Show messages:
1-9
10-22
From: PaQ
Thanks a lot Przemas !
From: 3dcnc
Thanks so much. very helpful.
From: Przemas
Another thing I've tried was using D9VK (as if I recall correctly current MoI version uses DX9). What it basically does is it translates DX9 calls into Vulkan. Sadly it would require "child window rendering" which is currently not supported in D9VK. But maybe will see this feature implemented - as this project matures quickly.
I wonder whether MoI beta, which uses newer DX would work with DXVK, which is much more mature project (it translates DX10/DX11 calls into Vulkan).
If someone is willing to play and test let us know how it went.
Oh, and the reason I'm trying it out is because from my experience those "WINE addons" offer much better performance and stability.
From: PaQ
Hello, anyone get a bit of progress lately ? I'm running the last beta on Ubuntu 20.10, and even with the __GL_MaxFramesAllowed=1 set in ENV, edges selection can still be problematic from time to time (like after maximizing the 3D view).
printenv shows __GL_MaxFramesAllowed=1, so I suppose I'm good for that part of the problem.
MoI it the last bit of software I would really miss too much :(
From: PaQ
Nevemind, even if the selection was fixed, exporting heavy asset is like 25x slower than native windows, I don't think multi-threading is that well supported with wine.
From: Frenchy Pilou (PILOU)
Previous version(s) was more speed ?
From: PaQ
No idea Pilou, I remember having MoI working with Mint long time ago (different hardware), but I didn't tried to load/export 'complex' stuffs.
Actually I don't remember MoI loading models that fast on windows either, a 450Mb .3dm loaded in 4 sec with the last beta ... it's insane :)
From: Michael Gibson
Hi PaQ,
re:
> a 450Mb .3dm loaded in 4 sec with the last beta ... it's insane :)
Not bad! :) That will be from the new parallelized loader in v4, it's able to chew on processing objects using multiple CPU cores.
- Michael
From: surferdude
Hi,
I have an annoying problem that I can't solve. When I create a box and click on the surface it selects the surface behind the box.
How can fix that? MoiV4/V5
From: Michael Gibson
Hi surferdude, what operating system are you running on?
- Michael
From: surferdude
Hi Michael,
I'm using Pop!_OS 22.04 LTS, I'm learning Linux. Would be great to have Moi on Linux as well, I'm okay with Wine.
From: Michael Gibson
Hi surferdude, did you try setting the __GL_MaxFramesAllowed=1 environment variable as described in the first post of this thread? :
http://moi3d.com/forum/index.php?webtag=MOI&msg=9373.1
Another thing you could try is going to moi.ini (Options > General > "Edit .ini file" button), and in the [View] section, find the entry for GraphicsAPI=Auto and experiment with setting it to GraphicsAPI=Direct3D11 , GraphicsAPI=OpenGL and on v5 GraphicsAPI=Direct3D9 .
Possibly one of those may work better.
Usually selection problems with click selecting means something is going wrong with texture read back from the video card. If you have any driver settings that you may have set to force anti-aliasing to be on also try turning that off.
- Michael
From: surferdude
Thank you Michael! A combination of these settings helped. export __GL_MaxFramesAllowed=1 and GraphicsAPI=OpenGL
(Edit- Sometimes it works)
Direct3D9 also works but shows every model in black, overall it feels faster than OpenGL. Would be great to have this feature in the future.
Show messages:
1-9
10-22