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From: VG (VEGASGUITARS)
Here's a couple photos of the guitar and the guy I built it for, John Acosta of the "Bee Gees Gold" show.
http://beegeesgold.com/
Image Attachments:
JohnAcostawithguitar.jpg
Thebandandguitar.jpg
From: mkdm
Great things!!
Congrats!!
From: VG (VEGASGUITARS)
Thanks Marco!
From: VG (VEGASGUITARS)
Here's the first 3D body done with the new machine - of course it will look better after finishing. Ruined a few pieces of cheap wood before getting the CAM portion correct. The neck was not cut for the contoured heel but rather a standard heel - will do the contoured one in the model shortly.
Image Attachments:
Ionehumscontours1.jpg
Ionehumscontours2.jpg
Ionehumscountours2.JPG
Message 8883.164 was deleted
From: Michael Gibson
(removed spam)
From: VG (VEGASGUITARS)
Latest guitar modeled in Moi - small body semi-hollow arch top coming soon.

Image Attachments:
StardustGH3.jpg
StardustGH3backmed.jpg
From: Michael Gibson
Beautiful!
- Michael
From: Anthony (PROP_DESIGN)
that's really nice. you seemed to have got the hang of MoI. you're website is nice too. i hope you have a lot of success.
From: ed (EDDYF)
Great work Neil! Something very satisfying about creating an object in MoI and bringing it to reality via CNC (and a lot of hand finishing :)
Ed Ferguson
From: Mik (MIKULAS)
Amazing work and professional photo lighting.
Mik
From: VG (VEGASGUITARS)
Thanks everyone for the kind words. Can't take credit for the photo as the pictures are by a professional photographer who is also a customer.
Message 8883.172 was deleted
Message 8883.173 was deleted
From: VG (VEGASGUITARS)
Great advice - thanks!
From: Michael Gibson
Hi Neil,
> There is a guy selling tutorials on how to model guitars in Moi3D here:
https://3dcncguitars.com/
That's great, I didn't know about this one! I've added a link from the MoI resources tutoriuals page.
That would easily be worth it to get very specific information on a complex area like this.
- Michael
From: VG (VEGASGUITARS)
Still a novice - but have learned a lot via this forum about guitar modeling. When a little further along I'd like to share, in a concise file, the tips and tricks accumulated over the years from here so that others, interested in the area, will have a solid foundation to get started with and then expand on. Certainly can save the beginner some grief.
From: VG (VEGASGUITARS)
Here is an arch top made with a different program that was shared on a CNC web site - any ideas how one could do this with Moi?

Image Attachments:
Sstylearchtop.jpg
From: Michael Gibson
Hi Neil, that one seems to be built in a "patch by patch" type method where some profiles were drawn in and several surfaces probably constructed using a sweep or network type tool. One problem though with this kind of patchwork method is it's hard to get a totally smooth result. For example this area has a sharp edge:
It tends to be hard to get really good quality smoothness using this type of approach. But it is overall a pretty difficult thing to model.
Often times something organic where you would need to do a patch-by-patch approach can be handled better by sub-d modeling instead of NURBS modeling for those areas.
- Michael
Image Attachments:
neil_arch_top1.jpg
neil_arch_top2.jpg
From: Michael Gibson
Hi Neil, so this surface is planar so that's probably a good one to construct first from planar profile curves:
Then this area here:
I'd probably try making an extended sheet something like this using Sweep or Network:
Then that would get trimmed by a profile curve like this:
And then these areas would be done with a Construct > Blend.
You could get a large portion of it built like that but then the rounded tip protrusion like spots will be the most difficult to do well.
- Michael
Image Attachments:
neil_arch_top3.jpg
neil_arch_top4.jpg
neil_arch_top5.jpg
neil_arch_top6.jpg
neil_arc_top_planar.jpg
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