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From: mat10x
Hey Neil,
That would be great to do a collaboration. I'll guess I"ll have to around to designing something now. ;)
Thx,
Mat
From: VG (VEGASGUITARS)
Hello Mat10x - Barry and you are super experienced with MOI - so far the models that I do look pretty good but still aren't solid when done - and often when trying Zarkow's scripts I end up with missing polygons and blocks missing from the face and end up staring over. Will keep at it - Barry made a terrific neck in one evening using Zarkow's scripts - as I'm sure you could as well. Just need to keep working on accuracy. Sometimes using "mirror" the mirrored parts aren't connecting - which must mean the drawing may not be symmetrical . . . sometimes I work on a neck for 4 or 5 hours only to end up deleting it. lol . . . great forum though - best forum I've been on so far. The program is amazing - you guys are really doing some fantastic things. Much thanks for the advice and suggestions.
From: Barry-H
Hi Neil,
are you working on the curves you posted ?
If so I will check what I modified to see if that helps.
I posted about the Karkow method where I used the nodeeditor
And James Retopo nod to produce the facets thus cutting out
having to do the iso lines,convert to polygon and loft manually.
I am getting some good results and some unexplained at the moment
but hope to better understand the process to get consistent results so it can be a useful tool.
Anyway keep persevering.
Barry
From: VG (VEGASGUITARS)
Thanks Barry! My attempts are improving but still not there. It's still hollow - so somewhere I'm not getting it right - although it says "joined" it's still hollow. When using Zarkows method on the neck transition while it smooths and curves it also distorts the corners - so there must be a way to avoid that the way Zarkow does - although guitar necks are a bit different from cars - it is a forgone conclusion that this project would be a minute steak for someone with Zarkows skill and tenacity. :) In your screen shots it looks as though you go way down onto the neck past the transition - where mine are concentrated on just the transition area. This example/version uses a straight/basic network on the heel and an attempt at Zarkows method on the headstock. The heel is good enough for milling - but the headstock transition is still not quite right - although better. Haven't been able to put the truss rod channel in because the neck is hollow. lol . . . To be honest - with regard to this neck - the best looking transition from the headstock is your first trim and blend example!
Thanks for the encouragement Barry! I won't give up. Definitely on the right track thanks to the great help in this awesome forum!
From: VG (VEGASGUITARS)
Thanks BurrMan - what a excellent friend you had - really enjoyed hearing about that!
From: Marc (TELLIER)
Very interesting story about Nat Daniels Burr, he had his priorities right and maked some striking designs!
Marc
From: VG (VEGASGUITARS)
Hi Barry,
Just now looking at this one - could you explain how you managed to use fillet on this headstock? This looks as clean as your trim and blend version!
Thanks, Neil
From: Barry-H
Hi Neil,
attached photo's showing method.
Open my drawing and in browser show curves so you can use them.
Please note the head & base profiles have been rebuilt using the rebuild command.
This gives a continuous joined curve with only one seam line.
(You can have issues when filleting across seams and edges.)
To achieve this there can be no sharp corners so use a small fillet to remove them.
Also have you got the show naked edges script as this would help to see the areas
that are stopping the joined surface from becoming a solid.
Hope this helps.
Barry
From: mat10x
Hey Neil,
As you learn MOI or 3D modeling in general it's crucial to learn the basics. If you can build basic forms from scratch...you'll excel at more complicated forms and surfaces.
Put the scripts aside for now....learn the manual methods first.
I think you'll find you'll be far more productive when you get the basics down...then add scripts to further your skills and/or accelerate work flow.
Keep at it.
Mat
From: mkdm
@Mat : "...Put the scripts aside for now....learn the manual methods first. ..."
I totally agree with Mat!
If someone (me, you, anyone...) doesn't have the minimum experience with the foundation of Nurbs modelling (Moi or not Moi), scripts are useless and even detrimental.
Ciao :)
Marco (mkdm)
From: VG (VEGASGUITARS)
Very well will go over the tutorials and videos again using just basic commands.
From: VG (VEGASGUITARS)
No problem - I can continue working on basics in MOI.
From: VG (VEGASGUITARS)
Thanks Barry - the help is greatly appreciated - you and Michael have helped improve my drawings/models 10 fold.
Can I message you on my progress as I'm not going to post in this thread anymore? Going back to the first/original thread "Newbie learning the ins and outs of MOI."
Can't thank you enough for hanging in there with me while I learn. By the way - if you ever need anything milled let me know I'm happy to do it for you.
N
Here's a slightly rendered model I did in Fusion last month - I'm currently painting the actual guitar and will post it when it's done. The real guitar is ash with a Mary Kay white nitro finish with gold hardware - really pretty.
Image Attachments:
Rivchamberedfholefilleted1A.jpg
From: VG (VEGASGUITARS)
Wow this is a big help - great screen shots - that's such an excellent method. Thanks I will post my version in "newbie learning the ins and outs of MOI"
Thanks again Barry!
From: VG (VEGASGUITARS)
Here is my attempt at the fillet method - started from scratch with this and used a new headstock design which kind of screwed up the mating of the lofted neck and headstock - but it's solid and good for a first try. Thanks Barry - will keep practicing this method - very clever indeed.
Image Attachments:
Screenshot (39).png
From: mkdm
Hello VEGASGUITARS.
Thanks for sharing!
I don't know which method did you use to build the model but that are issues as you can see :
Regards.
From: VG (VEGASGUITARS)
Thanks for pointing out that mistake.
From: Barry-H
Hi Neil,
Try moving the seam.
Barry
From: VG (VEGASGUITARS)
How's this one Barry? :)
From: Barry-H
Hi Neil,
looks good your on the way.
Barry
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