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From: Frenchy Pilou (PILOU)
11 Sep 2019   [#149]
InterpPts Node (English French)
http://moiscript.weebly.com/points-e.html






From: Frenchy Pilou (PILOU)
11 Sep 2019   [#150]
SpherePts Node ( English French)

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
11 Sep 2019   [#151]
PolygonPts Node ( English French )

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
11 Sep 2019   [#152]
MovePts Nodes (English French)

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
11 Sep 2019   [#153]
RotatePts Node (English French)

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
12 Sep 2019   [#154]
Added a short synthetic (i wish:) explanation of each yet made Point Node section! :) (English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
12 Sep 2019   [#155]
I am perplex about the ScalePts Node!

Don't work as supposed! (like the previous nodes)

I believe that Points would move away but nothing more than the still start position! ???
(there is nothing drawn on the rest of the screen)

I must miss something!
2 points are selected at the start!


From: Frenchy Pilou (PILOU)
12 Sep 2019   [#156]
TextPts Node (English) surrely more possiblities but this is working! :)




From: Frenchy Pilou (PILOU)
12 Sep 2019   [#157]
Clone To Points ( English French) ...and better understand of what was the "Points" Node! (a simple variable 3D Array! :)

http://moiscript.weebly.com/points-e.html

Input Selection inside an Array Base(s) of Points




From: Frenchy Pilou (PILOU)
12 Sep 2019   [#158]
I must understand how works the ScalePts! ??? Its also used inside JitterPts...
That is for the moment mysterious! (for me) :)
From: Frenchy Pilou (PILOU)
12 Sep 2019   [#159]
Need some infos about the Modes Step Twist Explode of TransformPTS node :)


From: Frenchy Pilou (PILOU)
12 Sep 2019   [#160]
ConvertPts Node ( English French) You have the weekend for give me some infos about MathsPts, ScalePts :)
Because i am in the jungle with these 2 last!
Little images of very simple nodes example if possible! Thx by advance!

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
13 Sep 2019   [#161]
Before Infos about MathPts & ScalePts i can start that seems the more easy : the Basic Section! :)

Const Node (English French)

http://moiscript.weebly.com/basic.html




From: Frenchy Pilou (PILOU)
13 Sep 2019   [#162]
OutPut Node (English French) (don't know why Style's list is in French :)

http://moiscript.weebly.com/basic.html






From: bemfarmer
13 Sep 2019   [#163] In reply to [#155]
Hi Pilou,
It does seem like ScalePts node is not working. Maybe it needs different inputs?
I suspect that the problem is that the Pink Dots represent a pointarray class, which is much more than just raw points.

Max wrote: "point/frame array", and also "One more node added - TextArray
It converts text data to pointarray. For each point can be set upto six values: x, y, z, x-rotation angle, y-rotation angle, z-rotation angle."

Karsten posted some explanations, related to his splitPts node and his PointExt node.
7777.675
9189.16
9189.20 "at first - yes it's a frame description:
x,y,z, Euler-angles (x,y,z by using rotation order x,y,z), scale mostly 1 (useful for some programming - can be used as scale factor or for transformation proposes (homogenous coordinates)."
7777.1336

Puzzled - Brian

The pSize (scale) input is Karsten's PointExt node does not seem to work either?
From: Frenchy Pilou (PILOU)
13 Sep 2019   [#164] In reply to [#163]
So wait and see more info! :)
From: Frenchy Pilou (PILOU)
13 Sep 2019   [#165]
Point Node (English french)
http://moiscript.weebly.com/basic.html




From: James (JFH)
14 Sep 2019   [#166] In reply to [#163]
Brian & Pilou,

>> It does seem like ScalePts node is not working. <<

ScalePt node works but only in combination with clonetoPts node.



>> For each point can be set upto six values. <<
Actually 7 values, including scale as shown on splitPts node output.

Have a great weekend
James
https://www.instagram.com/nodeology/

Image Attachments:
scalePts.gif 


From: Frenchy Pilou (PILOU)
14 Sep 2019   [#167] In reply to [#166]
Perfect!
I wîll put your cool exemple!
Stay mathPts!
From: bemfarmer
14 Sep 2019   [#168] In reply to [#167]
Great James!


Points node and MathPts node are similar.
PointArrays are output for each node.

MathPts permits the X, Y, and Z coordinates to be mathematically manipulated with parameters a, b, c and d, as denoted by pink f(u,v) output.
Write in your desired javascript mathematical formula. <<< add in examples with a,b,c,d,u,v>>>
X, Y, and Z appear in the Info window, and are the multiple point coordinates for each point of the output f(u,v) pointarray.

The MathPts node has A, B, C and D inputs available, by Right-Click on the node, click Input, and select next slot letter.
To remove the lowest existing slot, (assume it to be “b”), right click on b’s Dot, and select "Remove Slot".
A = a, B = b, C = c, and D = d. (the capitalization has no significance?).
MathPts seems to be "missing" the W range (~Z). (There must be some reason for "missing" W range?)
Sequentiually, u takes on the values of U range, v takes on the values of V range.

Points node has the W range available (~Z), as well as W num.

U num is the number of points between U range min (currently 0), and U range max (currently 10), inclusive, and becomes (part of) the X coordinate(s) of the point(s).
Similarly for V num (~Y) and for Points node, W num (~Z).

<<< examples>>>

Wiring the output f(u,v) to the input of the ConvertPts node yields 3 modes of output, Curves U, Curves V, or points.

- Brian


Local UV coordinates can be on a surface which could curve into 3d space.

The U, V, and W coordinates parallel the relative directions of X, Y, and Z coordinates. If you look at a 2D map image, U is the equivalent of X, and represents the horizontal direction of the map. V is the equivalent of Y, and represents the vertical direction of the map. W is the equivalent of Z and represents a direction perpendicular to the UV plane of the map.

A W coordinate for a 2D surface could be used to flip the orientation...

(The two nodes evolved from one or two of Max's scripts.)

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