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From: Frenchy Pilou (PILOU)
7 Sep 2019   [#109]
<<Selected> ObjtoArray > extractPts > Output

I have a cube selected

Not yet working! (square orange) and not sure that takes all points...(maybe also i don't use good nodes after the Extract)


From: wayne hill (WAYNEHILL5202)
7 Sep 2019   [#110] In reply to [#109]
This is working. Maybe right click on Selected and Update. The extractPts is in the Objects2 node
From: Frenchy Pilou (PILOU)
7 Sep 2019   [#111] In reply to [#110]
New test only one point (before reading your last post)



Ah OK Cool! you pass not by the "Array" :)

So what is the "Pink Array" of the "ObjTo Array" ?
From: Frenchy Pilou (PILOU)
7 Sep 2019   [#112]
Just a little Thing : The "ExtractPts" is not in the Native Nodes!!!

I am only on the Native Nodes for the moment! ;)

So maybe that is not possible with only Native Nodes ?

And always want to know what is exactly the Pink "Array" of the Native Node "ObjToArray" :)
From: Frenchy Pilou (PILOU)
7 Sep 2019   [#113]
More easy :)

Node Loft (English French)
http://moiscript.weebly.com/construct.html


" />

From: Frenchy Pilou (PILOU)
7 Sep 2019   [#114]
Node Sweep (English French)
http://moiscript.weebly.com/construct.html




From: Frenchy Pilou (PILOU)
7 Sep 2019   [#115]
Node Extrude ( English French)
http://moiscript.weebly.com/construct.html




From: Frenchy Pilou (PILOU)
7 Sep 2019   [#116]
New little blockage! I stay on a Flat land! :)

Surely trivial but what is the "Frame" inside the Revolve Node and how to use it?



Of course I can rotate first my Profil... but i want to know the use of this mysterious "Frame"! :)


From: Frenchy Pilou (PILOU)
7 Sep 2019   [#117]
More easy :)
Node Boolean Diff (English French)

http://moiscript.weebly.com/construct.html





From: Michael Gibson
7 Sep 2019   [#118] In reply to [#116]
Hi Pilou, a frame is an origin point and 3 direction vectors which together defines a 3D coordinate system, like this:



Probably your case there will use the z axis of the frame as the axis of revolution.

- Michael

Image Attachments:
pilou_frame.jpg 


From: Frenchy Pilou (PILOU)
8 Sep 2019   [#119] In reply to [#118]
Cool! Seems that but there is a direct exit from MOi! :) (without report! )
In general when slider go toward 0 (even 0 is not touched) - this is the same thing for any of axis chosen!

Ps The file ".3dm" saved don't appear on the list of last saved ! ??
I have yet 15 last saved files in this list (does exist a maxi number)
Saved is done before launch the Node!







http://moiscript.weebly.com/uploads/3/9/3/8/3938813/speed_exit.3dm

http://moiscript.weebly.com/uploads/3/9/3/8/3938813/speed_exit.nod
From: Michael Gibson
8 Sep 2019   [#120] In reply to [#119]
Hi Pilou, since the node editor uses GeometryFactory::calculate() it runs the factory calculation inside MoI.exe instead of running it in the separate moi_commandprocessor.exe process as will happen when running the regular Revolve command. As a side effect of this there are some kinds of bugs that you can encounter with the node editor that get screened out with the regular commands because if moi_commandprocessor.exe crashes the MoI.exe process just keeps going ok.

In this case the bug is the revolve factory will crash if given a 0 (or perhaps very small) angle value. This could be tuned up in the Revolve node to not try and do the revolve if the angle is very small. Something like: if ( Math.abs(angle) < 0.01 ) return;

I've updated the revolve factory itself to do that as well so in the next release that shouldn't happen even with the current revolve node.

- Michael
From: Frenchy Pilou (PILOU)
8 Sep 2019   [#121]
Anyway :)

Node Intersection (English French)
http://moiscript.weebly.com/construct.html




From: Michael Gibson
8 Sep 2019   [#122] In reply to [#119]
Hi Pilou,

> Ps The file ".3dm" saved don't appear on the list of last saved ! ??
> I have yet 15 last saved files in this list (does exist a maxi number)
> Saved is done before launch the Node!

The "recent files" list is written to moi.ini when MoI closes down but if it crashes then the normal shutdown processing does not happen.

The number of recent files that are displayed can be adjusted in moi.ini :

[UI]
<....>
MaxNumRecentFiles=15


- Michael
From: Frenchy Pilou (PILOU)
8 Sep 2019   [#123] In reply to [#122]
Thx for the Infos!
From: Frenchy Pilou (PILOU)
8 Sep 2019   [#124]
Node Union (English French)
http://moiscript.weebly.com/construct.html




From: Frenchy Pilou (PILOU)
8 Sep 2019   [#125]
About the Revolve function : I try to add the "if ( Math.abs(angle) < 0.01 ) return;" inside the construct.js file of the nodeeditor

but as I don't know where exactly to add it i have for the moment some errors... :)

PS about the Node editor for the V3 I have only a "White screen Window"
I have tryed

​moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ) on the prog itself

​moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); on the "application data"

no success

What is the number of the version of NodeEditor working for the V3?
From: Frenchy Pilou (PILOU)
8 Sep 2019   [#126]
Last one of the Native Section "Construct" :)

Node Revolve
(English French)

http://moiscript.weebly.com/construct.html

Warning : Put the Minimum of the Slider at 1° Angle for avoid a direct exit of Moi before the new V4 !!!




From: Michael Gibson
8 Sep 2019   [#127] In reply to [#125]
Hi Pilou,

> About the Revolve function : I try to add the "if ( Math.abs(angle) < 0.01 ) return;" inside the construct.js file of the nodeeditor>
> but as I don't know where exactly to add it i have for the moment some errors... :)
>

Probably like this (haven't tested to make sure though), add the line marked with >>>

code:
Revolve.prototype.onExecute = function()
{
	if (this.properties.mode[0] === "Union")
	{
		var inObj = this.getInputData(0, moi.geometryDatabase.createObjectList());
		var center = this.getInputData(1, new pointArray(true));
		this.properties.angle = this.getInputData(2, this.properties.angle);
		var frame = center.getFrame(0);

>>>		if ( Math.abs(this.properties.angle[0]) < 0.01 ) return;

		var output = factory ('revolve', inObj, frame.origin, frame.evaluate( 0, 0, 1 ), this.properties.angle[0], this.properties.cap_ends[0] === "On");
		this.setOutputData(0, output);
	}
	else
	{
		var data = this.processInOut(this.properties.mode[0], this.multiProcess, null, null, 360 );
		this.properties.angle = data.inputs[2];
		this.setOutputData(0, data.outputs[0]);
	}
}



>
> PS about the Node editor for the V3 I have only a "White screen Window"
> I have tryed
>
> ​moi.ui.createDialog( 'nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ) on the prog itself
>
> ​moi.ui.createDialog( 'moi://appdata/nodeeditor/index.html', 'resizeable,defaultWidth:680,defaultHeight:420', moi.ui.mainWindow ); on the "application data"
>
> no success
>
> What is the number of the version of NodeEditor working for the V3?

I think the same version works for both, however v3 does not have the stuff needed for running it from appdata so you have to install it in the main install folder, in the ui subfolder if I remember right.

Then if you put it in a folder like \ui\nodeeditor , you would use the first one above. Whatever folder you put it in, this part in bold of the keyboard shortcut should match the folder name: ​moi.ui.createDialog( 'nodeeditor/index.html',

If you want to have one single launcher shortcut key that does different things depending on whether it's running in V3 or V4 you can do it like this:
http://moi3d.com/forum/index.php?webtag=MOI&msg=9266.194

Also Macros in v3 won't work unless you apply the fix from here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=7777.1494

- Michael
From: Frenchy Pilou (PILOU)
8 Sep 2019   [#128] In reply to [#127]
About the >>> if ( Math.abs(this.properties.angle[0]) < 0.01 ) return;

that is working fine now! The right thing at the right place is better than the right thing at a random place! :)

About the V3 : that is working also fine after the "fix" ! (i have the 0.97 ) so i will test also the 1.0

Edit: definitly not the 1.0 works for me for the V3 inside the (x86 path) or inside the the app data...
not a big deal... as that works now 0.97 (fixed) for V 3 and 1.0 for the beta V 4 :)

Next native section repository will be "Transform" section I see the end of the tunnel but i have keep the more difficult for the end! :)
And the more easy "Basic" for the ultima end! :D

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