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From: Frenchy Pilou (PILOU)
Node Union (English French)
http://moiscript.weebly.com/construct.html
From: Frenchy Pilou (PILOU)
About the Revolve function : I try to add the "if ( Math.abs(angle) < 0.01 ) return;" inside the construct.js file of the nodeeditor
but as I don't know where exactly to add it i have for the moment some errors... :)
PS about the Node editor for the V3 I have only a "White screen Window"
I have tryed
moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ) on the prog itself
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); on the "application data"
no success
What is the number of the version of NodeEditor working for the V3?
From: Frenchy Pilou (PILOU)
Last one of the Native Section "Construct" :)
Node Revolve
(English French)
http://moiscript.weebly.com/construct.html
Warning : Put the Minimum of the Slider at 1° Angle for avoid a direct exit of Moi before the new V4 !!!
From: Michael Gibson
Hi Pilou,
> About the Revolve function : I try to add the "if ( Math.abs(angle) < 0.01 ) return;" inside the construct.js file of the nodeeditor>
> but as I don't know where exactly to add it i have for the moment some errors... :)
>
Probably like this (haven't tested to make sure though), add the line marked with >>>
code:
Revolve.prototype.onExecute = function()
{
if (this.properties.mode[0] === "Union")
{
var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
var center = this.getInputData(1, new pointArray(true));
this.properties.angle = this.getInputData(2, this.properties.angle);
var frame = center.getFrame(0);
>>> if ( Math.abs(this.properties.angle[0]) < 0.01 ) return;
var output = factory ('revolve', inObj, frame.origin, frame.evaluate( 0, 0, 1 ), this.properties.angle[0], this.properties.cap_ends[0] === "On");
this.setOutputData(0, output);
}
else
{
var data = this.processInOut(this.properties.mode[0], this.multiProcess, null, null, 360 );
this.properties.angle = data.inputs[2];
this.setOutputData(0, data.outputs[0]);
}
}
>
> PS about the Node editor for the V3 I have only a "White screen Window"
> I have tryed
>
> moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ) on the prog itself
>
> moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); on the "application data"
>
> no success
>
> What is the number of the version of NodeEditor working for the V3?
I think the same version works for both, however v3 does not have the stuff needed for running it from appdata so you have to install it in the main install folder, in the ui subfolder if I remember right.
Then if you put it in a folder like \ui\nodeeditor , you would use the first one above. Whatever folder you put it in, this part in bold of the keyboard shortcut should match the folder name: moi.ui.createDialog( '
nodeeditor/index.html',
If you want to have one single launcher shortcut key that does different things depending on whether it's running in V3 or V4 you can do it like this:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9266.194
Also Macros in v3 won't work unless you apply the fix from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1494
- Michael
From: Frenchy Pilou (PILOU)
About the >>> if ( Math.abs(this.properties.angle[0]) < 0.01 ) return;
that is working fine now! The right thing at the right place is better than the right thing at a random place! :)
About the V3 : that is working also fine after the "fix" ! (i have the 0.97 ) so i will test also the 1.0
Edit: definitly not the 1.0 works for me for the V3 inside the (x86 path) or inside the the app data...
not a big deal... as that works now 0.97 (fixed) for V 3 and 1.0 for the beta V 4 :)
Next native section repository will be "Transform" section I see the end of the tunnel but i have keep the more difficult for the end! :)
And the more easy "Basic" for the ultima end! :D
From: Frenchy Pilou (PILOU)
And last curious thing : the fact to change the Shortcut for a version ("appdata" for Beta V4 - not "appdata" for the V 3)
changes also the Shortcut for the other version of Moi! A true ghost story! :)
I suppose that's explaning my previous "White window" !
So must Copy Past the good path from somewhere if i want use Elephant on an another version of Moi!
(and of course a little trouble with an error "\u8203" during the Copy/Past path for spice things! :)
(seems CTRL C - CTRL V doesn't like to past a selected text from Website - must use the "contextual menu" Right Click !
From: Frenchy Pilou (PILOU)
Move Node (English French)
http://moiscript.weebly.com/transform.html
From: Michael Gibson
Hi Pilou,
> And last curious thing : the fact to change the Shortcut for a version ("appdata" for Beta V4 - not "appdata" for the V 3)
> changes also the Shortcut for the other version of Moi! A true ghost story! :)
> I suppose that's explaning my previous "White window" !
Shortcuts are stored in the moi.ini file and by default both MoI v3 and v4 will use the same moi.ini file, so that's normal.
You can set up an individual shortcut that will do different things depending on whether it is running on MoI v3 or v4, or it is also possible to make MoI v3 and v4 use separate moi.ini files instead of sharing the same one, see here for how to set those things up:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9266.194
- Michael
From: Frenchy Pilou (PILOU)
<< script: if ( moi.majorVersionNumber == 3 ) { moi.ui.alert('running in v3'); } else if ( moi.majorVersionNumber == 4 ) { moi.ui.alert('running in v4'); }
it's just an Alert or that makes also good running of the good Shortcut ?
And where put it ? At the begin line of the script of the Shortcut Elephant ? or ...
From: Michael Gibson
Hi Pilou, you would need to replace the alert with the code that opens the node editor dialog.
So for example if you want to have v3 do this:
moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );
and have v4 do this:
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow );
You would place the v3 code in this spot:
script: if ( moi.majorVersionNumber == 3 ) {
moi.ui.alert('running in v3'); } else if ( moi.majorVersionNumber == 4 ) { moi.ui.alert('running in v4'); }
and place the v4 code in this spot:
script: if ( moi.majorVersionNumber == 3 ) { moi.ui.alert('running in v3'); } else if ( moi.majorVersionNumber == 4 ) {
moi.ui.alert('running in v4'); }
So the whole thing would look like this:
script: if ( moi.majorVersionNumber == 3 ) {
moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); } else if ( moi.majorVersionNumber == 4 ) {
moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); }
Hope that helps!
- Michael
From: Frenchy Pilou (PILOU)
That was not evident indeed but miracle...
the "Whole thing" works inside the both V 3 (0.97) and beta V 4 (1.0) ! (in the same time :)
Bravo! No more headaches for this for me now!
(i will try again if the 1.0 works also for the V 3 )
From: Frenchy Pilou (PILOU)
Second miracle: the 1.0 works now also for the V3 !
Excellent! :)
Added to the Install
http://moiscript.weebly.com/install-elephant.html
From: Frenchy Pilou (PILOU)
About of the Rotate Node
"Frame" parameters are yet nebulous :)
box = 5 , 5 , 2
Edit : ok I have found the missing link - a true moment of inspiration! :)
From: Frenchy Pilou (PILOU)
Maybe there is a trick for make a Rotation / a 3D Line ?
Rotate Node (English French)
http://moiscript.weebly.com/transform.html
From: Frenchy Pilou (PILOU)
Twist Node ( English French)
http://moiscript.weebly.com/transform.html
From: Frenchy Pilou (PILOU)
Flow Node (English French)
http://moiscript.weebly.com/transform.html
From: Frenchy Pilou (PILOU)
Circular Array Node (English French)
http://moiscript.weebly.com/transform.html
From: Frenchy Pilou (PILOU)
I have some troubles with Orient Node!
Seems no automatic "orientation"! ???
From: Michael Gibson
Hi Pilou, I think you'll need to supply a coordinate frame at your desired position instead of just a point.
- Michael
From: Frenchy Pilou (PILOU)
Ok but i don't see difference from a simple "Move" + "Rotate Point" against "Orient" + "Rotate Point" ?
And I must find something who give the exact orientation because with sliders there is not "snap" :)
Something like a "given face" gives the orientation of it...or...
And other thing : does the "Native functions" can work only from them ? So making "Orient" just with them...
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