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From: Michael Gibson
Hi Pilou,
re:
> Ok but i don't see difference from a simple "Move" + "Rotate Point" against "Orient" + "Rotate Point" ?
Well the regular Transform > Orient command is indeed a combination of movement plus rotation. With something that might have more complex rotations orient could be more convenient. Like if you are applying some kind of repeated rotation on a coordinate frame Orient can take that coordinate frame directly.
> And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...
Sorry, I don't understand this part.
- Michael
From: Frenchy Pilou (PILOU)
>> And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...
Actually there are 2 parts of nodes : native and extensions
So i will to know for example if native Orient can be used only with native nodes for obtain an exact results !
Because it was created before the extensions!
Problem for the moment i can't find a simple trick for have the good result!
Difficulties (for me) is transform a selection in a "frame" usable! :)
Orient something following a line or a face...surely trivial but...
From: Michael Gibson
Hi Pilou,
> So i will to know for example if native Orient can be used only with native nodes for obtain an exact results !
> Because it was created before the extensions!
Sorry, I don't know the answer to this.
> Problem for the moment i can't find a simple trick for have the good result!
> Difficulties (for me) is transform a selection in a "frame" usable! :)
> Orient something following a line or a face...surely trivial but...
For a curve you could call evaluateTangent on it to get its tangent direction and use that as the z axis of your frame, and you would then need to make the x and y axis directions by doing some vector math like using crossproduct.
If a curve is planar, (crv.isPlanar == true) then you can get the frame of its plane by crv.planarFrame
The next v4 beta will also has that for faces as well.
- Michael
From: Frenchy Pilou (PILOU)
yes but seems all that is in the "extention" parts!
So stay in stand by till I finish the "native" part :)
From: Frenchy Pilou (PILOU)
Section POINTS
http://moiscript.weebly.com/points-e.html
Points Node (English French) not sure of what is this! (from where comes the first curve of points? A simple line of ... by default because I have nothing selected! :)
From: Frenchy Pilou (PILOU)
InterpPts Node (English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
SpherePts Node ( English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
PolygonPts Node ( English French )
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
MovePts Nodes (English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
RotatePts Node (English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
Added a short synthetic (i wish:) explanation of each yet made Point Node section! :) (English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
I am perplex about the ScalePts Node!
Don't work as supposed! (like the previous nodes)
I believe that Points would move away but nothing more than the still start position! ???
(there is nothing drawn on the rest of the screen)
I must miss something!
2 points are selected at the start!
From: Frenchy Pilou (PILOU)
TextPts Node (English) surrely more possiblities but this is working! :)
From: Frenchy Pilou (PILOU)
Clone To Points ( English French) ...and better understand of what was the "Points" Node! (a simple variable 3D Array! :)
http://moiscript.weebly.com/points-e.html
Input Selection inside an Array Base(s) of Points
From: Frenchy Pilou (PILOU)
I must understand how works the ScalePts! ??? Its also used inside JitterPts...
That is for the moment mysterious! (for me) :)
From: Frenchy Pilou (PILOU)
Need some infos about the Modes Step Twist Explode of TransformPTS node :)
From: Frenchy Pilou (PILOU)
ConvertPts Node ( English French) You have the weekend for give me some infos about MathsPts, ScalePts :)
Because i am in the jungle with these 2 last!
Little images of very simple nodes example if possible! Thx by advance!
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
Before Infos about MathPts & ScalePts i can start that seems the more easy : the Basic Section! :)
Const Node (English French)
http://moiscript.weebly.com/basic.html
From: Frenchy Pilou (PILOU)
OutPut Node (English French) (don't know why Style's list is in French :)
http://moiscript.weebly.com/basic.html
From: bemfarmer
Hi Pilou,
It does seem like ScalePts node is not working. Maybe it needs different inputs?
I suspect that the problem is that the Pink Dots represent a pointarray class, which is much more than just raw points.
Max wrote: "point/frame array", and also "One more node added - TextArray
It converts text data to pointarray. For each point can be set upto six values: x, y, z, x-rotation angle, y-rotation angle, z-rotation angle."
Karsten posted some explanations, related to his splitPts node and his PointExt node.
7777.675
9189.16
9189.20 "at first - yes it's a frame description:
x,y,z, Euler-angles (x,y,z by using rotation order x,y,z), scale mostly 1 (useful for some programming - can be used as scale factor or for transformation proposes (homogenous coordinates)."
7777.1336
Puzzled - Brian
The pSize (scale) input is Karsten's PointExt node does not seem to work either?
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