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Full Version: Wall Panel - Houdini Apprentice -> MoI

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From: amur (STEFAN)
25 Mar 2019   [#43]
Hi PaQ,

your DistanceToPoint set-up is pretty awesome!

My first try with an imported .iges file from MoI. :-)
(I show the backside, because it looks imho cool)

Hope I can post soon some ideas, with your
file and MoI.

penrose

Regards
Stefan
From: amur (STEFAN)
25 Mar 2019   [#44]
So many possibilities with PaQ's set-up … (where is that PayPal donate button :-))

I tried with a high grid setting (1024x1024) and used a Mandelbrot outline, which
I had created long ago with MoI.

mandelbrot

Regards
Stefan
From: PaQ
25 Mar 2019   [#45] In reply to [#44]
Super cool result Stefan !
I havn't invented anything here, I just lean it from this site :

http://www.tokeru.com/cgwiki/?title=Houdini
http://www.tokeru.com/cgwiki/index.php?title=JoyOfVex
From: Frenchy Pilou (PILOU)
25 Mar 2019   [#46]
Houdini is a bottomless well ! :)
From: amur (STEFAN)
25 Mar 2019   [#47]
Hi PaQ,

o.k., but you share your knowledge with pretty cool examples,
which I, as a Houdini noob, would not come up with nor find
the required resources easily. ;-) So, thanks for that!

Regards
Stefan
From: amur (STEFAN)
25 Mar 2019   [#48]
O.k., after a second try I had to render this Mandelbrot, to better see how it would look
like as an image. Looks a bit like chocolate … :-)

Mandelbrot

Regards
Stefan
From: Frenchy Pilou (PILOU)
25 Mar 2019   [#49]
I am always amazed by the funny result of all that! (only ZSurf + SimLab Composer Lite) and test with Moi for accelerate the process of Download!


From: amur (STEFAN)
25 Mar 2019   [#50]
Hi Pilou,

indeed amazing what can be done. I am very glad that PaQ contributed so much valuable
infos and presets to this thread, which can open for us now new possibilities!

BTW. When looking at your image i think we can prepare with ZSurf (only using black
and white images, no greyscale) and MoI cool outlines for the set-up PaQ provided to
us. I.e. meaning once we have the Zsurf surface in MoI we simply trim it at a certain
position to get a nice edge, copy and paste it to have the outline … :-)

Regards
Stefan
From: Frenchy Pilou (PILOU)
25 Mar 2019   [#51] In reply to [#50]
Moi is the Swiss knife! ;)
From: PaQ
25 Mar 2019   [#52]

From: Frenchy Pilou (PILOU)
26 Mar 2019   [#53]
About GAEA - fresh air! a free version is existing! ;) (technology of the French SketchFab is some amazing!
(of course in Full screen on your biggest monitor = pleasure of the eyes!)




Gaea Biome Hero Image
by quadspinner
on Sketchfab






Gaea - Color Test 33-958
by quadspinner
on Sketchfab






Gaea - Erosion Test
by quadspinner
on Sketchfab


From: amur (STEFAN)
26 Mar 2019   [#54]
@PaQ

:-)

Best regards
Stefan
From: amur (STEFAN)
26 Mar 2019   [#55]
Re-rendered this guy, to get rid of the chocolate look … :-D

panel3-Mandelbrot

Regards
Stefan
From: Anthony (PROP_DESIGN)
26 Mar 2019   [#56] In reply to [#55]
beautiful
From: amur (STEFAN)
26 Mar 2019   [#57]
Thank you!

Regards
Stefan
From: amur (STEFAN)
26 Mar 2019   [#58]
Picked some closed curves from an old MoI project and run it also
through PaQ's set-up, with a grid setting of 1024x1024, which then
shows the curves nicely.

panel5-spirocurves2a

Regards
Stefan
From: Frenchy Pilou (PILOU)
26 Mar 2019   [#59] In reply to [#58]
the PaQ's set-Up is only for Houdini for be sure ?
From: amur (STEFAN)
27 Mar 2019   [#60]
Yes, only for Houdini.

Regards
Stefan
From: amur (STEFAN)
27 Mar 2019   [#61]
Hi Pilou,

you can try to do the same with ArtForm and the function "Region Relief",
once you have imported the curves and defined them as new model.

Regards
Stefan
From: Frenchy Pilou (PILOU)
27 Mar 2019   [#62] In reply to [#61]
I will try that! :)

I have ArtForm Pro 3.5 (or named 4.0 at start screen)

Does it Updated for a new free version ? (yet sufficient...just for info... :)
(remember that was a little trick to install :)

And it's not an easy intuitive prog! :)

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