Hi Tom, well like I wrote above probably MatchSrf is the biggest missing one. There are other techniques you can use though.
Building a patchwork of surfaces instead of using solids is a much more difficult and advanced type of NURBS use, which is why it isn't a big focus area for MoI currently. The place where NURBS really shines and is easy to use is for constructing objects from 2D profile curves and using booleans. MoI is currently more focused on that area where NURBS delivers the biggest benefits in comparison to sub-d modeling.
Modeling organic forms that are not easily expressed just by 2D profile curves tends to be an area that works better in sub-d modeling.
"Amazing what "normal" public progs can do today!"
And they are available for everyone ! I see problems at all to model cars like
in the video in MOI - on the contrary I doubt if there is another software which
could do at such a speed - surely no polymodeller ...
I did not refer exactly to this software but wanted to share Pilous amazment how accessible in general
digital tools nowadays have become to even modest bugdets ...
"Amazing what "normal" public progs can do today!"
I remember very well your amazing tutorial about sub-d and car modelling in Moi!!
Amazing tutorial!
Personally if I have to go with subd-d, altough Moi+Max's SubDiv is a GREAT tool, I prefer to jump into a classic Poly/SDS modeler and do all the stuff there.
A true sub-d modeler can offer a greater flexibility and many more tools for that kind of operation.
Anyway your tutorial was a mind-blowing piece of "art"!
Thanks Marco. Yes - Max's SubD tool is great, but as you say, not a substitute for a dedicated program (nor intended to be I'm sure).
What I like about it is that it's simple, and you stay within MoI. The biggest issue is the lack of ability to specify edges that you want to preserve sharpness. I think if more work was done in this area it would be extremely useful. There are situations where one needs an organic shape and the script is very easy to use.
And thanks again Marco for introducing me to Affinity Photo and Affinity Designer. Inexpensive, very easy to use programs that allowed me to simplify my workflow. I no longer use Photoshop and Adobe Illustrator in my business.
@You : "...And thanks again Marco for introducing me to Affinity Photo and Affinity Designer. Inexpensive, very easy to use programs that allowed me to simplify my workflow. I no longer use Photoshop and Adobe Illustrator in my business..."
You're welcome!
With Affinity Designer and Moi I'm experiencing very very powerful 2D workflows!!
At Affinity team, seems that times is ripe for new powerful functions in new releases. Maybe this summer.
I'm talking about some kind of deforming tools for curves and other advanced vector tools.
In this way Affinity Designer will become an even better companion for Moi.