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From: Michael Gibson
Hi Neil, that's coming along pretty well!
re:
> Is there some kind of mesh tool that can be used to do this better like the guy in
> the Rhino neck video?
What's the time index of this spot in the video?
> This was made using the network and lofting commands - so it wasn't solid - when I
> cut the top off - it was hollow! lol - how do I fix this? Thanks!
If the various Network and Loft surfaces are touching each other, you can make them into a solid by using the Edit > Join command.
Otherwise to work with surfaces instead of solids you could do an extrusion of your cutting side profile and trim that, similar to what's shown here:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8822.14
Do you maybe have a version saved just before you did the cut? If so that would be good to see.
- Michael
From: Barry-H
Hi Neil,
the following method may help.
I have named the curves to show how it was done.
Hope it helps.
Barry.
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Image Attachments:
Blend Head.png
Guitar Head.png
GuitarHead1.png
From: VG (VEGASGUITARS)
Wow - that is a very cool method - thank you very much for sharing!
From: VG (VEGASGUITARS)
Thanks for the help - which has helped me realize I need to start over from the beginning - onward!
From: VG (VEGASGUITARS)
I have not been able to duplicate this correctly.
From: Michael Gibson
Hi Neil, please post what you have tried so far, that could help to give some ideas on what to do about it.
Just reading that you haven't been able to duplicate it doesn't give enough information about what you are seeing to be able to help any.
- Michael
From: Barry-H
Hi Neil,
if you select the objects as named in the browser.
1) Loft Elipse's.
2) Extrude ends tick extruded both sides.
3) Boolean join neck to bottom.
4) Fillet the join with 0.25 radii.
5) Separate Solid Head so you can trim.
6) Select the end cap of neck and delete it to allow blend.
7) Blend between neck and head (add sync points if required).
8) Select all and join surfaces to create solid.
9) Boolean Diff Boolean lines and delete unwanted pieces.
Cheers
Barry
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Image Attachments:
Screenshot (100).png
From: VG (VEGASGUITARS)
Thanks Barry - with the further explanation it went great. That's so clever! Can't thank you enough for sharing your expertise.
From: VG (VEGASGUITARS)
Thank you Michael, very useful tip - this will come in handy.
Message 8883.18 was deleted
From: mkdm
Wonderful work!!
Congratulations!!
;)
From: Frenchy Pilou (PILOU)
Let's play! o:)
From: mkdm
Yeah!! ;)
From: VG (VEGASGUITARS)
Thanks much for the positive comments, help and suggestions folks - really appreciate it!
Neil
From: Marc (TELLIER)
Amazing necks Neil!
The flamed maple one is beautiful.
Marc
From: VG (VEGASGUITARS)
Been working on Barry's cool method suggestion with trim and blend and while not as good as Barry's am starting to get it a bit. The problem is material missing from the front profile of the neck - in my original drawing you can see the blue lines are the front of the headstock and the red the back - when using trim and blend we use the back profile which of course doesn't include all of the neck profile - just the back of the transition. I tried using the method with the front neck shape with no luck - not sure what I'm doing wrong. The file is attached. Thanks for any and all suggestions - in the mean time will try to combine the two shapes and see what happens.
From: VG (VEGASGUITARS)
This one almost there - but for some reason the heel would not fillet . . . perhaps because there isn't enough height . . .
From: Barry-H
Hi Neil,
Fillet the profile say 0.05 to remove the 2 sharp corners then try
using the Rebuild command on the profiles it will help with the fillet and the blend.
Also if the seam line is the way you can move it by lofting instead of extruding and moving
the seam points before pressing done.
Barry
From: immortalx
Man those are some sweet necks! That figure on the maple is intense!
I used to build guitars too (with the help of Moi of course!). Here's some of mine:
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Image Attachments:
P1110501.jpg
P1120287.jpg
P1130166.jpg
SAM_2009.jpg
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