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From: Frenchy Pilou (PILOU)
And you can use always with it Fusion 360 (version free) for some complex Moi's fillets! ;)
From: davidvacek
Yep I am going to try Fusion360 bit more this weekend.
Maybe it is a question for other thread, but one thing in a MOI I am bit lost is gizmo for transforming objects.
1) Is there some addon for the transform gizmo? Or which script activates move/rotate/scale gizmo (the one that shows in 3d view if pressed in 2d views) that I can make shortcut and do not need to go to 2d view.
2) Is there possibility to change gizmos local/world space coordinates or custom space coordinates for rotation/move/scale? Or is there a plan to update transforming gizmo for V4 with more features?
So far it is only thing that feels little bit stiff to me. Sorry if it is just because lack of my knowledge and mentioned in documentation, I didn't went trough complete documentation just yet.
Thanks a lot!
Image Attachments:
gizmo_screen.jpg
From: Michael Gibson
Hi David,
> 1) Is there some addon for the transform gizmo? Or which script activates move/rotate/scale gizmo
> (the one that shows in 3d view if pressed in 2d views) that I can make shortcut and do not need to go to 2d view.
MoI is focused on a 2D edit frame similar to what you'd see in a 2D vector editor. That's because the main modeling strategy in MoI is focused on generating the model from 2D profile curves. But if you click and release on the rotation grip of the 2D edit frame that tri ball rotation widget will show up. There isn't any way to trigger it other than by clicking on the rotation grip. There is some more information on the edit frame here:
http://moi3d.com/3.0/docs/moi_command_reference11.htm#editframe
> 2) Is there possibility to change gizmos local/world space coordinates or custom space coordinates for
> rotation/move/scale? Or is there a plan to update transforming gizmo for V4 with more features?
Sorry, no MoI does not store a separate "local axis" for every object like you'd see in an animation type program. Right now there isn't a plan for updating that for v4. You can set a construction plane using View > CPlane to set the drawing plane to a specific area, and more often in MoI you'd want to draw something more directly in its desired position.
- Michael
From: davidvacek
Hi Michael,
thank you a lot for clearing it out for me and pointing at documentation! Completely new way how to model for me, but so powerful and quick for many tasks! And MoI feels to me like opening ZBrush first time, bit different but so cool and effective when get used to controls and tools :).
Construction plane + edit frame features solves it beautifully, cool stuff with the mirroring possibility in edit frame!
Best to read whole documentation :), it will take some time but probably best how to get on track/understanding and speed :)
Thank you Michael!
From: Brownie (BLOI)
hello David. I am getting this error.
Can you help ?
Image Attachments:
MoI_F18auM2bVR.png
From: Michael Gibson
Hi Brownie, that error comes from using an old v3 beta release (like a cracked version) which is missing some functions that are in the v3 final release version.
So to fix that make sure you're running the release version of v3 and not a cracked version. If you purchased MoI you can get a new download of the full version installer by putting in your license key at
http://moi3d.com/reinstall.htm .
- Michael
From: raytownmike (HOPPER)
Can you get me the install instructions? See my contents folder attached
Image Attachments:
Screen Shot 2020-03-30 at 11.48.52 AM.png
From: Michael Gibson
Hi Mike, on the Mac v3 version, the ui and commands folders that are mentioned in the install instructions above will be found under drive_c/moi/ui and drive_c/moi/commands .
- Michael
From: raytownmike (HOPPER)
I am have trouble locating : moi.ini
From: Frenchy Pilou (PILOU)
In Windows 10 : "C:\Users\Your User Name\AppData\Roaming\Moi\moi.ini"
From: raytownmike (HOPPER)
MacOS path?
From: raytownmike (HOPPER)
Just found it I think: Library|Application Support|Moi
So replace moi.int there and all other files on the drive_c ?
From: Michael Gibson
Hi Mike, the location of your moi.ini file can be shown from inside MoI by going to Options > General > "Edit .ini file" button. That will pop up a dialog that tells you where the moi.ini file is located.
re:
> So replace moi.int there and all other files on the drive_c ?
Yes I think so. You should find the directories it mentions above like the ui folder inside drive_c/moi/ui
- Michael
From: raytownmike (HOPPER)
Excellent!
From: creatorzdeitz
Hello,
Is there any way to make this works with version v5 or v4. Thanks
From: Michael Gibson
Hi creatorzdeitz,
re:
> Is there any way to make this works with version v5 or v4. Thanks
Probably not without some work to modify it to account for changes in the UI structure between v3 and v4.
In v5 there is a built in dark theme, you can turn it on under Options > General > "UI Theme".
- Michael
From: feirui445
Another Ui, V4 will be released by the author

Image Attachments:
1.png
From: cad-guy
OK, I like this one :)
From: KENMO
Love the asset library. What a great idea for kitbashing.
From: Nikita3D
Hello guys,
I am new at MoI3D and would love to have an object Library for kitbashing like the last screenshot.
I saw, that the first post has a library from max Smirnov for MoI V3. But I am using 4.0 Trial. Is it possible to use the V3 form Max Smirnov on V4?
If not, when will come the V4.0 from the last screenshot online?
Or are there other ways to install an object library for MoI4.0?
Thank you in advance!
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