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From: Death
"I don't understand what's your problem.
Please, don't tell me what I can or i cannot do here on the forum.
I'm free to ask what I want to ask to Michael, new features, bug fixes, different way to do the existing things, etc...
I own a commercial license of Moi so I'm totally free to talk to Michael here on the forum in any polite way.
I think that Moi is a great software, but I also think that it has a too "slow" growing.
I think that some new modelling tools is necessary."
---
A little sensitive today? ;-)
I didn't tell what you can or can not do in the forum. Just like you, I have an opinion on MoI and it is that it is the BEST modeler to use. You may disagree, but it doesn't mean that I have to share your opinion.
My experience with parametric modeling is that it is more of a pain in the butt than it actually helps. Way down in the tree one makes a change and easily screws up the whole model. Then its time to fix the rest of the steps one by one, without having the comfort of seeing the actual change, but only the cascade of it up the tree. I found it easier to model with MoI, things can be quickly and easily re-done if one just kept a few curves, or even from scratch is fast enough to beat the pain of parameters that get mangled up with a just single change and propagate badly through the whole change history. I can do in Moi what would take days in MAX, in just a few hours. And Booleans, well, you know that story, nothing beats MoI there.
There are, of course, reasons one might want parametric modeling for, but I personally think it can wait until other more interesting items have been added, since its strength IMO is more for "unplanned" modelling.
Now, since I also own a commercial version, I too have the right to state my opinions here in the forum, just like you. Like'em, or hate'em, that's up to you...
Peace, brother... '-)
From: mkdm
@You: "MoI is meant to be a functional tool "
Moi is also a very useful tool for artists and designer, not strictly related to manufacturing or engineering.
I have used a lot Moi for art purposes.
I think that this is a legitimate way of using Moi :)
A way of use that has equal dignity.
The fact that actually I'm not playing with 3D stuff doesn't mean that my requests are useless or less important.
And I'm pretty sure that you think so too.
Thanks.
From: mkdm
No problem for me.
@You: "...My experience with parametric modeling..."
I never talked about "parametric". Never.
I don't want Moi to be parametric!
I'm talking about some new modelling tool like for example "Cage deformation", "Bending and tapering" (beyond the "flow" tool), some surface continuity tool, a Zebra checker, Instanting and Grouping (long...long awaited)
Just to name a few.
No parametric.
Have a nice day.
From: Anthony (PROP_DESIGN)
I'm with you Death. I have the same experience and desires you mention. If you really need a low cost parametric modeller Atom3D is available. It can also calculate mass properties. I think it would be a good supplement to MoI. Michael is one man he can't do everything. Development time is going to be slow. Given how many CAD programs already exist, it makes sense to pick and choose what is going to make MoI better and how it fits in with the rest of the world. Sure it would be great to have one, low cost, CAD program that could do everything. But that's not realistic, especially from a one man development crew. I wish people would stop beating a dead horse. I read these posts over and over again. The same thing time and again. It's not happening' get over it. This isn't directed at any one person. Just 'all' of the people that post the same derivative thing. I use such and such and I want MoI to be like that and I want it yesterday. When is it going to stop. Probably never.
From: Michael Gibson
Hi Marco,
re:
> I'm talking about some new modelling tool like for example "Cage deformation", "Bending and tapering"
> (beyond the "flow" tool), some surface continuity tool, a Zebra checker, Instanting and Grouping
> (long...long awaited)
> Just to name a few.
These have been requested by quite a few people so it's pretty likely they will become a part of MoI at some point. But it won't happen for v4 and I cannot promise which specific version they will show up in.
If any of these are very important functions for what you need to do, there is other software out there that does all of these things like Rhino for example. So if you need these things now it would make sense for you to use other software that does what you need instead of MoI.
- Michael
From: Death
"I'm talking about some new modelling tool like for example "Cage deformation", "Bending and tapering" (beyond the "flow" tool), some surface continuity tool, a Zebra checker, Instanting and Grouping (long...long awaited)
Just to name a few."
Well, like I said, use MAX for that.
(PS: You can group by assigning the same Styles to different objects, then you select them as a group by just clicking that style. Instancing is only necessary to save calculation power and ram, both of which are not so much of an issue nowadays and doesn't help if the renderer/model format don't support it. Besides, some renderers allow instancing right within them. Normals I usually set up in the renderer, triplanar being the quick and easy way out (zebra eliminated), continuity is using Blend etc. correctly, you can taper using 1d scaling and bend using flow.)
Of course things like this will prob. be added eventually under the menu commands I am sure. But until then I got all I need so far.
You might want to get back into MoI and with a bit of re-thinking the mesh modeling flow (i.e., ditch it) you might just fall in love with it again...
There was a post here with 3 articles from a German magazine which showed how powerful and easy MoI modeling is. That guy created cool models with a minimum of curves and solids. Definitely worth reading.
One thing I learned: If I wait for my favorite tool to become what I really want it to be, I'll never use it, because there's always another feature one can wait for.
From: mkdm
Hello Michael.
@You: "...it would make sense for you to use other software..."
Ok. I didn't want to start and endless conversation about this topic here so let's stop here this conversation :)
THANKS ANYWAY FOR YOUR KIND REPLY. AS USUAL :)
But evidently I didn't make my point clearly enough or you didn't understand what I wanted to say.
No problem.
As I've said TONS AND TONS OF TIMES, I still consider Moi one of THE BEST fast and quick 3D Nurbs modeler, thanks to its super streamlined workflow.
And I'M NOT QUITTING MOI.
But for a long long time (except for 64Bit and the latest SubDiv tool) it didn't receive a TRUE UPDATE about new modelling tools.
This is a fact.
Have a nice day a best wishes for your job and your things in general :)
Ciao.
From: James (JFH)
Michael,
It is indeed exciting that dimensions are coming to Moi3d.
These scale-independent arrows and numerals will also be beneficial to vector nodes and to the numbering node, respectively.
I have looked at your video, and see that the arrow head remains in the plain of the dimensioning; which makes sense.
Would it be possible to have a script option for arrowhead display to in alignment with the screen view, because vectors
are not tied to a plane? Does that make sense? Karsten has achieved this by making the arrowhead a 3D solid element, but your new arrowheads would be a more elegant solution IMHO.
If this is too much trouble, please disregard; I just thought it was better to ask earlier rather than after dimensioning had be finalised.
James
From: Michael Gibson
Hi James,
re:
> Would it be possible to have a script option for arrowhead display to in alignment with the
> screen view, because vectors are not tied to a plane?
I think it could be possible, I'll experiment with it and see.
The way the annotations work is there will currently be 5 different types of objects for them: Linear dimension, Radial dimension, Angular dimension, Leader, and Text.
They all have a plane associated with them, but if you make a leader with 2 points you could have its plane be any plane containing those 2 points and that would give you a line with an arrowhead on one end of it. Does that sound like it would work for that if there was an additional property to show an annotation's arrowhead flat to the screen?
- Michael
From: James (JFH)
Michael,
>> Does that sound like it would work for that if there was an additional property to show an annotation's arrowhead flat to the screen? <<
In the case of text for numbering node it would be ideal to be always displayed "flat to the screen"
However, I'm not sure that I explained myself well in regards to arrows.
Have a look at this image:
https://i.ytimg.com/vi/bFzZB4zhqLo/maxresdefault.jpg
or alternatively starting at 13:01 on this video:
https://vimeo.com/49043607
The arrows are not "flat to the screen" but are oriented along the vector, yet nevertheless, rotated so that arrowhead is always face on.
I hope this is clearer
James
From: Michael Gibson
Hi James, so what I meant by "flat to the screen" is having an arrowhead drawn as if it was in a 2D vector program, like it's always the same proportions just rotated only in the screen plane like these:
So all those arrowheads above all have the same area of filled pixels on the screen.
But that video you linked to makes me wonder if I'm not getting the right idea since it shows some arrowheads that appear to have different proportions and filled areas like here:
But the image you linked to looks like all the same pixel filled area like in the first image above...
- Michael
Image Attachments:
james_arrowheads1.jpg
james_arrowheads2.jpg
From: James (JFH)
Michael,
>> But the image you linked to looks like all the same pixel filled area like in the first image above... <<
Yes that image was a poor choice because the vectors are on the same plane, and hence there is no foreshortening of vectors viewed head-on (or tail on).
Below is Karsten's existing solution for vector display. Although it works well, the arrows are not scale-independent & so an arrowhead may obscure much of the model if viewed closeup & head-on.
Your dimension arrows (as shown in your video) would be suitable except a vector is one-dimensional not tied to a plane.
Perhaps this is more difficult then first thought.
Thanks for looking into this
James
Image Attachments:
karstenVectors.jpg
From: Mip (VINC)
Hi Michael,
To avoid possible confusion with visible lines when printing screenshots in black & white, do you think you'll be able to insert a small gap between dimension elements (extension lines, arrows) and objects?
I really like those arrows.
Michel
From: Michael Gibson
Hi James, ok I think I understand better now - you don't want a 2D type screen facing arrow, you want one with perspective foreshortening but that does not look like it is in a fixed plane.
I experimented with a couple of things for that but could not come up with a good result, the current approach is pretty focused on a planar looking type shape.
- Michael
From: Michael Gibson
Hi Michel,
re:
> To avoid possible confusion with visible lines when printing screenshots in black & white, do you
> think you'll be able to insert a small gap between dimension elements (extension lines, arrows)
> and objects?
So something like this for the extension lines? :
For the gap on arrows, would that also apply to the arrows going to the extension lines in a linear dimension like above, or only to the arrows on other dimension types?
I'm not sure if I'll be able to do an arrow gap on angular dimensions because that would also involve trimming back some of the arc that is being drawn, but I could do it for radial and leader dimension types.
- Michael
Image Attachments:
Mip_gap.jpg
From: bemfarmer
ecabinetsystems has some discussion about 3D dimensions here:
http://order.ecabinetsystems.com/updates/ecabinetsystemsmadeeasy/Dimensioning_in_3D.htm
They use red dimension lines with blue arrows for 3D, but do have some warnings about confusion.
I particularly liked the drawing and anatomy at this link:
https://www.3dhubs.com/knowledge-base/how-prepare-technical-drawing-cnc-machining
I guess several MoI drawings would need to be combined in pdf?
The link "angle projection" goes to "Multiview projection-Wikipedia."
- Brian
From: James (JFH)
Michael,
I greatly appreciate the efforts you have gone to on this.
Maybe Karsten's solution then is the best way to go, but only if his cone arrowheads could be made to be scale independent (ie always small).
Another possible work around would be to have 2 perpendicular associated planes with each vector, like shown below, however with only one arrow displayed at any one time. The display would be triggered on/off (or off/on) based on angle of incidence to screen view.
Again thanks you so much for looking to solve this
James
https://www.instagram.com/nodeology/
PS the work you have done to date for display "flat to screen" will find utility with the "Numbering" node
Image Attachments:
arrowHead.gif
From: Michael Gibson
Hi Brian,
> I guess several MoI drawings would need to be combined in pdf?
Something like that would really need some other software rather than MoI. The new dimensions in MoI will be useful for simple cases and light duty but not really for making detailed production drawings like that example.
Various other CAD software have a much more extensive drawing toolset to help make that type of output.
- Michael
From: Frenchy Pilou (PILOU)
Can we move, orient (align) , size the "Blah" text ? (after draw the arrow lines)
Does the "Blah" text has some of these 3 functions as "native" ones when you draw the arrow lines?
and something like "out" (begin, end) "cut" (when inside) arrow lines?
From: Mik (MIKULAS)
MOI + Make2D4Views script (
http://moi3d.com/forum/index.php?webtag=MOI&msg=8041.1 ) exported in DXF + free SOLID EDGE 2D DRAFTING (
https://www.plm.automation.siemens.com/plmapp/education/solid-edge/en_us/free-software/free-2d-cad ) = perfect results for technical drawing.
Only thing it has to be done is alignment of views according to appropriate standard - US vs EU (
http://moi3d.com/forum/index.php?webtag=MOI&msg=8041.19 )
Ciao
Mik
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