MoI discussion forum
MoI discussion forum

Full Version: V4 beta May-12-2018 available now

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From: Rainydaylover (DIMITRI)
19 May 2018   [#53]
To my opinion one thing that is needed urgently -I have said it in another thread too- is a deforming by cage! It is a very needed feature. It is really a problem to go back and forth by exporting importing an object for being able to deform it in another app.

As to other needed features I do double the thoughts of Metin. Having a good quad (or even hybrid) mesher for obj export would be great. The present exporter is good but if you want to send the object for sculpting there arise a lot of problems: especially the fact that there is a so dense accumulation of polygons on the fillet areas makes the remeshing in other apps difficult. It would be great, indeed, to have an alternative way of exporting the models by shaping on them a more suitable for sculpting mesh.

And... a simple, nice scroll where the user could insert, with icons of his own design, the add-on scripts please... most of the add-ons are very useful and it is difficult to remember them by keyboard shortcuts only.
From: Michael Gibson
19 May 2018   [#54] In reply to [#53]
Hi Dimitri, I think Max's CustomUI extension has a scripts menu. If you set that up you wouldn't need to remember keyboard shortcuts to access scripts.

For sculpting which program are you using, have you tried 3D Coat's voxel sculpting mode? As far as I know it is not sensitive to polygon density since polygons are converted into voxels and then you sculpt with the voxels.

- Michael
From: Rainydaylover (DIMITRI)
19 May 2018   [#55]
Hi Michael! I know Max's script but I would prefer to have such a thing natively built in Moi. But anyway, ok, Max's script too may do the work! : - )

Now, as to the 3D Coat... I do use it but I do have to make more experiments with it. Just yesterday made a retopo with it to a base ring model got from Moi (below is the rendered result in Blender's Cycle). It did not occur to me trying directly to work on it in voxel mode. Will try it. Thanks for mentioning it!

Btw, keep in mind please the cage deformer thing... Moi could be great for ring designers! : - )

Image Attachments:
Ring sculpted.jpg 


From: Dan (DANIEL_SIR)
20 May 2018   [#56] In reply to [#33]
Hello Michael,

I am trying the new MoI 3D version. That's really great. Especially when I saw the possibility of the new OpenGL option. I tested it right away. So I put GraphicsAPI=OpenGL in the moi.ini file.

And, there, it's great, navigation with a 3D mouse is really faster on large files.

However, I have the same problem as Bernhard.
I can no longer select anything; neither curves, nor objects, nor surfaces.

For information, I work with Windows 10 Pro V1803.
One Gigabyte GTX960 4GB graphics card, one Wacom Intuos 3 tablet and one Xeon X5472 CPU

Daniel
From: Michael Gibson
20 May 2018   [#57] In reply to [#56]
Hi Daniel, you might try updating your video driver to the latest version available and see if that makes any difference. It's probably best to get it directly from nVidia's web site.

One other thing you might check is in your video card system settings, if anti-aliasing is forced on there it can interfere with selection, it should be set to something like "application controlled".

If neither of those help then you'll have to stick with Direct3D11 for now, but possibly if I can solve the texture readback problem on Wine it may solve it for your case as well.

- Michael
From: shane (SHANE_W)
21 May 2018   [#58] In reply to [#57]
I am getting very slow viewport feedback when rotating, selecting etc in larger models. I loaded up the same model in 3.1 and I get much a faster / smother response. I am using OS X 10.123.4 with a Radeon Pro 580 graphics card.

Thanks,

-Shane
From: Dan (DANIEL_SIR)
21 May 2018   [#59] In reply to [#57]
Hello Michael,

Thank you for your answer.
I took your advice:
1) To update the video card, I have the latest version from nVidia.

2) Following your advice, I did some tests in the nVidia control panel. I went to 3D Settings / Manage 3D Settings / Program Settings.
There, I added the MoI 3D V4 executable to make modifications only for MoI 3D.
Then I disabled the first three Antialiasing lines: FXAA, Gamma Correction, Mode.
The most important to disable is FXAA Antialiasing.
By disabling these parameters, normal volume and curve selection is possible in the 3D View.
However, in the other three 2D views (Top, Face and Right) the selections do not work for the curves and work randomly for the volumes.
I hope this information can help you with debugging.

Otherwise, I'm running in DirectX mode.
And I look forward to the new version and of course the new features of the V4.

Sincerely,
Daniel
From: Michael Gibson
21 May 2018   [#60] In reply to [#58]
Hi shane,

re:
> I am getting very slow viewport feedback when rotating, selecting etc in larger models.
> I loaded up the same model in 3.1 and I get much a faster / smother response. I am
> using OS X 10.123.4 with a Radeon Pro 580 graphics card.

Can you please e-mail me at moi@moi3d.com and I will send you a test version with some changes that may help.

Thanks, - Michael

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