#join
Join several Curves in only One!
At the end run this ShortCut for have directly normal selection because it's not enabled at the end of the Nodes!
script: var objs = moi.geometryDatabase.getObjects(); for ( var i = 0; i < objs.length; ++i ) { var obj = objs.item(i); obj.setHitTest( true ); }
From: Frenchy Pilou (PILOU)
Section SubD
The Simple Bridge is not so simple!
Accept not faces but surfaces ??? and i am sucked again with this simplicity! :)
Normally that must make that I suppose...
but...
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