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Full Version: Daves Custom UI MOI V3

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From: Michael Gibson
16 Apr 2018   [#2] In reply to [#1]
Hi Dave, welcome to the forum - I'm glad you are liking MoI!

- Michael
From: Frenchy Pilou (PILOU)
17 Apr 2018   [#3]
And you can use always with it Fusion 360 (version free) for some complex Moi's fillets! ;)
From: davidvacek
19 Apr 2018   [#4] In reply to [#3]
Yep I am going to try Fusion360 bit more this weekend.

Maybe it is a question for other thread, but one thing in a MOI I am bit lost is gizmo for transforming objects.

1) Is there some addon for the transform gizmo? Or which script activates move/rotate/scale gizmo (the one that shows in 3d view if pressed in 2d views) that I can make shortcut and do not need to go to 2d view.


2) Is there possibility to change gizmos local/world space coordinates or custom space coordinates for rotation/move/scale? Or is there a plan to update transforming gizmo for V4 with more features?

So far it is only thing that feels little bit stiff to me. Sorry if it is just because lack of my knowledge and mentioned in documentation, I didn't went trough complete documentation just yet.

Thanks a lot!

Image Attachments:
gizmo_screen.jpg 


From: Michael Gibson
19 Apr 2018   [#5] In reply to [#4]
Hi David,

> 1) Is there some addon for the transform gizmo? Or which script activates move/rotate/scale gizmo
> (the one that shows in 3d view if pressed in 2d views) that I can make shortcut and do not need to go to 2d view.

MoI is focused on a 2D edit frame similar to what you'd see in a 2D vector editor. That's because the main modeling strategy in MoI is focused on generating the model from 2D profile curves. But if you click and release on the rotation grip of the 2D edit frame that tri ball rotation widget will show up. There isn't any way to trigger it other than by clicking on the rotation grip. There is some more information on the edit frame here:
http://moi3d.com/3.0/docs/moi_command_reference11.htm#editframe


> 2) Is there possibility to change gizmos local/world space coordinates or custom space coordinates for
> rotation/move/scale? Or is there a plan to update transforming gizmo for V4 with more features?

Sorry, no MoI does not store a separate "local axis" for every object like you'd see in an animation type program. Right now there isn't a plan for updating that for v4. You can set a construction plane using View > CPlane to set the drawing plane to a specific area, and more often in MoI you'd want to draw something more directly in its desired position.

- Michael
From: davidvacek
19 Apr 2018   [#6] In reply to [#5]
Hi Michael,

thank you a lot for clearing it out for me and pointing at documentation! Completely new way how to model for me, but so powerful and quick for many tasks! And MoI feels to me like opening ZBrush first time, bit different but so cool and effective when get used to controls and tools :).

Construction plane + edit frame features solves it beautifully, cool stuff with the mirroring possibility in edit frame!

Best to read whole documentation :), it will take some time but probably best how to get on track/understanding and speed :)

Thank you Michael!
From: Brownie (BLOI)
30 Mar 2020   [#7] In reply to [#1]
hello David. I am getting this error.
Can you help ?

Image Attachments:
MoI_F18auM2bVR.png 


From: Michael Gibson
30 Mar 2020   [#8] In reply to [#7]
Hi Brownie, that error comes from using an old v3 beta release (like a cracked version) which is missing some functions that are in the v3 final release version.

So to fix that make sure you're running the release version of v3 and not a cracked version. If you purchased MoI you can get a new download of the full version installer by putting in your license key at http://moi3d.com/reinstall.htm .

- Michael
From: raytownmike (HOPPER)
30 Mar 2020   [#9] In reply to [#8]
Can you get me the install instructions? See my contents folder attached

Image Attachments:
Screen Shot 2020-03-30 at 11.48.52 AM.png 


From: Michael Gibson
30 Mar 2020   [#10] In reply to [#9]
Hi Mike, on the Mac v3 version, the ui and commands folders that are mentioned in the install instructions above will be found under drive_c/moi/ui and drive_c/moi/commands .

- Michael
From: raytownmike (HOPPER)
31 Mar 2020   [#11] In reply to [#10]
I am have trouble locating : moi.ini
From: Frenchy Pilou (PILOU)
31 Mar 2020   [#12] In reply to [#11]
In Windows 10 : "C:\Users\Your User Name\AppData\Roaming\Moi\moi.ini"
From: raytownmike (HOPPER)
31 Mar 2020   [#13] In reply to [#12]
MacOS path?
From: raytownmike (HOPPER)
31 Mar 2020   [#14]
Just found it I think: Library|Application Support|Moi

So replace moi.int there and all other files on the drive_c ?
From: Michael Gibson
31 Mar 2020   [#15] In reply to [#14]
Hi Mike, the location of your moi.ini file can be shown from inside MoI by going to Options > General > "Edit .ini file" button. That will pop up a dialog that tells you where the moi.ini file is located.

re:
> So replace moi.int there and all other files on the drive_c ?

Yes I think so. You should find the directories it mentions above like the ui folder inside drive_c/moi/ui

- Michael
From: raytownmike (HOPPER)
1 Apr 2020   [#16] In reply to [#15]
Excellent!
From: creatorzdeitz
13 Jul 2022   [#17]
Hello,
Is there any way to make this works with version v5 or v4. Thanks
From: Michael Gibson
13 Jul 2022   [#18] In reply to [#17]
Hi creatorzdeitz,

re:
> Is there any way to make this works with version v5 or v4. Thanks

Probably not without some work to modify it to account for changes in the UI structure between v3 and v4.

In v5 there is a built in dark theme, you can turn it on under Options > General > "UI Theme".

- Michael
From: feirui445
14 Jul 2022   [#19] In reply to [#18]
Another Ui, V4 will be released by the author



Image Attachments:
1.png 


From: cad-guy
14 Jul 2022   [#20]
OK, I like this one :)
From: KENMO
14 Jul 2022   [#21] In reply to [#19]
Love the asset library. What a great idea for kitbashing.

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