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Thread Split: Some posts in this thread have been moved here
From: Michael Gibson
Hi Metin, ha look at that high quality poop conversion! :)
- Michael
From: Metin (METIN_SEVEN)
:D
The only thing I really miss is the option to convert high-polygon meshes to NURBS.
I loaded the attached old voodoo doll of mine (once created for a quick cartoon), and I forgot that the pins are high-poly.
It took quite a while to load, and MoI still tried to subdivide the high-poly pins, resulting in patch tearing and exported polygon tearing, while it'd be great if high-poly objects would be recognized as high-poly (maybe with a user-defined treshold) and converted to as few NURBS patches as possible.
Thanks,
Metin

Image Attachments:
Screenshot 2018-10-19 at 09.27.08.png
From: Michael Gibson
Hi Metin, yeah so those pins were not meant to be have sub-d smoothing on them, right?
I'm not really sure how feasible it would be to try and detect that automatically - for this converter you would want to leave those out of the .obj file and not try to bring them in with the body.
The tearing I think is a bug in MoI's handling of faces that are pretty small, not actually in the conversion part. If you scale those up by say 100 times in size before bringing them in you might see them go away. It can happen in other places in MoI too, it's just more noticeable in the converter since it can generate little tiny faces more than other things you usually do in MoI. I'm still working on tracking down this tiny face mangling bug, it crept in sometime after MoI v3.
- Michael
From: Michael Gibson
Also I'm hoping to get the converter to have a progress bar and a cancel button too.
- Michael
From: Metin (METIN_SEVEN)
Hi Michael,
Sounds good. Good luck hunting those darn bugs.
I tried a little more complex, but completely manifold, subdivision-ready OBJ file, and it becomes a joined surface after importing in MoI using the new Sud-D function.
I've attached the OBJ file. If you select and delete the main part of the result, some separate edges remain.
Regards,
Metin
Attachments:
test.obj
From: Frenchy Pilou (PILOU)
<< Also if you want to set up a shortcut key for the SubD to NURBS converter use ImportSubD for the command name. And if you want to run it in a script you can use moi.geometryDatabase.fileImportSubD( 'filename' );
and the very practical
Press TAB then write ImportSUBD or importsubD or ImPorTSubD or anything you want but without space! ;)
the ZBrush dog
and here a model 30 000 polys (Zbrush)
By Félix Barc
From: ycarry
Thanks Michael!
Image Attachments:
suzanne.png
From: Michael Gibson
Hi Metin,
re:
> I tried a little more complex, but completely manifold, subdivision-ready OBJ file, and it becomes
> a joined surface after importing in MoI using the new Sud-D function.
That's the same "very small faces getting mangled" problem that I was talking about earlier. For now if you have an object that's only about 1 unit across it will run into some problems, scale objects like that up by say 100 times before you do the import.
I've attached the result of scaling your object up by 100 times and this version should now have all joined edges when you import it.
- Michael
Attachments:
test2_obj.zip
Image Attachments:
metin_scaled_subd.jpg
From: Metin (METIN_SEVEN)
Hi Michael,
You're right, the upscaled OBJ file becomes a solid after import. I can use that as a workaround until it's fixed.
Thanks,
Metin
From: Frenchy Pilou (PILOU)
on the biggest 3D French Portal! ;)
http://www.3dvf.com/actualite-24610-moi3d-une-nouvelle-beta-future-version-4.html
From: Finema
Thanks Michael for this great feature !
From: pafurijaz
I do not know how to comment on this new SubD-in Nurbs .. excellent you are the best ..
Maybe when you have time it would be useful to be able to determine in the models imported before conversion which edges should be creased. a bit like it works with FreeShip. here is an old example below. this would allow you to create surfaces with sharp edges like a cube or something..
The ship is converted with edges creased and has a nice sharped nurbs surfaces..
Here the link to sources of Freeship..
https://github.com/markmal/freeship-plus-in-lazarus/releasesImage Attachments:
FreeShip_nurbs_moi3d.png
Schermata del 2018-09-20 10-16-27.png
From: pafurijaz
And here a file generated with FreeShip from SubD with sharp edges.
From: PaQ
Talking about crease, Modo CC crease + mesh freeze works pretty well ! (but it's not sharp crease off course)
From: moujiik
Hi, the new SubD is realy good at modeling cushions. My workflow is modeling in Moi3D, export a sketchup, export obj from sketchup,
and SubD in Moi3D. When i export obj from Moi3D, SubD is not working as expected, whatever kind of obj export. Why that?
Moujiik
Attachments:
Test SubD.3dm
Image Attachments:
Test SUbD.jpg
From: Michael Gibson
Hi Moujiik, when you export from MoI you should set the option for "Weld vertices along edges" in the expanded dialog options.
- Michael
From: moujiik
Thank you, the result is just perfect. I was wondering why we don't have the alternative to directely apply SubD to the model,
then i thought it's probably better to ajust some parameters of the obj file? Anyway that's a great tool. Genius!
Image Attachments:
Test SUbD2.jpg
From: Michael Gibson
Hi Moujik, you're welcome I'm glad that worked!
re:
> I was wondering why we don't have the alternative to directely apply SubD to the model
I do want to add that and some other creation methods in the future, the .obj import converter is the first step.
- Michael
From: mkdm
Hello Michael.
@You : "...I do want to add that and some other creation methods in the future, the .obj import converter is the first step..."
PERFECT!!
Thanks @Moujik :)
I wanted to ask Michael just about these features.
From: amur (STEFAN)
Hi Michael,
i converted my Blobby Cube (with 94156 quads from ZRemesher) to a solid and when i scale the cube from
100x100x100 mm to 200x200x200 mm and then unselect the cube and reselect the cube i have a small scale
discrepancy in the readout menu.
It says now in "Size" 200x199,99x199,99 mm and in the "Edit Size" 200x200x200 mm.
I am wondering now what readout is the correct value? As i figured out this happens also in MoI v3.1.
image hosting
Best regards
Stefan
P.S. In case you need the model, let me know and i send it to you.
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