MoI discussion forum
MoI discussion forum

Full Version: Elephant Repository

Show messages:  1-15  …  76-95  96-115  116-135  136-155  156-175  176-195  196-215  …  496-503

From: Frenchy Pilou (PILOU)
9 Sep 2019   [#136]
About of the Rotate Node

"Frame" parameters are yet nebulous :)
box = 5 , 5 , 2



Edit : ok I have found the missing link - a true moment of inspiration! :)
From: Frenchy Pilou (PILOU)
9 Sep 2019   [#137]
Maybe there is a trick for make a Rotation / a 3D Line ?

Rotate Node (English French)
http://moiscript.weebly.com/transform.html




From: Frenchy Pilou (PILOU)
10 Sep 2019   [#138]
Twist Node ( English French)
http://moiscript.weebly.com/transform.html




From: Frenchy Pilou (PILOU)
10 Sep 2019   [#139]
Flow Node (English French)
http://moiscript.weebly.com/transform.html




From: Frenchy Pilou (PILOU)
10 Sep 2019   [#140]
Circular Array Node (English French)
http://moiscript.weebly.com/transform.html




From: Frenchy Pilou (PILOU)
10 Sep 2019   [#141]
I have some troubles with Orient Node!

Seems no automatic "orientation"! ???


From: Michael Gibson
10 Sep 2019   [#142] In reply to [#141]
Hi Pilou, I think you'll need to supply a coordinate frame at your desired position instead of just a point.

- Michael
From: Frenchy Pilou (PILOU)
10 Sep 2019   [#143] In reply to [#142]
Ok but i don't see difference from a simple "Move" + "Rotate Point" against "Orient" + "Rotate Point" ?

And I must find something who give the exact orientation because with sliders there is not "snap" :)
Something like a "given face" gives the orientation of it...or...

And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...


From: Michael Gibson
10 Sep 2019   [#144] In reply to [#143]
Hi Pilou,

re:
> Ok but i don't see difference from a simple "Move" + "Rotate Point" against "Orient" + "Rotate Point" ?

Well the regular Transform > Orient command is indeed a combination of movement plus rotation. With something that might have more complex rotations orient could be more convenient. Like if you are applying some kind of repeated rotation on a coordinate frame Orient can take that coordinate frame directly.


> And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...

Sorry, I don't understand this part.

- Michael
From: Frenchy Pilou (PILOU)
10 Sep 2019   [#145] In reply to [#144]
>> And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...

Actually there are 2 parts of nodes : native and extensions

So i will to know for example if native Orient can be used only with native nodes for obtain an exact results !
Because it was created before the extensions!

Problem for the moment i can't find a simple trick for have the good result!
Difficulties (for me) is transform a selection in a "frame" usable! :)
Orient something following a line or a face...surely trivial but...



From: Michael Gibson
10 Sep 2019   [#146] In reply to [#145]
Hi Pilou,

> So i will to know for example if native Orient can be used only with native nodes for obtain an exact results !
> Because it was created before the extensions!

Sorry, I don't know the answer to this.


> Problem for the moment i can't find a simple trick for have the good result!
> Difficulties (for me) is transform a selection in a "frame" usable! :)
> Orient something following a line or a face...surely trivial but...

For a curve you could call evaluateTangent on it to get its tangent direction and use that as the z axis of your frame, and you would then need to make the x and y axis directions by doing some vector math like using crossproduct.

If a curve is planar, (crv.isPlanar == true) then you can get the frame of its plane by crv.planarFrame

The next v4 beta will also has that for faces as well.

- Michael
From: Frenchy Pilou (PILOU)
10 Sep 2019   [#147] In reply to [#146]
yes but seems all that is in the "extention" parts!

So stay in stand by till I finish the "native" part :)
From: Frenchy Pilou (PILOU)
10 Sep 2019   [#148]
Section POINTS
http://moiscript.weebly.com/points-e.html

Points Node (English French) not sure of what is this! (from where comes the first curve of points? A simple line of ... by default because I have nothing selected! :)






From: Frenchy Pilou (PILOU)
11 Sep 2019   [#149]
InterpPts Node (English French)
http://moiscript.weebly.com/points-e.html






From: Frenchy Pilou (PILOU)
11 Sep 2019   [#150]
SpherePts Node ( English French)

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
11 Sep 2019   [#151]
PolygonPts Node ( English French )

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
11 Sep 2019   [#152]
MovePts Nodes (English French)

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
11 Sep 2019   [#153]
RotatePts Node (English French)

http://moiscript.weebly.com/points-e.html




From: Frenchy Pilou (PILOU)
12 Sep 2019   [#154]
Added a short synthetic (i wish:) explanation of each yet made Point Node section! :) (English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
12 Sep 2019   [#155]
I am perplex about the ScalePts Node!

Don't work as supposed! (like the previous nodes)

I believe that Points would move away but nothing more than the still start position! ???
(there is nothing drawn on the rest of the screen)

I must miss something!
2 points are selected at the start!


Show messages:  1-15  …  76-95  96-115  116-135  136-155  156-175  176-195  196-215  …  496-503