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Full Version: Concept car design in MOI?

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From: Frenchy Pilou (PILOU)
7 Mar 2018   [#49] In reply to [#48]
Just 2 pushes left and right. It's for that there is a line middle top! (Arc is middle top of the box)
No Trim!
And as there is no "Multiple Push" without Plugin you are oblige to make twice!
From: Frenchy Pilou (PILOU)
13 Mar 2018   [#50]
Not car modeling but similar problems! ;)


From: Metin Seven (METINSEVEN)
14 Mar 2018   [#51] In reply to [#44]
Hi Chipp,

Very interesting anecdote and eye-candy, thanks for sharing. The futuristic vehicle design also reminds me of Katsuhiro Otomo's brilliant Akira artwork.

The Hard Ops add-on is one of those Blender things I still need to check out. I've seen some pretty impressive videos by Jerry (a.k.a. MasterXeon) demonstrating it.

And I completely know what you mean regarding MoI being easy to pick up again after you haven't used it for a while. That's one of its great strengths.

Regards,

Metin

———————

visualization • pixel art • illustration • 3D design — https://metinseven.com
From: zarkow
21 Mar 2018   [#52]
Update after Mesh CleanUp























From: mkdm
21 Mar 2018   [#53] In reply to [#52]
Hello Zarkow!


Astonishing model!!!

Thanks a lot!

But...one question...

Why some many "patches" ?




From: zarkow
22 Mar 2018   [#54] In reply to [#53]
Because, some poly patches are important, and some patches are not so important, it's only a cleanUp of this step:
http://moi3d.com/forum/index.php?webtag=MOI&msg=8845.37
From: mkdm
22 Mar 2018   [#55] In reply to [#54]
OK Zarkow.

Thanks.
I guess it's because of surface continuity...obviously :)

Ciao!
From: Bones
22 Mar 2018   [#56]
great work zarkow. Love your videos man.
So each panel and car element is a solid?
From: VG (VEGASGUITARS)
15 Apr 2018   [#57] In reply to [#5]
Wow - this is really excellent.

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