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From: Michael Gibson
Hi Moujiik, sorry about that - it's a bug in the new display engine that caches information on the video card. The bug is triggered by changing moi.view.meshAngle . If you comment out those calls then it should work ok, like this:
script: /* Custom screenshot */ var prev_background = moi.view.viewportBackgroundColor; moi.view.viewportBackgroundColor = 0xFFFFFF; moi.view.lineWidth = 1; moi.grid.display = false; moi.grid.showXYAxes = false; moi.view.showAxisIcon = false; /*moi.view.meshAngle = 3;*/ moi.ui.getActiveViewport().renderToClipboard( 4000, 2500 ); moi.view.lineWidth = 1; moi.grid.display = true; moi.grid.showXYAxes = true; moi.view.showAxisIcon = true; /*moi.view.meshAngle = 8;*/ moi.view.viewportBackgroundColor = prev_background;
I'm going to try and release a new beta this week which will have it fixed, thanks for reporting it.
- Michael
From: moujiik
Hi Michael. It's working now. Thank you, that was fast!
Have a nice day.
Moujiik
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