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From: Frenchy Pilou (PILOU)
<< script: if ( moi.majorVersionNumber == 3 ) { moi.ui.alert('running in v3'); } else if ( moi.majorVersionNumber == 4 ) { moi.ui.alert('running in v4'); }
it's just an Alert or that makes also good running of the good Shortcut ?
And where put it ? At the begin line of the script of the Shortcut Elephant ? or ...
From: Michael Gibson
Hi Pilou, you would need to replace the alert with the code that opens the node editor dialog.
So for example if you want to have v3 do this:
moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );
and have v4 do this:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );
You would place the v3 code in this spot:
script: if ( moi.majorVersionNumber == 3 ) {
moi.ui.alert('running in v3'); } else if ( moi.majorVersionNumber == 4 ) { moi.ui.alert('running in v4'); }
and place the v4 code in this spot:
script: if ( moi.majorVersionNumber == 3 ) { moi.ui.alert('running in v3'); } else if ( moi.majorVersionNumber == 4 ) {
moi.ui.alert('running in v4'); }
So the whole thing would look like this:
script: if ( moi.majorVersionNumber == 3 ) {
moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); } else if ( moi.majorVersionNumber == 4 ) {
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); }
Hope that helps!
- Michael
From: Frenchy Pilou (PILOU)
That was not evident indeed but miracle...
the "Whole thing" works inside the both V 3 (0.97) and beta V 4 (1.0) ! (in the same time :)
Bravo! No more headaches for this for me now!
(i will try again if the 1.0 works also for the V 3 )
From: Frenchy Pilou (PILOU)
Second miracle: the 1.0 works now also for the V3 !
Excellent! :)
Added to the Install
http://moiscript.weebly.com/install-elephant.html
From: Frenchy Pilou (PILOU)
About of the Rotate Node
"Frame" parameters are yet nebulous :)
box = 5 , 5 , 2
Edit : ok I have found the missing link - a true moment of inspiration! :)
From: Frenchy Pilou (PILOU)
Maybe there is a trick for make a Rotation / a 3D Line ?
Rotate Node (English French)
http://moiscript.weebly.com/transform.html
From: Frenchy Pilou (PILOU)
Twist Node ( English French)
http://moiscript.weebly.com/transform.html
From: Frenchy Pilou (PILOU)
Flow Node (English French)
http://moiscript.weebly.com/transform.html
From: Frenchy Pilou (PILOU)
Circular Array Node (English French)
http://moiscript.weebly.com/transform.html
From: Frenchy Pilou (PILOU)
I have some troubles with Orient Node!
Seems no automatic "orientation"! ???
From: Michael Gibson
Hi Pilou, I think you'll need to supply a coordinate frame at your desired position instead of just a point.
- Michael
From: Frenchy Pilou (PILOU)
Ok but i don't see difference from a simple "Move" + "Rotate Point" against "Orient" + "Rotate Point" ?
And I must find something who give the exact orientation because with sliders there is not "snap" :)
Something like a "given face" gives the orientation of it...or...
And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...
From: Michael Gibson
Hi Pilou,
re:
> Ok but i don't see difference from a simple "Move" + "Rotate Point" against "Orient" + "Rotate Point" ?
Well the regular Transform > Orient command is indeed a combination of movement plus rotation. With something that might have more complex rotations orient could be more convenient. Like if you are applying some kind of repeated rotation on a coordinate frame Orient can take that coordinate frame directly.
> And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...
Sorry, I don't understand this part.
- Michael
From: Frenchy Pilou (PILOU)
>> And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...
Actually there are 2 parts of nodes : native and extensions
So i will to know for example if native Orient can be used only with native nodes for obtain an exact results !
Because it was created before the extensions!
Problem for the moment i can't find a simple trick for have the good result!
Difficulties (for me) is transform a selection in a "frame" usable! :)
Orient something following a line or a face...surely trivial but...
From: Michael Gibson
Hi Pilou,
> So i will to know for example if native Orient can be used only with native nodes for obtain an exact results !
> Because it was created before the extensions!
Sorry, I don't know the answer to this.
> Problem for the moment i can't find a simple trick for have the good result!
> Difficulties (for me) is transform a selection in a "frame" usable! :)
> Orient something following a line or a face...surely trivial but...
For a curve you could call evaluateTangent on it to get its tangent direction and use that as the z axis of your frame, and you would then need to make the x and y axis directions by doing some vector math like using crossproduct.
If a curve is planar, (crv.isPlanar == true) then you can get the frame of its plane by crv.planarFrame
The next v4 beta will also has that for faces as well.
- Michael
From: Frenchy Pilou (PILOU)
yes but seems all that is in the "extention" parts!
So stay in stand by till I finish the "native" part :)
From: Frenchy Pilou (PILOU)
Section POINTS
http://moiscript.weebly.com/points-e.html
Points Node (English French) not sure of what is this! (from where comes the first curve of points? A simple line of ... by default because I have nothing selected! :)
From: Frenchy Pilou (PILOU)
InterpPts Node (English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
SpherePts Node ( English French)
http://moiscript.weebly.com/points-e.html
From: Frenchy Pilou (PILOU)
PolygonPts Node ( English French )
http://moiscript.weebly.com/points-e.html
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